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Sugar, William – Journal of Technology and Teacher Education, 2005
This article details a study that sought an alternative method to instruct public school teachers on how to integrate technology in their classrooms. Paired with a technology coach, nine teachers participated in this situated professional development technology program. Results from this technology coach program detail successful technology…
Descriptors: Teaching Methods, Professional Development, Mentors, Instructional Design
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Jonassen, David; Churchill, Daniel – International Journal on E-Learning, 2004
Based on contemporary theories of learning, this article takes a critical view of the concept of learning objects. Learning objects decompose content into granular pieces of information that can be stored, retrieved, and reused in instruction. Current conceptualizations of learning objects support traditional, objectivist forms of instruction.…
Descriptors: Learning Theories, Instructional Design, Metadata, Concept Formation
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Karagiorgi, Yiasemina; Symeou, Loizos – Educational Technology & Society, 2005
Instructional designers are expected to be familiar with the epistemological underpinnings of several theories and their consequences on the process of instruction. Constructivism is the dominant theory of the last decade and supports construction of knowledge by the individual. This paper discusses the basic principles underlying constructivism,…
Descriptors: Constructivism (Learning), Educational Principles, Theory Practice Relationship, Educational Technology
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Bolan, Christine M.; Bolan, Stephen J. – College Quarterly, 2006
There are numerous influencing factors to be considered when developing international education. This Model for Developing International Education was designed to articulate these factors and how they impact on each other. The factors have been grouped into 3 main components: Instructional Design, Communication, and Culture. The model reflects the…
Descriptors: International Education, Program Development, Models, Instructional Design
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Rompelman, Otto; De Graaff, Erik – European Journal of Engineering Education, 2006
Engineers have a set of powerful tools at their disposal for designing robust and reliable technical systems. In educational design these tools are seldom applied. This paper explores the application of concepts from the systems approach in an educational context. The paradigms of design methodology and systems engineering appear to be suitable…
Descriptors: Curriculum Development, Engineering Education, Systems Approach, Engineering
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Cline, Kelly S. – Mathematics Teacher, 2006
In this article we discuss how classroom voting can be used to create an active learning environment, to provide immediate feedback for both students and teacher and to motivate students to participate in discussions about mathematics.
Descriptors: Voting, Feedback, Active Learning, Instructional Design
What Works Clearinghouse, 2004
The Expert Mathematician (version 3.0), a middle school math curriculum, was developed from LogoWriter, a computer program that the developer claims is designed to help children learn independently through exploration. According to J. J. Baker, the Expert Mathematician is designed to provide a creative environment that is intended to foster a…
Descriptors: Computer Software, Instructional Design, Mathematics Instruction, Grade 8
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Andersson, David; Reimers, Karl – Journal of Educational Technology, 2010
The field of education is experiencing a rapid shift as internet-enabled distance learning becomes more widespread. Often, traditional classroom teaching pedagogical techniques can be ill-suited to the online environment. While a traditional entry-level class might see a student attrition rate of 5-10%, the same teaching pedagogy in an online…
Descriptors: Computer Software, Computer Oriented Programs, Online Courses, Electronic Learning
Sanchez-Villalon, Pedro Pablo; Ortega, Manuel; Sanchez-Villalon, Asuncion – Online Submission, 2010
In the education world, it is widely accepted that language learning is one of the pioneering disciplines in the application and use of the information and communication technologies, initially preceded by the widespread use of audiovisual resources which, finally integrated in the digital space, bring about the use of multimedia. Additionally,…
Descriptors: Foreign Countries, Electronic Learning, Portfolios (Background Materials), Learning Processes
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Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
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Samarawickrema, Gayani; Benson, Robyn; Brack, Charlotte – Australasian Journal of Educational Technology, 2010
This paper reports on a collaborative staff development activity run across two Australian universities, for academic staff integrating Web 2.0 technologies into their teaching. It describes a three-week long virtual workshop on teaching with wikis, where participants in two groups developed a group project as students and then assessed the work…
Descriptors: Workshops, Faculty Development, Models, Educational Strategies
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Hoon, Teoh Sian; Chong, Toh Seong; Binti Ngah, Nor Azilah – Educational Technology & Society, 2010
The main aim of this study is to integrate cooperative learning strategies, mastery learning and interactive multimedia to improve students' performance in Mathematics, specifically in the topic of matrices. It involved a quasi-experimental design with gain scores and time-on-task as dependent variables. The independent variables were three…
Descriptors: Educational Strategies, Mastery Learning, Cooperative Learning, Academic Ability
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Tay, Lee Yong; Lim, Cher Ping – Educational Media International, 2010
This paper examines how a game-like 3D Multi-User Virtual Environment (MUVE), Quest Atlantis (QA), is used in an after-school programme to engage a group of 14 academically at-risk primary students in their learning. It adopts an activity theoretical perspective to identify the disturbances and contradictions during the implementation of the…
Descriptors: Virtual Classrooms, Social Environment, Information Technology, At Risk Students
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Vlachopoulos, Panos; Cowan, John – Distance Education, 2010
This article reports a grounded theory study of the moderation of asynchronous online discussions, to explore the processes by which tutors in higher education decide when and how to moderate. It aims to construct a theory of e-moderation based on some key factors which appear to influence e-moderation. It discusses previous research on the…
Descriptors: Grounded Theory, Teacher Role, Computer Mediated Communication, College Faculty
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Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
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