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João, Piedade; Nuno, Dorotea; Fábio, Sampaio Ferrentini; Ana, Pedro – Education Sciences, 2019
In the last few years, it has been pointed out that teaching programming is a strong strategy to develop pupils' competences in computational thinking (CT). In the Portuguese context, the curriculum changes in 2018 made programming and CT compulsory for every pupil in primary and secondary education. Nowadays, there is an information and…
Descriptors: Computer Oriented Programs, Programming, Computer Science Education, Student Teachers
Saulnier, Bruce; Ceccucci, Wendy; Sendall, Patricia; Peslak, Alan – Journal of Information Systems Education, 2019
This paper invites Computer Information System (CIS) program stakeholders to consider several strategic issues. They include: Curriculum & Pedagogy, Business Model & Value Proposition, Increasingly Diverse Student Body, and Student Success & Completion. These strategic issues are those in which faculty have the ability to provide the…
Descriptors: Computer Science Education, Information Systems, Strategic Planning, Higher Education
Chen, Chen; Haduong, Paulina; Brennan, Karen; Sonnert, Gerhard; Sadler, Philip – Computer Science Education, 2019
Background and Context: The relationship between novices' first programming language and their future achievement has drawn increasing interest owing to recent efforts to expand K-12 computing education. This article contributes to this topic by analyzing data from a retrospective study of more than 10,000 undergraduates enrolled in introductory…
Descriptors: Computer Science Education, Programming Languages, College Students, Computer Attitudes
Battaglia, Nicolas; Carlos, Neil; Martínez, Roxana; De Vinceni, Marcelo – Journal of Technology and Science Education, 2019
The new models of teaching and learning have their focus on technology, especially on issues related to ubiquity. The impact of ICT in education generates new learning opportunities: the mobile or ubiquitous, which open new doors to technological environments that allow students to learn at any time and place, providing, in addition, tools that…
Descriptors: Computer Uses in Education, Cooperative Learning, Educational Technology, Computer Software
Csizmadia, Andrew; Standl, Bernhard; Waite, Jane – Informatics in Education, 2019
In computer science education at school, computational thinking has been an emerging topic over the last decade. Even though, computational thinking is interpreted and integrated in classrooms in different ways, an identification process about what computational thinking is about has been in progress among computer science school-teachers and…
Descriptors: Constructivism (Learning), Computation, Thinking Skills, Class Activities
Kwon, Kyungbin; Cheon, Jongpil – International Journal of Computer Science Education in Schools, 2019
Although teachers need to assess computational thinking (CT) for computer science education in K-12, it is not easy for them to evaluate students' programs based on the perspective. The purpose of this study was to investigate students' CT skills reflected in their Scratch programs. The context of the study was a middle school coding club where…
Descriptors: Computer Science Education, Computation, Thinking Skills, Coding
Pugachev, Sarah – portal: Libraries and the Academy, 2019
Since 2014, the University Libraries at the University of Oklahoma in Norman has been a member of the Software Carpentry Foundation (now part of "The Carpentries"), a nonprofit organization dedicated to teaching basic computing skills to researchers. Through this partnership, we have taught over a dozen introductory programming workshops…
Descriptors: Academic Libraries, Computer Science Education, Partnerships in Education, Introductory Courses
Payne, Lisa – Journal of Further and Higher Education, 2019
Student engagement is a complex phenomenon, with diverse interpretations, even within further and higher education. This article presents three potential, interconnected, novel models which provide a measure of unification of the range of interpretations and hence may improve understanding of the broad phenomenon. The models emerged from a study…
Descriptors: Learner Engagement, College Students, Models, Learning Processes
Hao, Qiang; Smith, David H.; Iriumi, Naitra; Tsikerdekis, Michail; Ko, Andrew J. – ACM Transactions on Computing Education, 2019
As the societal demands for application and knowledge in computer science (CS) increase, CS student enrollment keeps growing rapidly around the world. By continuously improving the efficacy of computing education and providing guidelines for learning and teaching practice, computing education research plays a vital role in addressing both…
Descriptors: Computer Science Education, Educational Improvement, Guidelines, Teaching Methods
Waguepack, Leslie J.; Babb, Jeffry S. – Information Systems Education Journal, 2017
"The Golden Age of Design may finally be upon us!" or so reported the New York Times in September of 2014. On the one hand everyday personal information appliances emphasized beauty and function. Apple™ took a lead by marketing the "feeling" of the iPod's design. The business world took notice and the cachet of designers soared…
Descriptors: Information Systems, Computer Science Education, Systems Development, Success
Wells, Jason; Spence, Aaron; McKenzie, Sophie – Journal of Information Technology Education: Research, 2021
Aim/Purpose: This paper focuses on understanding undergraduate computing student-learning behaviour through reviewing their online activity in a university online learning management system (LMS), along with their grade outcome, across three subjects. A specific focus is on the activity of students who failed the computing subjects. Background:…
Descriptors: Student Participation, Undergraduate Students, At Risk Students, Academic Failure
Soboleva, Elena V.; Sabirova, Elvira G.; Babieva, Nigina S.; Sergeeva, Marina G.; Torkunova, Julia V. – EURASIA Journal of Mathematics, Science and Technology Education, 2021
The research is relevant as educational computer games are included in students' mathematical activity and form additional opportunities to improve the quality of teaching mathematics in a digital school, to support the formation of the demanded professional competence - computational thinking. To form the appropriate skills that determine the…
Descriptors: Computer Science Education, Computer Games, Educational Games, Game Based Learning
Kiliç, Servet; Gökoglu, Seyfullah; Öztürk, Mücahit – Journal of Educational Computing Research, 2021
In this research, a scale was developed to determine the programming-oriented computational thinking skills of university students. The participants were 360 students studying in various departments at different universities in Turkey for computer programming. The scale consists of 33 items under conceptual knowledge, algorithmic thinking, and…
Descriptors: Test Validity, Test Reliability, Test Construction, Programming
Sparf, Maria – Designs for Learning, 2021
Within a theoretical framework grounded in design for learning, this article presents a research project about pupils' engagement during programming education. In a design-theoretical perspective, everyone who is somehow engaged in a learning process is a designer. The results show that how pupils design their learning when programming is related…
Descriptors: Learner Engagement, Programming, Computer Science Education, Foreign Countries
Akdag, Mustafa; San, Ismail; Sahin, Esra – Participatory Educational Research, 2021
This study was conducted to determine the effects of blog-based teaching on academic achievement and pre-service teachers' ideas about this implementation. Participants of the study consist of 51 sophomore students of the department of Computer Education and Educational Technology in Inonu University, Turkey. The research method is a mixed method…
Descriptors: Teaching Methods, Electronic Publishing, Web Sites, Computer Science Education