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Graber, Sheila – Visual Education, 1977
The use of animated film production in the teaching of art is described. (BD)
Descriptors: Animation, Art Activities, Production Techniques, Secondary Education
Tannu, Kirti – Online Submission, 2008
To improve quality of science education, the author suggests use of entertaining and exciting technique of animation for better understanding of scientific principles. Latest technologies are being used with more vigour to spread venomous superstitions. Better understanding of science may help students to better their scientific temper. Keeping…
Descriptors: Animation, Computer Graphics, Scientific Principles, Computer Uses in Education
Limniou, M.; Roberts, D.; Papadopoulos, N. – Computers & Education, 2008
By comparing two-dimensional (2D) chemical animations designed for computer's desktop with three-dimensional (3D) chemical animations designed for the full immersive virtual reality environment CAVE[TM] we studied how virtual reality environments could raise student's interest and motivation for learning. By using the 3ds max[TM], we can visualize…
Descriptors: Computer Simulation, Chemistry, Science Education, Computer Uses in Education
Betts, J. David – Teaching Artist Journal, 2008
The Multimedia Arts Education Program (MAEP) was an innovative initiative for middle school students that used teaching artists as leaders in an apprenticeship-like teaching context. This article is about a second apprenticeship program supported by a University/Community Partnership grant from the Kellogg Foundation that engaged university…
Descriptors: Middle School Students, Art Teachers, Artists, Student Teachers
Veletsianos, George; Heller, Robert; Overmyer, Scott; Procter, Mike – British Journal of Educational Technology, 2010
This paper examines the effective deployment of conversational agents in virtual worlds from the perspective of researchers/practitioners in cognitive psychology, computing science, learning technologies and engineering. From a cognitive perspective, the major challenge lies in the coordination and management of the various channels of information…
Descriptors: Cues, Engineering, Cognitive Psychology, Internet
Verhoeven, Ludo; Schnotz, Wolfgang; Paas, Fred – Learning and Instruction, 2009
The focus of this special issue is on the cognitive load underlying processes of interactive knowledge construction in a wide range of instructional multimedia platforms. Multimedia comprehension involves the parallel processing of auditory-verbal and visual-pictorial channels within working memory. By means of integrating multimodal information,…
Descriptors: Prior Learning, Perspective Taking, Short Term Memory, Cognitive Processes
Wang, Pei-Yu; Vaughn, Brandon K.; Liu, Min – Computers & Education, 2011
This study examined the impact of animation interactivity on novices' learning of introductory statistics. The interactive animation program used in this study was created with Adobe Flash following Mayer's multimedia design principles as well as Kristof and Satran's interactivity theory. This study was guided by three main questions: 1) Is there…
Descriptors: Feedback (Response), Control Groups, Animation, Computer Assisted Instruction
Connor, Robert T. – International Multilingual Research Journal, 2008
Matched-guise experiments have passed their 40th year as a powerful attitudinal research tool, and they are becoming more relevant and useful as technology is applied to language research. Combining the specificity of conversation analysis with the generalizability of social psychology research, technological innovations allow the measurement of…
Descriptors: Animation, Research Tools, Computer Graphics, Language Research
Kano, Kei; Yahata, Saiko; Muroi, Kaori; Kawakami, Masahiro; Tomoda, Mari; Miyaki, Koichi; Nakayama, Takeo; Kosugi, Shinji; Kato, Kazuto – Biochemistry and Molecular Biology Education, 2008
Genome science, including topics such as gene recombination, cloning, genetic tests, and gene therapy, is now an established part of our daily lives; thus we need to learn genome science to better equip ourselves for the present day. Learning from topics directly related to the human has been suggested to be more effective than learning from…
Descriptors: Genetics, Multimedia Instruction, Curriculum Implementation, Course Evaluation
Peer reviewedRussett, Robert – School Arts, 1975
Students learn to use the technique of film animation to give their drawings the additional dimension of time. (RK)
Descriptors: Animation, Art Materials, Freehand Drawing, Photography
Miller, Judy – School Health Review, 1974
Descriptors: Animation, Role Perception, Sex (Characteristics), Sex Differences
Halas, John – 1976
This monograph on film animation is a presentation of basic animation techniques for those already familiar with film making. Included are: (1) basic principles of animation, (2) the range of animation techniques, (3) animation mechanisms, (4) pre-production of animation, (5) production of animation, (6) the right kinds of economy, and (7) an…
Descriptors: Animation, Film Production, Films, Production Techniques
Eiser, Leslie – Classroom Computer Learning, 1986
Discusses the features of animation software packages, reviewing eight commercially available programs. Information provided for each program includes name, publisher, current computer(s) required, cost, documentation, input device, import/export capabilities, printing possibilities, what users can originate, types of image manipulation possible,…
Descriptors: Animation, Computer Graphics, Computer Software, Elementary Secondary Education
Fleming, Raymond L. – Teacher, 1973
Article gives many details and techniques for making an animated film in a third grade classroom. (GB)
Descriptors: Animation, Film Production, Films, Grade 3
Peer reviewedWolf, Camilla – School Arts, 1981
The zoetrope, ancestor of the motion picture, is a spinning cylinder in which a strip of drawings take on movement. This article provides instructions for building this device and outlines an animation project for third- through seventh-graders. (SJL)
Descriptors: Animation, Art Activities, Guidelines, Intermediate Grades

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