Publication Date
In 2025 | 267 |
Since 2024 | 1155 |
Since 2021 (last 5 years) | 3334 |
Since 2016 (last 10 years) | 5569 |
Since 2006 (last 20 years) | 8328 |
Descriptor
Source
Author
de Jong, Ton | 23 |
Gwo-Jen Hwang | 17 |
Makransky, Guido | 16 |
Klopfer, Eric | 15 |
Lan, Yu-Ju | 15 |
Hwang, Gwo-Jen | 14 |
Johnson, L. | 14 |
Ke, Fengfeng | 14 |
Pellas, Nikolaos | 14 |
Adams Becker, S. | 13 |
Mayer, Richard E. | 13 |
More ▼ |
Publication Type
Education Level
Audience
Practitioners | 510 |
Teachers | 501 |
Researchers | 274 |
Administrators | 52 |
Policymakers | 48 |
Students | 47 |
Media Staff | 13 |
Parents | 6 |
Community | 4 |
Support Staff | 4 |
Counselors | 2 |
More ▼ |
Location
Turkey | 254 |
Australia | 226 |
Taiwan | 197 |
China | 185 |
United Kingdom | 179 |
Spain | 145 |
Germany | 126 |
United States | 121 |
Canada | 116 |
Indonesia | 109 |
Japan | 84 |
More ▼ |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
Meets WWC Standards without Reservations | 3 |
Meets WWC Standards with or without Reservations | 3 |
Does not meet standards | 1 |
Amarpreet Gill; Derek Irwin; Linjing Sun; Dave Towey; Gege Zhang; Yanhui Zhang – IEEE Transactions on Learning Technologies, 2025
The rapid changes in technology available for teaching and learning have led to a wide variety of potential tools that can be deployed to support a student's education experience. This article examines the learning interfaces for pedagogical virtual reality (VR) environments, including immersive VR (iVR). It also looks at how microlearning (ML)…
Descriptors: Computer Simulation, Learning Activities, Electronic Learning, Learning Modules
Alexis Topete; Chuanxiuyue He; Mary Hegarty – Cognitive Research: Principles and Implications, 2025
People navigate in various types of spaces, including indoor and outdoor environments. These differ in availability of navigational cues, such as distal landmarks, clear boundaries, and regular grid structures. Does learning the layout of different types of environments rely on the same or diverse cognitive abilities? Do separate measures of…
Descriptors: Navigation, Cognitive Ability, Adjustment (to Environment), Adults
Zhuotao Lu; Ming M. Chiu; Shuai Wang; Weijie Mao; Hao Lei – Journal of Educational Computing Research, 2025
Teachers are increasingly using augmented reality (AR) to develop students' higher-order thinking (HOT). As past studies showed mixed results, our "random effects meta-analysis" of 21 effect sizes from 17 studies of 1256 participants determined the overall effect of AR on HOT and accounted for differences across studies via moderator…
Descriptors: Thinking Skills, Meta Analysis, Computer Simulation, Skill Development
Guodong Yang; Yan Yan; Shaoqing Guo; Xiaodong Wei – IEEE Transactions on Learning Technologies, 2025
In early education, reading difficulties can lead to negative outcomes. Augmented reality (AR) storybooks combine the benefits of e-books and print books, significantly aiding children's reading skills and gaining recognition from scholars and educators. However, the existing AR storybooks often overlook the design of interactive features, which…
Descriptors: Computer Simulation, Story Reading, Books, Childrens Literature
Junjie Gavin Wu; Danyang Zhang; Sangmin-Michelle Lee; Junhua Xian – International Journal of Computer-Assisted Language Learning and Teaching, 2025
Digital games have become an important educational tool for learning and teaching. The development of such games has advanced from 2D, desktop-based technologies to 3D, augmented reality (AR) / virtual reality (VR)-based technologies. Yet digital game-based language learning (DGBLL) with AR/VR has only recently started to be investigated, owing to…
Descriptors: Video Games, Computer Simulation, Second Language Learning, Game Based Learning
Vidya Anesti; Irwanto Irwanto – Journal of Learning for Development, 2025
Currently, advancements in science and technology have a significant impact on various aspects of human life, particularly in the field of education. In this context, augmented reality plays a crucial role in enhancing both learning and teaching experiences. This study presents the findings of a bibliometric analysis on published articles related…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Research, Computer Uses in Education
Katrin Kraus; Martin Berger; Thomas Keller; Elke Brucker-Kley – International Journal for Research in Vocational Education and Training, 2025
Context: This study uses a social space approach to investigate Virtual Reality (VR)-based workplace learning in the context of apprenticeship training in the electronics industry in Switzerland. It was one part of a project which developed a prototype VR environment that enables apprentices to practice testing an electrical installation in a…
Descriptors: Workplace Learning, Computer Simulation, Computer Uses in Education, Apprenticeships
Yining Zhao; Yavor Bozhkov; Xiaolei Chen; Katharina Fuchs; Michael Buchfelder; Lars Fester; Daniela Souza de Oliveira; Alessandro Del Vecchio; Thomas Kinfe – Educational Technology Research and Development, 2025
To date, neuroanatomy education courses are still based on two-dimensional (2D) illustrations combined with cadaver dissections. To gain a more comprehensive understanding of neuroanatomy, we offered mixed reality experience using a head-mounted device (HMD) for medical students during their neuroanatomy course. This pilot study´s purpose was to…
Descriptors: Anatomy, Medical Education, Computer Simulation, Computer Uses in Education
Seyedeh Toktam Masoumian Hosseini; Karim Qayumi; Ata Pourabbasi; Elnaz Haghighi; Babak Sabet; Alireza Koohpaei; Zahra Shafiei; Mohsen Masoumian Hosseini; Parniya Nemati – Discover Education, 2025
Background: This study aims to explore the diverse applications of contemporary technological innovations in education and to propose effective strategies for their integration into the curriculum, addressing the complexities and collaborative efforts required for meaningful learning experiences. Methods: This systematic review examines the…
Descriptors: Technology Integration, Educational Technology, Artificial Intelligence, Computer Simulation
Dana Anderson – Montessori Life: A Publication of the American Montessori Society, 2024
My personal exploration of how digital technology can support my Montessori practice has been a 20+-year journey. This journey has taken me to many places-- some fascinating, some frustrating. One place I never imagined it would take me (because I didn't even know this place existed) was to a lake in Massachusetts.
Descriptors: Information Technology, Montessori Method, Water, Technology Uses in Education
John Barrow; William Hurst; Joakim Edman; Natasja Ariesen; Caspar Krampe – Education and Information Technologies, 2024
Virtual Reality (VR) involves the coupling of visual communication hardware and software. The technology is capable of offering transformative educational practice and is increasingly being adopted within the biochemistry domain to better understand complex biochemical processes. This article documents a pilot study for the efficacy of VR in…
Descriptors: Computer Simulation, Biochemistry, Science Education, Cytology
Numan Ali; Sehat Ullah; Dawar Khan; Hameedur Rahman; Aftab Alam – Education and Information Technologies, 2024
In virtual laboratories, various cognitive aids are used to improve students' performance and assist them while completing experimental tasks. However, excessive use of cognitive aids in virtual laboratories can lead to a cognitive load on students which affects their performance. In this paper, we proposed the concept of adaptive aids virtual…
Descriptors: Computer Simulation, Chemistry, Laboratory Equipment, Educational Technology
Chih-Pu Dai; Fengfeng Ke; Yanjun Pan; Jewoong Moon; Zhichun Liu – Educational Psychology Review, 2024
Computer-based simulations for learning offer affordances for advanced capabilities and expansive possibilities for knowledge construction and skills application. Virtual agents, when powered by artificial intelligence (AI), can be used to scaffold personalized and adaptive learning processes. However, a synthesis or a systematic evaluation of the…
Descriptors: Computer Simulation, Artificial Intelligence, Educational Technology, Program Effectiveness
Mohamad Iyad Al-Khiami; Martin Jaeger; Sayed Mohamad Soleimani; Abdulhadi Kazem – Journal of Computer Assisted Learning, 2024
Background Study: The research discusses the need for a paradigm shift in engineering education current practices to accommodate the digital native students. The paper emphasizes the importance of integrating disruptive technologies, namely Virtual Reality (VR) through Head Mounted Displays VR (HMD VR) and Desktop Based VR (DB VR) and comparing it…
Descriptors: Undergraduate Students, Engineering Education, Computer Simulation, Student Motivation
Ratna Candra Sari; Arin Pranesti; Ismi Solikhatun; Novita Nurbaiti; Nurhening Yuniarti – Education and Information Technologies, 2024
This study aims to examine the influence of the role of immersive technology on perceived learning's effectiveness by considering the cognitive load of users when using VR-based learning media. This study involved a total of 91 respondents who had attended virtual reality-based learning training. In this research, SmartPLS was used to test the…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Instructional Effectiveness