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Juan Xiong; JianLin Wen; Xu Han; Wei Cui; GuangShu Pei; Zi Tao – SAGE Open, 2025
In recent years, immersive technology has become increasingly popular in educational settings. Its immersive characteristics enhance learning achievement, boost motivation, promote skills, and foster students' creativity. This meta-analysis synthesizes 19 researches published between 2012 and 2023 that examined the influence of immersive…
Descriptors: Literature Reviews, Meta Analysis, Computer Simulation, Simulated Environment
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Maricar C. Tegero; Jay P. Mabini – Journal of Teaching and Learning, 2025
This study examines the role of AI chatbots in simulating real-world teaching scenarios and developing core teaching competencies among pre-service teachers. Guided by the SAMR model, the research employed a single-case qualitative design involving eight Bachelor of Physical Education interns from a teacher education institution in the Eastern…
Descriptors: Foreign Countries, Artificial Intelligence, Preservice Teachers, Preservice Teacher Education
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Bolbocean, Corneliu; Rhidenour, Kayla B.; McCormack, Maria; Suter, Bernhard; Holder, J. Lloyd – Journal of Autism and Developmental Disorders, 2023
Between July 2020 and January 2021, 230 principal caregivers completed a questionnaire to measure proxy-assessed health-related quality of life outcomes (HRQoL), behavioral outcomes in children with syndromic autism spectrum disorders and COVID-19 induced changes to lifestyle and environments. HRQoL and behavioral outcomes reported earlier during…
Descriptors: COVID-19, Pandemics, Quality of Life, Health
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Akçay, Arif; Coskun, Burcu Karabulut – Journal of Learning and Teaching in Digital Age, 2023
Background: Individuals need to be conscious and aware not to experience the negative effects of digital games and identify the difference between dijital games and digital educational games. The use of digital educational games has four sub-dimensions. These are the "affective approach", the "perceived usefulness,"…
Descriptors: Preservice Teachers, Video Games, Computer Use, Addictive Behavior
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McCarron, Elizabeth; Frydenberg, Mark – Information Systems Education Journal, 2023
Students today are often assumed to be digitally literate and prepared for college, but that is not always the case. Introductory technology courses at the college level provide students with the technology and digital skills necessary for them to succeed in college. This study, conducted at a small New England "business school" that…
Descriptors: College Freshmen, Technological Literacy, Educational Technology, Business Schools
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Yoon, Hyerim; Mecca, Margot – Journal of Geography in Higher Education, 2023
The article suggests an alternative teaching material to adapt to the current COVID-19 pandemic that impedes outdoor activities such as fieldwork or external visits in the university. The authors explore web documentary (hereinafter webdoc) as an option for asynchronous online teaching methods, an alternative to enable learning experiences. The…
Descriptors: COVID-19, Pandemics, Instructional Materials, Computer Uses in Education
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Alwaely, Suad Abdalkareem; Minnullina, Rosalia; Fedorova, Elena; Lazareva, Yuliya – Cogent Education, 2023
Not only children but also adults now spend much more time in front of the screen (computers, laptops, tablets, phones, TVs, Play Station, other game consoles, etc.) for various reasons: work, study, a lot of free time, communication, entertainment, information retrieval. The aim of this paper is to examine how the time spent in front of the…
Descriptors: Foreign Countries, Secondary School Students, Parents, Addictive Behavior
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Own, Chung-Ming; Cai, Tingting; Hung, Cheng-Yu – IEEE Transactions on Learning Technologies, 2023
Studies have highlighted the possible advantages of tangible user interfaces (TUIs) over multitouch interfaces (MTIs) in preschool education; however, more objective evidence is required to establish the superiority of TUIs. In this article, we design a mathematical application called THE NUMBERS to compare preschool children's learning potential…
Descriptors: Preschool Children, Preschool Education, Computer Interfaces, Computer Uses in Education
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Yu, Rushi; Wang, Meishu; Hu, Jie – Journal of Educational Computing Research, 2023
The age of information and communication technology (ICT) has witnessed the prevalence of computer-based reading. Previous studies yielded mixed results concerning the relationship between ICT perceived competence, ICT use and digital reading performance, and the underlying mechanism was rarely explored. This study aimed to explore the…
Descriptors: Technological Literacy, Competence, Self Concept, Reading Skills
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Si?msek, Tugba – International Journal of Education and Literacy Studies, 2023
With rapidly developing technology, the most common social area of our lives has become social media. While social media brings with it new notions, it also affects the culture we have. One of them is the culture of reading. Reading culture includes making the act of reading a philosophy of life. The act of reading requires education. The most…
Descriptors: Preservice Teachers, Social Media, Computer Use, Reading Habits
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Likhitweerawong, Narueporn; Khorana, Jiraporn; Boonchooduang, Nonglak; Phinyo, Phichayut; Patumanond, Jayanton; Louthrenoo, Orawan – Infant and Child Development, 2023
Executive function (EF) is essential for academic achievement, successful work, and physical and mental health. Although evidence shows that several factors have been linked to EF, these results are mixed. This study aims to identify both biological and environmental variables associated with impaired EF in preschoolers. This study was a…
Descriptors: Executive Function, Preschool Children, Environmental Influences, Preschool Education
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Cziboly, Ádám; Bethlenfalvy, Ádám; Németh, Szilvia; Rajnai, Richárd – Research in Learning Technology, 2023
In this study, primary school pupils have been surveyed using the methodology of drama pedagogy, focusing on two research questions: what the risks of online activities are and how children cope with these, and what the experiences of children with distance learning were. This study investigated both areas jointly from the pupils' perspective.…
Descriptors: Elementary School Students, COVID-19, Pandemics, Distance Education
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Özlem Gökçe Tekin; Ismail San – African Educational Research Journal, 2023
Science, technology, engineering, and mathematics (STEM) is a transdisciplinary approach. It aims to bring 21st-century skills to students. It is important whether teachers, who have an important place in the development of students, have knowledge that will affect students' STEM teaching. This study aims to examine the basic knowledge level of…
Descriptors: Middle School Teachers, Public Schools, STEM Education, Knowledge Level
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Javid, Zainab Shahzadi; Nazeer, Zohra; Sewani, Rozina; Laghari, Abdullah – Asian Association of Open Universities Journal, 2023
Purpose: The purpose of this study is to investigate the effect of using mobile devices as an instructional tool on teachers' creativity and to promote their usage as instructional tools in educational settings. The research also studies the perceptions of teachers on the effect of using mobile devices as an instructional tool on their creativity…
Descriptors: Foreign Countries, Elementary School Teachers, Secondary School Teachers, Handheld Devices
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Chibbaro, Julia S.; Ricks, Lacey; Lanier, Bethany – Journal of School Counseling, 2019
As the integration of technology into schools is becoming prevalent, school counselors and educators must work together to identify students who may be suffering from digital addiction. As a student advocate and leader within their schools, school counselors are in an optimal position to educate school staff, students, and community members on the…
Descriptors: Addictive Behavior, Computer Use, Internet, Adolescents
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