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Antonello Callimaci; Anne Fortin – Accounting Education, 2024
The current study examines the impact of teacher video presence on student performance and satisfaction in a regular asynchronous online course required as part of an undergraduate accounting program. For a sample of 115 students registered in the course, the results indicate that 'enhanced strategic' teacher video presence does not lead to better…
Descriptors: Video Technology, Academic Achievement, Student Satisfaction, Undergraduate Students
Yi Song; Ralph P. Ferretti; John Sabatini; Wenju Cui – ETS Research Institute, 2024
Collaborative learning environments that support students' problem solving have been shown to promote better decision-making, greater academic achievement, and more reasonable argumentation about controversial issues. In this research, we developed a technology-based critical discussion platform to support middle school students' argumentation,…
Descriptors: Middle School Students, Technology Uses in Education, Educational Technology, Computer Mediated Communication
Louise Lee; Xianliang Dong; Jenny Yee; Stella Lau – Journal of Dance Education, 2024
Archiving is a process of organizing and creating content for sustainable, long-term access. However, the "archivists" actively shape the content in the realm of the performing arts, which often involves adding a new layer of knowledge to the original artform. This article explores the archiving of a ballet repertory course conducted in…
Descriptors: Archives, Dance Education, Course Content, COVID-19
Susan S. Johnston; J. Matt Jameson; Breda V. O’Keeffe; Ashley Raines – Journal of Special Education Preparation, 2024
Artificial intelligence (AI) text generators, such as ChatGPT and Copilot, have been used for various purposes such as creating written content, writing or debugging computer code, answering questions, providing information, and improving written communication. This robust functionality of AI text generators along with the high rate of use…
Descriptors: Artificial Intelligence, Educational Technology, Teacher Education Programs, Teacher Educators
Gang Lei – Interactive Learning Environments, 2024
With the emergence of the Industrial Revolution 4.0, modern technologies such as cloud computing, artificial intelligence, and big data are profoundly transforming the education ecosystem. The development of education is not only faced with huge challenges but also contains rare opportunities. New concepts such as deep learning, adaptive learning,…
Descriptors: Educational Technology, Artificial Intelligence, Blended Learning, Data
John Steele – Journal of Instructional Research, 2024
The ability to integrate technology into the online asynchronous classroom is a crucial component of online instruction. The purpose of this correlational study was to determine if online instructors' technology readiness (TR), instructors' age, or the instructors' online teaching experience could predict their students' course completion rates in…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Technological Literacy
Miranda S. Fitzgerald; Kaitlyn B. Evans – TechTrends: Linking Research and Practice to Improve Learning, 2024
Digital technologies and the instructional contexts in which they are embedded can increase students' access to meaningful learning opportunities. Although there is a tradition of designing and integrating digital tools in secondary-grades project-based science instruction to enhance learners' access to disciplinary learning, the elementary grades…
Descriptors: Science Instruction, Teaching Methods, Student Projects, Information Technology
Katie Abrams; Donald McMahon; Holly Whittenburg; Lauren Bruno; Jonah Firestone – Journal of Special Education Technology, 2024
Individuals with disabilities have been less involved in school activities than their peers of the same age and this includes career preparation in science and math (Agran et al., 2019; Eriksson et al., 2007; Jackson et al., 2022). Students with disabilities often lack access to facilities, programs, and equipment, and acceptance by educators,…
Descriptors: Students with Disabilities, Intellectual Disability, Developmental Disabilities, Computer Simulation
Gökhan Akçapinar; Erkan Er; Alper Bayazit – International Review of Research in Open and Distributed Learning, 2024
Lecture capture videos, a popular type of instructional content used by instructors to share course recordings online, play a significant role in educational settings. Compared to other educational videos, these recordings require minimal time and effort to produce, making them a preferred choice for disseminating course materials. Despite their…
Descriptors: Learner Engagement, Video Technology, Lecture Method, Student Behavior
Hongyan Yang; Enilda Romero-Hall – TechTrends: Linking Research and Practice to Improve Learning, 2024
Asynchronous online courses have become increasingly prevalent in higher education, offering numerous benefits, including flexibility and accessibility. However, these courses often face challenges related to the lack of direct interaction among students. This study is grounded in a "Modified Theory of Interactions" that seeks to…
Descriptors: Undergraduate Students, Graduate Students, Online Courses, Asynchronous Communication
HongMei Zhang – Education and Information Technologies, 2024
Using multimedia elements to present poetry can help make it more accessible and understandable to a broader audience. In the context of China, where poetry is important in culture and art, interpreting the poems of Chinese poets in contemporary music can help popularize their work among young audiences. The study aimed to explore the…
Descriptors: Foreign Countries, Poetry, Music, Multimedia Instruction
Tuba Temel; Kürsat Cesur – SAGE Open, 2024
New teaching and learning practices related to gamified tools in online learning environments have become even more important during the pandemic and will continue to reshape educational processes, including higher education institutions, in the post-pandemic period. In line with this, the present study aimed to investigate the effects of…
Descriptors: Gamification, Web 2.0 Technologies, English (Second Language), Second Language Learning
Kiki Juli Anggoro; Uswatun Khasanah – Research in Learning Technology, 2024
Technology in language instruction has become a new norm due to its effectiveness, and one example is the Teams-Games-Tournaments (TGT) method. The purpose of this study is to measure students' achievement in English language classes by using technology-infused TGT and ask the students to evaluate their learning experience with this method. This…
Descriptors: English Language Learners, Technology Uses in Education, Foreign Countries, Educational Games
Signe Sophus Lai; Victoria Andelsman; Sofie Flensburg – Learning, Media and Technology, 2024
Amid the increasing reliance on digital tools and services in education, this article examines the datafication and commodification of student life in Denmark. We analyse the web and app (iOS and Android) versions of 45 tools and services that teachers in Danish public primary schools use as part of their teaching, the types of data generated by…
Descriptors: Data, Foreign Countries, Educational Technology, Web Sites
Celestine Chijioke Onah; Francis Okechukwu Chikeleze – SAGE Open, 2024
The sudden outbreak of COVID-19 and its consequential lockdown led to the closure of tertiary institutions across the globe. The closure had severe implications by stopping academic staff from going to work and performing their jobs. However, to navigate the implication of the closure of tertiary institutions on teaching and learning, ICT and its…
Descriptors: Foreign Countries, COVID-19, Pandemics, Postsecondary Education

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