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Ilkem Ozdinc; Gaye Defne Ceyhan – Science Activities: Projects and Curriculum Ideas in STEM Classrooms, 2024
Gamified-integrated STEM is a technique that combines integrated STEM stages with gamification elements and can engage individuals in climate change communication. This paper presents a gamified-integrated STEM activity focused on global climate change. The activity includes gamified-integrated STEM instructional stages implemented in 6 lesson…
Descriptors: Gamification, STEM Education, Learning Activities, Climate
James Malamut – ProQuest LLC, 2024
Joint activity, or interaction, can be the basis for understanding how language use organizes both social activity as well as individual thought. These interactions can be a useful unit of analysis for studying how students use language to make sense of mathematical concepts and how students learn to appropriate specific mathematical language…
Descriptors: Mathematics Education, Opportunities, Interaction, Language Usage
Lisa Meerts-Brandsma; Bryn Spielvogel; Hilary Lambert; Jim Sibthorp – Journal of Experiential Education, 2024
Background: Practitioners want to create meaningful experiences for youth because they provide positive benefits. Immersion semester high schools are likely to provide meaningful experiences. Purpose: This study sought to identify what types of activities are most meaningful to youth, whether activities are more meaningful in immersion semester…
Descriptors: Experiential Learning, High School Students, Learning Activities, Psychological Patterns
Ye Jia; Xiangzhi Eric Wang; Zackary P. T. Sin; Chen Li; Peter H. F. Ng; Xiao Huang; George Baciu; Jiannong Cao; Qing Li – IEEE Transactions on Learning Technologies, 2024
One of the promises of edu-metaverse is its ability to provide a virtual environment that enables us to engage in learning activities that are similar to or on par with reality. The digital enhancements introduced in a virtual environment contribute to our increased expectations of novel learning experiences. However, despite its promising…
Descriptors: Computer Simulation, Educational Technology, Learning Processes, Socialization
Stuart Evans; Kellie Sanders – Strategies: A Journal for Physical and Sport Educators, 2024
Many high school students fear and dislike introductory biomechanics, which can add to the challenges physical educators face in teaching and supporting their students' learning. There is evidence that active and participative learning approaches can improve student engagement with and understanding of biomechanical concepts. This can be done by…
Descriptors: Game Based Learning, Biomechanics, High School Students, Learner Engagement
Sharon Rice; John Stewart – Strategies: A Journal for Physical and Sport Educators, 2024
In a difficult post-pandemic world, far too many students report feelings of loneliness, anxiety, and depression. In response to this mental health crisis, educators increasingly emphasize affective or social and emotional learning. Mindfulness practices, implemented in and outside of the classroom, are potentially valuable affective learning…
Descriptors: Metacognition, Humanistic Education, Learning Processes, Mental Health
Javiera Atenasa; Leo Havemannb; Chrissi Nerantzi – Research in Learning Technology, 2024
This paper offers guidance on employing open and creative methods for co- designing critical data and artificial intelligence (AI) literacy spaces and learning activities, rooted in the principles of Data Justice. Through innovative approaches, we aim to enhance participation in learning, research and policymaking, fostering a comprehensive…
Descriptors: Artificial Intelligence, Data, Literacy, Teaching Methods
Peppler, Kylie A.; Sedas, R. Mishael; Thompson, Naomi – Journal of Science Education and Technology, 2023
This exploratory study compares how young people (ages 15-16) learn circuitry concepts and layout design principles important to electrical engineering using one of two educational circuitry toolkits: paper circuits and traditional solderless breadboards. Paper-based prototyping kits are representative of a trend that incorporates new materials…
Descriptors: Secondary School Students, Electronic Equipment, Engineering, STEM Education
Malagon, Audrey – PRIMUS, 2023
The mathematical egg hunt is a hands-on activity designed to help students understand mathematical relations in an Introduction to Proofs course. This activity gives students the opportunity to practice selecting which ordered pairs do and do not belong to a given relation in a moderately competitive egg hunt. It is designed to be low-stakes, yet…
Descriptors: Mathematics Education, Active Learning, Mathematical Logic, Validity
Yoder, Michele E. – Management Teaching Review, 2023
Porter's five forces model is an important tool in strategic management. Strategy students use the five forces model to conduct industry analysis by evaluating the external conditions that impact firms in a given industry. The five forces model is deceptively simple, yet it encompasses important nuances that students sometimes struggle to fully…
Descriptors: Industry, Models, Educational Games, Business Education
Taylor, Amanda Grace; Stump, Patrick – Communication Teacher, 2023
In most higher education institutions, course evaluations are conducted at the end of the term. While many instructors implement a feedback system such as a questionnaire or poll at the midterm point, we propose that having students use an arts-based representation (i.e. memes) for a feedback channel can help students and the course instructor to…
Descriptors: Art, Feedback (Response), Humor, Visual Aids
Tembrevilla, Gerald; Nesbit, Susan; Ellis, Naoko; Ostafichuk, Peter – Journal of Engineering Education, 2023
Background: For engineers who aim to address sustainability challenges, participating in transdisciplinary teams is key. Yet developing transdisciplinary knowledge, including systems thinking, metacognition, and empathic thinking, is not well supported in traditional engineering programs. Purpose: The extent to which selected learning activities…
Descriptors: Interdisciplinary Approach, Engineering Education, College Freshmen, Metacognition
André, Mauro H. – Journal of Physical Education, Recreation & Dance, 2023
Teaching new games among children should not be a new practice to many of students and yet, it does not mean that they will be able to do it well. Therefore, the teaching strategy of Learn-Teach-Play (LTP) seeks to create a simple three stage process in which students will practice their teaching and watch others model the same practice,…
Descriptors: Games, Teaching Methods, Learning Activities, Peer Teaching
Bedsole, Nathan H.; Hahn, Taylor Ward – Communication Teacher, 2023
This lesson offers students a way to analyze conspiracy theories while neither platforming dangerous ideas nor dismissing them as unworthy of academic study. Ideal for argument or rhetoric courses, first, the lesson advances conspiracy theories as a recognizable species of argument; second, the lesson uses a truncated version of Toulmin's model of…
Descriptors: Beliefs, Misconceptions, Communication (Thought Transfer), Learner Engagement
Kauer, Trevor – Communication Teacher, 2023
Courses: Interpersonal Communication, Family Communication, Relational Communication. Objectives: The objective of this study is to engage students in identifying close relationships' costs/rewards, resources, and development by creating a visual representation using a tree metaphor. Students will reflect on their close relationships and apply…
Descriptors: Interpersonal Relationship, Family Relationship, Identification, Concept Mapping