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Basturk, Ramazan – Assessment & Evaluation in Higher Education, 2008
This study investigated the usefulness of the many-facet Rasch model (MFRM) in evaluating the quality of performance related to PowerPoint presentations in higher education. The Rasch Model utilizes item response theory stating that the probability of a correct response to a test item/task depends largely on a single parameter, the ability of the…
Descriptors: Higher Education, Teaching (Occupation), Rating Scales, Program Effectiveness
Elnagar, Ashraf; Lulu, Leena – Computers & Education, 2007
We introduce an effective computer aided learning visual tool (CALVT) to teach graph-based applications. We present the robot motion planning problem as an example of such applications. The proposed tool can be used to simulate and/or further to implement practical systems in different areas of computer science such as graphics, computational…
Descriptors: Motion, Robotics, Graduate Students, Computer Science
Monaghan, Peter – Chronicle of Higher Education, 2007
Shawn Brixey's "Altimira" is a decidedly strange work of art--so strange that he has not, to date, put it on public display. He turns on a device, housed in a basketball-size glass chamber, and it converts rapidly pulsating radio signals emanating from pulsars--collapsed stars that spin violently, sweeping their poles like lighthouses…
Descriptors: Computer Uses in Education, Educational Technology, Computer Graphics, Information Technology
Perkins, Ross A.; Arreguin, Cathy – Learning & Leading with Technology, 2007
The communication and collaborative interface known as a multi-user virtual environment (MUVE), has existed since as early as the late 1970s. MUVEs refer to programs that have an animated character ("avatar") controlled by a user within a wider environment that can be explored--or built--at will. Second Life, a MUVE created by San Francisco-based…
Descriptors: Middle Schools, Distance Education, Immigrants, Migrants
Hauptman, Hanoch – Computers & Education, 2010
Developing a software environment to enhance 3D geometric proficiency demands the consideration of theoretical views of the learning process. Simultaneously, this effort requires taking into account the range of tools that technology offers, as well as their limitations. In this paper, we report on the design of Virtual Spaces 1.0 software, a…
Descriptors: Computer Software, Educational Technology, Spatial Ability, Geometric Concepts
Tsiatsos, Thrasyvoulos; Andreas, Konstantinidis; Pomportsis, Andreas – Educational Technology & Society, 2010
In this paper we will focus on a specific category of Collaborative Virtual Environments that aims to support Collaborative Learning. We call these environments Collaborative Educational Virtual Environments. Our aim is to analyze the evaluation process through the study of relevant bibliography and by doing so reveal the existing research gap…
Descriptors: Evaluation Methods, Educational Technology, Virtual Classrooms, Educational Environment
Martinez, Michael E. – 1998
The taxonomy presented in this paper lends structure to the range of tasks or problems possible within an interactive graphical medium. Some 70 items from a testing project were the basis for forming the categories described in the taxonomy. Items were drawn from science and technology domains. The categorical scheme was refined iteratively by two…
Descriptors: Achievement, Classification, Computer Assisted Design, Computer Graphics
Peer reviewedLewis, E. – International Journal of Mathematical Education in Science and Technology, 1974
Descriptors: Calculus, College Mathematics, Computer Graphics, Computers
Gray, Judith A., Ed. – 1989
Original research is reported on image digitizing, robot choreography, movement analysis, databases for dance, computerized dance notation, and computerized lightboards for dance performance. Articles in this publication are as follows: (1) "The Evolution of Dance Technology" (Judith A. Gray); (2) "Toward a Language for Human Movement" (Thomas W.…
Descriptors: Computer Graphics, Computer Oriented Programs, Computer Simulation, Computers
Yoder, Sharon Burrowes – 1990
This book is designed to teach LogoWriter, a programming language. Each of the 41 small chapters focuses on a particular LogoWriter word or idea, and provides examples for practice and experimentation. Topics included are: (1) getting started with LogoWriter; (2) using repeat and label; (3) using color and random, shapes and stamp, fill and shade;…
Descriptors: Computer Graphics, Elementary Secondary Education, Microcomputers, Programing
Cheetham, Edward Joseph, II – 1987
This master's thesis provides a description of the proposed art form called single-frame cinema, which is a category of computer imagery that takes the temporal polarities of photography and cinema and unites them into a single visual vignette of time. Following introductory comments, individual chapters discuss (1) the essential physical…
Descriptors: Aesthetic Values, Animation, Art Expression, Computer Graphics
Jones, Elsa Elisabeth – 1987
Focusing on styles of interaction, this study investigated the possibility of sex differences in preschool children's use of the computer. A total of 21 girls and 7 boys attending a mixed-age summer preschool class chose to create drawings using an interactive computer graphics program. Observer logs, computer drawing programs, and transcribed…
Descriptors: Computer Graphics, Microcomputers, Preschool Children, Preschool Education
Van Baerle, Susan Lynn – 1985
This master's thesis begins by discussing the differences between 3-D computer animation of solid three-dimensional, or monolithic, objects, and the animation of characters, i.e., collections of movable parts with soft pliable surfaces. Principles from two-dimensional character animation that can be transferred to three-dimensional character…
Descriptors: Animation, Characterization, Computer Graphics, Production Techniques
Gilpin, John B. – 1987
The PLATO and NovaNET computer-based instructional systems use a fixed system character set ("normal font") and an author-definable character set ("alternate font"). The alternate font lets the author construct his own symbols and bitmapped pictures. This expository catalog allows users to determine quickly (1) whether there is…
Descriptors: Alphabets, Authoring Aids (Programing), Computer Assisted Instruction, Computer Graphics
Cunningham, Robert E.; And Others – 1987
This report provides a detailed description of Chips, an interactive tool for developing software employing graphical/computer interfaces on Xerox Lisp machines. It is noted that Chips, which is implemented as a collection of customizable classes, provides the programmer with a rich graphical interface for the creation of rich graphical…
Descriptors: Computer Graphics, Man Machine Systems, Menu Driven Software, Programing

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