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Cole, Rodney W.; And Others – Engineering Education, 1986
Describes: (1) the equipment used to develop instructional films using computer graphics; (2) how the films are constructed; and (3) the resulting modules. The modules focus on concepts students find difficult (such as operation of a simple latch), functional relationships, and dynamic problems. (JN)
Descriptors: Animation, Computer Graphics, Engineering Education, Higher Education
Fleisher, Paul – Classroom Computer Learning, 1986
Learning how to create smooth animation on the computer is a two-step process. Step one (discussed in SE 539 133) involves creating shapes. In the second step, students animate their newly created shapes. The programing necessary to accomplish the animation is discussed. (JN)
Descriptors: Animation, Computer Graphics, Computer Science Education, Microcomputers
Torrence, David R. – Training and Development Journal, 1985
The author presents suggestions concerning the use of video in training programs. Suggestions involve viewing angles, use of humor or animation, models, subtitles and repetition, note taking, feedback, number of viewers, visual and auditory distractions, and use of data. (CT)
Descriptors: Animation, Film Production, Imagery, Models
Roessling, Guido; Freisleben, Bernd – 2000
This paper provides a short review of the following basic approaches for generating animations so that teachers can determine the way best suited for them and be better prepared to select a tool addressing their needs: (1) using classical presentation tools such as PowerPoint; (2) visual editing using drag and drop or selection of options; (3)…
Descriptors: Animation, Audiovisual Aids, Computer Software, Computer Uses in Education

Eastman, John – Science Activities, 1972
Discussed is the confusion of the human perceptual world with the perceptual environment of other organisms and possible effects of anthropomorphism on ecological principles. (CP)
Descriptors: Animal Behavior, Animation, Attitudes, Biology
Bailes, Lee – G/C/T, 1980
Aspects covered include introducing the equipment, planning the movie, shooting the picture, editing the film, recording the sound track, and presenting the finished film to an audience. The steps involved in making an animated film are also outlined. (DLS)
Descriptors: Animation, Creative Activities, Creative Development, Creativity

Borron, Roberta – American Annals of the Deaf, 1980
The article provides teachers of elementary students with suggestions for incorporating the Super 8 movie camera in the classroom and for teaching simple filmmaking techniques as animation and special effects. (CL)
Descriptors: Animation, Class Activities, Classroom Techniques, Elementary Education

Folino, Virginia R. – School Arts, 1979
Describes a simple process for making an animated film by moving sand patterns on a lighted surface. (SJL)
Descriptors: Animation, Art Education, Elementary Education, Film Production

Chung, Wayne C. – Technology Teacher, 2005
Today's designers deal with a range of communication modes. These modes vary from hand gestures to sketches, physical models, and computer-generated images. It has been the norm to use these mediums throughout the process to visualize the intended design so that the potential users, designers, team members, and clients can understand the end…
Descriptors: Computers, Visualization, Design, Industry
Lattu, Matti; Meisalo, Veijo; Tarhio, Jorma – Computers & Education, 2003
As algorithms have been seen to be hard to teach and learn, teachers have tried to look for help in algorithm animation. While the effect of algorithm animation on learning has been studied, but not reliably evidenced, this study tries to approach the problem from a different perspective. Sixty hours of assignment sessions in an introductory…
Descriptors: Animation, Programming, Teaching Methods, Introductory Courses
Enz, Sibylle; Zoll, Carsten; Vannini, Natalie; Schneider, Wolfgang; Hall, Lynne; Paiva, Ana; Aylett, Ruth – Electronic Journal of e-Learning, 2008
Addressing the problems of bullying in schools, this paper presents a novel and highly innovative pedagogical approach, building on the immersive power of virtual role-play. Educational role-play is widely accepted as a powerful instrument to change attitudes and behaviour, but faces some difficulties and disadvantages when applied to sensitive…
Descriptors: Bullying, Elementary School Students, Prevention, Intervention
Atan, Kamel Ariffin Mohd.; Suncheleev, Rustem; Shitan, Mahendran; Mustafa, Mohd. Shafie Bin – Online Submission, 2008
Recent years it has an explosive development of IT technologies. However, the problem of natural integration of modern technologies in teaching and learning mathematics is far from its final solution. In teaching mathematics at universities, these capabilities either are ignored or have extremely limited applications. In our study, we consider…
Descriptors: Animation, Student Attitudes, Foreign Countries, Calculus
Schar, Sissel Guttormsen; Zimmermann, Philippe G. – Journal of Research on Technology in Education, 2007
This paper covers an experiment designed to investigate the relationship between the didactical setting and learning effects with animations. We investigated whether the cognitive load imposed by animations could be reduced when the students could control the flow of the animation. We did not find an effect due to the fact that the students did…
Descriptors: Instructional Effectiveness, Knowledge Representation, Cognitive Processes, Difficulty Level
Kelly, Resa M.; Jones, Loretta L. – Journal of Science Education and Technology, 2007
Animations of molecular structure and dynamics are often used to help students understand the abstract ideas of chemistry. This qualitative study investigated how the features of two different styles of molecular-level animation affected students' explanations of how sodium chloride dissolves in water. In small group sessions 18 college-level…
Descriptors: Animation, Chemistry, Molecular Structure, Misconceptions
Taylor, M.; Pountney, D.; Malabar, I. – Journal of Further and Higher Education, 2007
Mathematics can be perceived as being a difficult subject to learn due to the conceptual leaps required to understand particular mathematical topics. In some areas of mathematics, part of the difficulty may be associated with applying sufficient imagination to visualize a particular mathematical concept, and applying sufficient visio-spatial…
Descriptors: Mathematical Concepts, Animation, Mathematics Instruction, Teaching Methods