Publication Date
In 2025 | 379 |
Since 2024 | 1486 |
Since 2021 (last 5 years) | 4072 |
Since 2016 (last 10 years) | 7675 |
Since 2006 (last 20 years) | 15194 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
Practitioners | 2848 |
Teachers | 2004 |
Researchers | 604 |
Administrators | 470 |
Media Staff | 268 |
Students | 243 |
Policymakers | 199 |
Parents | 78 |
Counselors | 33 |
Community | 21 |
Support Staff | 21 |
More ▼ |
Location
Australia | 493 |
United Kingdom | 469 |
Turkey | 453 |
Canada | 361 |
China | 290 |
Taiwan | 245 |
United States | 223 |
Spain | 218 |
Indonesia | 207 |
California | 193 |
Germany | 160 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 11 |
Meets WWC Standards with or without Reservations | 16 |
Does not meet standards | 17 |
Fernando Almeida; Zoltan Buzady – Technology, Knowledge and Learning, 2024
This study explores the contribution of serious game teaching technology, such as FLIGBY, to the development of entrepreneurial learning outcomes in the context of an entrepreneurship course in higher education. The sample is composed of 551 students through the construction of a randomized pretest-posttest control group. A quantitative…
Descriptors: Entrepreneurship, Outcomes of Education, Comparative Analysis, Game Based Learning
Gürhan Durak; Serkan Çankaya; Damla Özdemir; Seda Can – International Review of Research in Open and Distributed Learning, 2024
This study aimed to present a comprehensive bibliometric analysis of 1,726 academic studies from among those indexed by the Web of Science database platform between 2013 and 2023, to provide a general framework for the concept of artificial intelligence in education (AIEd). Trends in publications and citations across countries, institutions,…
Descriptors: Educational Change, Teaching Methods, Learning Processes, Artificial Intelligence
Rudy Loock; Benjamin Holt – Technology in Language Teaching & Learning, 2024
At a time when language trainers need to determine how best to integrate new digital tools that provide students with linguistic information, our aim in this article is to assess the potential value of information provided by two types of tools now widely used by students: machine translation via online translators and state-of-the-art generative…
Descriptors: Artificial Intelligence, Teaching Methods, Translation, Computer Assisted Instruction
Clare Baek; Tenzin Doleck – Knowledge Management & E-Learning, 2024
We examined how Learning Analytics literature represents participants from diverse societies by comparing the studies published with samples from WEIRD (Western, Industrialized, Rich, Democratic) nations versus non-WEIRD nations. By analyzing the Learning Analytics studies published during 2015-2019 (N = 360), we found that most of the studies…
Descriptors: Learning Analytics, Educational Research, Sample Size, Literature Reviews
Fernando Castelló-Sirvent; Vanessa Roger-Monzó; Ricardo Gouveia-Rodrigues – Electronic Journal of e-Learning, 2024
In recent years, academic interest in new developments in Artificial Intelligence (AI) and its ethical challenges in higher education has increased. The new emerging technologies that have become popular among the university community in recent times require an exhaustive study to evaluate their impact on academic integrity and plagiarism. The…
Descriptors: Ethics, Higher Education, Artificial Intelligence, Computer Software
Unggi Lee; Haewon Jung; Younghoon Jeon; Younghoon Sohn; Wonhee Hwang; Jewoong Moon; Hyeoncheol Kim – Education and Information Technologies, 2024
Through design and development research (DDR), we aimed to create a validated automatic question generation (AQG) system using large language models (LLMs) like ChatGPT, enhanced by prompting engineering techniques. While AQG has become increasingly integral to online learning for its efficiency in generating questions, issues such as inconsistent…
Descriptors: Artificial Intelligence, Computer Software, Learning Management Systems, Teaching Methods
Janet Ruppert; Diego Velazquez-Ramos; Ricarose Roque; R. Benjamin Shapiro – Learning, Media and Technology, 2024
Learning around artificial intelligence (AI)-powered technologies that attends to power is an urgent and widely felt priority among the learning sciences and CS ed broadly. Popular approaches to AI education focus on technical skills, with far less theoretical and practical work around critical and justice-centered AI learning. Adding to this…
Descriptors: Artificial Intelligence, Art, Workshops, Aesthetic Education
Silvia Sierra-Martínez; María-Esther Martínez-Figueira; María Dolores Castro Pais; Teresa Pessoa – British Educational Research Journal, 2024
Academic integrity is part of the process that explains the communication of information in an ethical manner. Although the prevalence of dishonest acts at university has been noted, it is an aim of the educational system to analyse what motivates them from an age prior to their incorporation into university studies. The aim of this work is to…
Descriptors: Plagiarism, Photography, Participatory Research, High School Students
Scott Cameron; Lynda Ball; Vicki Steinle – Mathematics Education Research Journal, 2024
In Victoria, Australia, senior secondary mathematics students are expected to use technology and thus need to make decisions about using pen-and-paper (P&P) or technology when solving mathematics problems. The predominant technology is a Computer Algebra System (CAS). This study investigated the beliefs about CAS held by twelve Year 11…
Descriptors: Foreign Countries, Secondary School Students, Mathematics Education, Technology Uses in Education
Manal Kharbouch; Ambrosio Toval; Francisco Garcia-Sanchez; Alberto Garcia Berna; Jose Luis Fernandez Aleman – IEEE Transactions on Education, 2024
Contribution: This article provides evidence on the influence of serious games (SGs) in software engineering (SE) education on students' scores, exam attendance, and chance of passing. It also highlights the impact of teachers' experience with the implementation of SGs as a learning approach on the aforementioned metrics. Background: Although…
Descriptors: Game Based Learning, Computer Software, Scores, Tests
Arti Chandani; Smita Wagholikar; Mohit Pathak; Prashant Ubarhande; Ankita Bhatia – Journal of International Education in Business, 2024
Purpose: The pandemic brought by COVID-19 in March 2020 shook the entire world, compelling everyone to remain indoors. Most B-Schools were unprepared for such a situation and did not have the resources to carry out the teaching and learning activities. B-schools then adopted online and hybrid modes of learning to impart education to their…
Descriptors: Educational Quality, COVID-19, Pandemics, Higher Education
Annamaria Miranda; Loredana Saliceto – International Journal for Technology in Mathematics Education, 2024
Recent research in mathematics education shows that by exploring the properties of figures and making conjectures, especially through dynamic geometry software, students can better develop their understanding of concepts. Furthermore, comparing different geometric worlds and, within them, different representations enhances Euclidean knowledge. In…
Descriptors: Mathematics Education, Computer Software, Technology Uses in Education, Concept Formation
The Transformative Potential of Artificial Intelligence: Recommendations for Student Affairs Leaders
Claire Brady – NASPA - Student Affairs Administrators in Higher Education, 2024
This report examines the transformative role of artificial intelligence (AI) in student affairs, demonstrating its potential to personalize student interactions, automate routine processes, and leverage data insights for informed decision-making. AI presents unprecedented opportunities to enhance the student experience. The report emphasizes…
Descriptors: Artificial Intelligence, Computer Software, Decision Making, Ethics
Masato Nakamura; Shota Momma; Hiromu Sakai; Colin Phillips – Cognitive Science, 2024
Comprehenders generate expectations about upcoming lexical items in language processing using various types of contextual information. However, a number of studies have shown that argument roles do not impact neural and behavioral prediction measures. Despite these robust findings, some prior studies have suggested that lexical prediction might be…
Descriptors: Diagnostic Tests, Nouns, Language Processing, Verbs
Brian P. Shaw – Music Educators Journal, 2024
In the coming years, the proliferation of artificial intelligence (AI) will lead to changes and challenges to many traditional practices in school music and beyond, particularly related to student assessment and grading. At the same time, the AI revolution may also facilitate new and exciting directions for assessment and differentiation in music…
Descriptors: Artificial Intelligence, Computer Software, Technology Uses in Education, Music Education