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Sibel Ergün Elverici – Shanlax International Journal of Education, 2024
With their growing popularity, mobile technologies can be seen as having the capacity to enhance language learning by offering learners a flexible and dynamic learning environment that is not limited by time or location. The main objective of this study is to explore the potential benefits and implications of incorporating mobile technologies as…
Descriptors: Technology Uses in Education, Handheld Devices, Electronic Learning, Blended Learning
Duygu Sönmez – Pegem Journal of Education and Instruction, 2024
STEM education is on demand more than ever as the workforce relies on 21st century skills and STEM disciplines. This paper presents a framework (IMS-TEAM) for integration of mathematics and science with the use of technology and modeling in an authentic context. The activity based on this framework is designed for and implemented with forty-four…
Descriptors: STEM Education, Interdisciplinary Approach, Biology, Mathematics
Meng Cai; Han Luo; Xiao Meng; Jiaqi Liu – Journal of Computer Assisted Learning, 2024
Background: Higher vocational education is an essential part of the higher education system that complements conventional education. In the context of information and communication technology (ICT) development and academic competition, more and more literature has proved the importance of ICT use in educational development (academic achievement…
Descriptors: Higher Education, Vocational Education, Educational Technology, Technology Uses in Education
Bongumusa W. S. Gubevu; Vusi Mncube – Perspectives in Education, 2024
This article examines geography teachers', parents' and learners' understanding and experiences of the integration of Information and Communication Technologies (ICTs) in the teaching of that subject. The study was guided by the TPACK-SAMR model, which proved to be a reliable tool for measuring the extent of ICT integration. The purposive sampling…
Descriptors: Foreign Countries, Geography Instruction, Knowledge Level, Experience
Xi Lin – Adult Learning, 2024
This study explores the potential of ChatGPT as a virtual tutor to facilitate self-directed learning (SDL) among adult learners in asynchronous online contexts. Although SDL has been identified as a critical skill, factors such as the lack of skills to find resources and the absence of a supportive learning environment could impede adult learners'…
Descriptors: Artificial Intelligence, Natural Language Processing, Technology Uses in Education, Student Motivation
Johannes Bonnes – International Journal of Lifelong Education, 2024
The article discusses processes of digital transformation in adult education centres (AEC) in Baden-Wuerttemberg. It focuses on (a) environmental changes as perceived by specific actors, (b) topics and content related to the public education mandate, and (c) development and expansion of the organisation's digital media repertoire. The data come…
Descriptors: Adult Education, Educational Change, Educational Opportunities, Technology Uses in Education
Stefanie DeVito; Anne McDuell; Amanda McCollom; Jennifer Sykes – Journal of College Science Teaching, 2024
Science communication skills are increasingly emphasized as an important skill for undergraduate STEM students. In our science communication podcast project, students use the fundamentals of science communication to research a topic related to their inquiry-based lab project. Groups then create a podcast that presents the current science to a…
Descriptors: Undergraduate Students, STEM Education, Interpersonal Communication, Communication Skills
William Bolden III – ProQuest LLC, 2024
The connections between oral language skills and literacy achievement have been well documented. Despite this, there is a dearth of research regarding the use of multi-tiered systems of language support (MTSLS) within the educational setting to support oral language development. Currently, there are no studies examining the efficacy of MTSLS via…
Descriptors: Oral Language, Multi Tiered Systems of Support, Language Skills, Kindergarten
Keyna M. Sloan – ProQuest LLC, 2024
This study asked what elements should be included in a cognitive accessibility heuristic framework for parent-educators to compare STEM educational video games for K-5 level autistic children who require substantial supports? To provide an answer to this question, two component questions were asked: 1) "which computer learning game…
Descriptors: Autism Spectrum Disorders, Educational Games, Video Games, Elementary School Students
Alice Barana; Marina Marchisio Conte; Sara Omegna – International Association for Development of the Information Society, 2024
This study investigates the relationship between students' problem-solving skills in solving mathematical problems and asynchronous collaboration in digital learning environments. The research focuses on the Digital Math Training (DMT) project, designed by the DELTA research group at the University of Turin, which aims to enhance students' digital…
Descriptors: Mathematics Instruction, Problem Solving, Asynchronous Communication, Cooperative Learning
Daniel L. Ofori-Addo – ProQuest LLC, 2024
During the last quarter century, the diffusion of information and communications technology (ICT) in Sub-Saharan Africa (SSA) has been shaped by noteworthy socioeconomic determinants and arguably resulted in significant socioeconomic impact. The first essay in this dissertation is an enquiry into the statistically significant socioeconomic…
Descriptors: Foreign Countries, Information Technology, Communication Skills, Socioeconomic Influences
Junfeng Man; Rongke Zeng; Xiangyang He; Hua Jiang – Knowledge Management & E-Learning, 2024
At present, the widespread use of online education platforms has attracted the attention of more and more people. The application of AI technology in online education platform makes multidimensional evaluation of students' ability become the trend of intelligent education in the future. Currently, most existing studies are based on traditional…
Descriptors: Cognitive Ability, Student Evaluation, Algorithms, Learning Processes
Chanatip Bubpamas; Varaporn Kaewyam; Pornpun Pengpol; Rachanee Nokthet; Sukuma Uamcharoen – Shanlax International Journal of Education, 2024
This research aims to (1) Develop of augmented reality storybook set to lessen issues and forster resilience from bullying for early childhood (2) Study the activity ability using the set of augmented reality storybook set for early childhood teachers (3) Compare the bullying behavior of early childhood before and after activities. The sample…
Descriptors: Early Childhood Teachers, Early Childhood Education, Computer Simulation, Resilience (Psychology)
Lindsay Nicole Weirich – ProQuest LLC, 2024
This research study focuses on providing professional development for teachers using virtual reality in secondary social studies classrooms. Literature surrounding virtual reality for education focuses on the effects of virtual reality on student motivation and engagement. However, there are no current studies available to help instructional…
Descriptors: Social Studies, Secondary Schools, Computer Simulation, Faculty Development
Paul E. Bylsma; Riyad A. Shahjahan – Educational Philosophy and Theory, 2024
We offer the concept of "proximate ambivalence" to highlight the ambiguity inherent in the social and spatial relations of higher education's digitally-mediated teaching and learning that replaced in-person seminars during the COVID-19 pandemic. By proximate ambivalence, we refer to one's simultaneous proximity and distance in relation…
Descriptors: COVID-19, Pandemics, Proximity, Technology Uses in Education

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