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Spurrier, Gary; Topi, Heikki – Journal of Information Systems Education, 2023
Over 20 years after introducing and popularizing agile software development methods, those methods have proven effective in delivering projects that meet agile assumptions. Those assumptions require that projects be small and simple in scope and utilize small, colocated teams. Given this success, many agile advocates argue that agile should…
Descriptors: Computer Software, Information Technology, Design, Teamwork
Hsu, Yu-Chang; Ching, Yu-Hui – TechTrends: Linking Research and Practice to Improve Learning, 2023
Generative artificial intelligence (GenAI), such as ChatGPT, has taken the world by storm. ChatGPT attracted 1 million users in 5 days and 100 million users in 2 months since its launch in November 2022. In this first article of a two-part series, we discuss the overall dynamic frontier of GenAI, its potential uses and benefits in education,…
Descriptors: Artificial Intelligence, Technology Uses in Education, Educational Benefits
Han, Chaereen; Kim, Hee-jeong; Kwon, Oh Nam; Lim, Woong – International Journal of Science and Mathematics Education, 2023
Recent research on teacher education has highlighted the importance of teachers' noticing of students' mathematical thinking. Much remains unknown about the ways in which teachers develop noticing abilities in professional development settings. This study examines changes in teachers' noticing in the context of peer discussions in a video club.…
Descriptors: Teacher Education, Mathematics, Professional Development, Video Technology
Artola, Veronica; Sanz, Cecilia; Baldassarri, Sandra – IEEE Transactions on Learning Technologies, 2023
The creation of applications based on tangible interaction (TI) applications, particularly on tabletops, is a developing area that requires the collaboration of professionals with expert knowledge in specific domains. Having an authoring tool that facilitates interdisciplinary intervention in the design and implementation of such applications is a…
Descriptors: Learning Activities, Design, Educational Technology, Teacher Attitudes
Zalavra, Eleni; Papanikolaou, Kyparisia; Dimitriadis, Yannis; Sgouropoulou, Cleo – Education and Information Technologies, 2023
Learning Design (LD) research accounts for several design support tools, or LD tools, employing representations for learning designs to facilitate the "teachers as designers" thinking while preparing learning experiences. In contrast to existing studies having followed mainly a specialist/researcher (as opposed to a teacher) perspective,…
Descriptors: Instructional Design, Teacher Education, Courseware, Educational Technology
Ömer Faruk Tutar; Fatih Harun Turhan – Shanlax International Journal of Education, 2023
In this study, the aim is to elucidate the relationship between digital technologies and the concept of leisure time. Digital leisure time can be defined as the time spent by individuals using digital tools and platforms for entertainment, recreation, acquiring knowledge, communication, socialization, and escaping from a negative mood state during…
Descriptors: Leisure Time, Recreational Activities, Information Technology, Computer Use
Nadine Schlomske-Bodenstein; Bernhard Standl; Pablo Pirnay-Dummer – International Association for Development of the Information Society, 2023
The study presented in this paper uses heuristics from computer linguistics and graph theory to analyze a systematic literature review on educational technology. A literature review was conducted to validate an expert-based taxonomy which was developed to ontologize delivered teaching and learning for easy reuse. The sample includes N = 121…
Descriptors: Heuristics, Educational Technology, Literature Reviews, Automation
Holmes, Langdon; Crossley, Scott; Sikka, Harshvardhan; Morris, Wesley – Information and Learning Sciences, 2023
Purpose: This study aims to report on an automatic deidentification system for labeling and obfuscating personally identifiable information (PII) in student-generated text. Design/methodology/approach: The authors evaluate the performance of their deidentification system on two data sets of student-generated text. Each data set was human-annotated…
Descriptors: Open Source Technology, Automation, Identification, Confidentiality
Lehong Shi – ProQuest LLC, 2023
Artificial intelligence (AI), utilizing machine learning techniques to 'learn' from data, as humans learn from experiences, has the promise to perform various cognitive tasks, such as learning, thinking, problem-solving, and decision-making, which usually demands human cognition. In recent decades, the remarkable advancements in AI have led to its…
Descriptors: Artificial Intelligence, Educational Technology, Teaching Methods, Teacher Role
Pierrette Renee Dagg – ProQuest LLC, 2023
Software powered by artificial intelligence (AI) is used widely in the United States in education as a tool for teaching, administration, student assessment, and other purposes. Curriculum delivery, tutoring, support for students with disabilities and resource allocations are some of the applications of the technology. The normative, ideological,…
Descriptors: Artificial Intelligence, Ethics, Philosophy, Technology Uses in Education
Adam Carreon; Caitlin Criss; Maggie Mosher – Journal of Special Education Technology, 2024
Virtual reality (VR) is an innovative technology that is rapidly gaining popularity in and out of the classroom. With improvements in hardware and software technology and the push for one-to-one computing, teachers have access to innovative VR supports and resources. These innovative technologies have the potential to improve instruction for…
Descriptors: Computer Simulation, Students with Disabilities, Technology Uses in Education, Student Motivation
Gulnoza Yakubova; Briella Baer Chen; Monerah N. Al-Dubayan; Stuti Gupta – Journal of Special Education Technology, 2024
The purpose of this study was to examine the effects of an online multi-component intervention (video modeling, virtual manipulatives, digital games, self-monitoring and least to most prompting techniques) on the acquisition of several mathematical skills of two autistic elementary school students. We used a multiple probe design of a single-case…
Descriptors: Mathematics Instruction, Educational Technology, Autism Spectrum Disorders, Manipulative Materials
Region 17 Comprehensive Center, 2024
Goals and policy related to artificial intelligence (AI) will focus on improving learning for each learner. State Education Agencies (SEAs) must determine how to begin the journey to this outcome. The steps in this report outline in depth the first steps SEAs can take to begin development of an AI-related vision and strategic objectives that will…
Descriptors: Artificial Intelligence, Technology Uses in Education, Technology Integration, Educational Policy
S.J. Shi; J.W. Li; R. Zhang – Asia Pacific Journal of Education, 2024
The rapid advancement of Generative Artificial Intelligence Technology has increasingly drawn attention to its potential applications in the educational sector. This study aims to investigate the effects of Situational Interactive Teaching, facilitated by generative artificial intelligence, on students' learning outcomes and flow experiences. A…
Descriptors: Foreign Countries, Artificial Intelligence, Technology Uses in Education, Teaching Methods
Shaobin Chen; Qingrong Li; Tao Wang – International Journal of Information and Communication Technology Education, 2024
This study aims to assess the implementation of smart campus and the students' learning engagement at Zhongshan College, China. A well-structured questionnaire was developed, and information was collected from 277 students and 377 teachers. The results indicate that both groups of respondents highly agree on the construction levels of the smart…
Descriptors: Foreign Countries, Educational Technology, Technology Uses in Education, Learner Engagement

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