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Mehrak Rahimi; Mozhgan Aghabarari – International Journal of Technology in Education, 2024
Virtual Reality (VR) as an interactive, illustrative, and immersive learning environment has ample opportunities for the development of language skills. Despite a growing literature on VR-assisted language learning, the benefit of VR for L2 listening is in need of further investigation. To fill this lacuna, the current study surveyed the impact of…
Descriptors: Computer Simulation, English (Second Language), Second Language Learning, Listening Comprehension
Yunying Yang; Jinwen Luo; Miaoyan Yang; Runde Yang; Jiayin Chen – Studies in Higher Education, 2024
Recent emergence of generative artificial intelligence (GenAI) technology has stimulated interests as well as concerns in their potential in teaching and learning. Situated in the new and transforming context, this study provides an avenue for students to introspectively explore their use of GenAI in a postgraduate course. Seventy-four students…
Descriptors: Personal Autonomy, Artificial Intelligence, Learning Processes, Technology Uses in Education
Christine Wusylko; Kara Dawson; Pavlo Antonenko; Zhen Xu – Journal of Technology and Teacher Education, 2024
Cybersecurity educational efforts are urgently needed to introduce young people to the profession and give students and teachers cybersecurity knowledge to protect themselves from increasing cybercrime. In this study, 56 elementary preservice teachers participated in a 3-hour intervention within a technology integration course that introduced them…
Descriptors: Computer Security, Technology, Preservice Teacher Education, Preservice Teachers
Jihye Sim; Seungcheon Ha; Kyuhee Jo – English Teaching, 2024
This study explores the development of professionalism in using Educational Technology (EdTech) among Korean elementary English teachers amid the increasing integration of technology in English education. Employing the Grounded Theory methodology, the study involved in-depth interviews with nine Korean elementary English teachers experienced in…
Descriptors: Elementary School Students, Professionalism, English (Second Language), Second Language Learning
Ada Janeth Zarceño García De Soriano; Miriam Agreda Montoro; Ana María Ortiz Colón – Electronic Journal of e-Learning, 2024
This article presents a systematic review of the literature with the aim of providing an updated framework for the scientific production developed in the field of digital competence and inclusive education in Higher Education, as indexed in the Web of Science (WoS) and SCOPUS databases. Twenty-one scientific articles published between 2016-2023…
Descriptors: Inclusion, Meta Analysis, Digital Literacy, Computer Science Education
Ieva Gintere; Emmanouel Rovithis; Ágnes Karolina Bakk; Alvis Misjuns – International Journal of Game-Based Learning, 2024
The study presents the authors' research for the purpose of designing ImGame, a virtual environment inviting users to playfully learn about the concept of immersion and its historical antecedents. The authors describe ImGame's current pre-production stage and examine the basic characteristics of the feeling of immersion. They intend to deepen the…
Descriptors: Computer Simulation, Creativity, Educational Technology, Interdisciplinary Approach
Mengtian Chen – Computer Assisted Language Learning, 2024
This article discusses whether digital visual and audio feedback in learners' own voices improves their perception and production of lexical tones in Chinese as a foreign language. Forty-four beginners participated in a four-week training focused on the pronunciation of Mandarin Chinese tones at the word level. Half received digital feedback…
Descriptors: Feedback (Response), Computer Assisted Instruction, Pronunciation Instruction, Mandarin Chinese
Hendra Susanto; Deny Setiawan; Susriyati Mahanal; Zahra Firdaus; Claresia Tsany Kusmayadi – Journal of Biological Education Indonesia (Jurnal Pendidikan Biologi Indonesia), 2024
Technological developments in various fields are the key to progress in the digital era. The utilization of technology-based learning media in education makes learning more interactive and supports independent learning. This study aims to develop and test the practicality and effectiveness of storyline-based nervous system e-comics media to…
Descriptors: Educational Technology, Independent Study, Multimedia Instruction, High School Students
Hagit Meishar-Tal; Alona Forkosh-Baruch – Educational Philosophy and Theory, 2024
This paper explores the use of cameras and video recordings in educational contexts, employing the concepts of Panopticon, Synopticon, and Omniopticon as analytical frameworks. After discussing these three concepts as different models of power, we analyse how they encompass a range of distinctive approaches to leveraging cameras in educational…
Descriptors: Technology Uses in Education, Video Technology, Audiovisual Instruction, MOOCs
Tao Fu – Asia Pacific Journal of Education, 2024
Adopting Oxfam's key elements of education for global citizenship, this case study investigates how digital storytelling, a participatory media practice, is used for citizenship education among Chinese college students. A thematic analysis of in-depth interviews suggests digital storytelling can be used as an effective pedagogical tool as students…
Descriptors: Educational Technology, Story Telling, Citizenship Education, Global Approach
Development of a Platform for State Online Education Services: Design Concept Based on Meta-Universe
Guomin Chen; Yingwei Jin; Pengrun Chen – Education and Information Technologies, 2024
The incorporation of metaverse technology in education, particularly within standardized state educational frameworks, holds promise for significant improvements in learning outcomes. This study aimed to assess the effectiveness of integrating an online metaverse platform into state educational services, thereby fostering the development of…
Descriptors: Foreign Countries, Middle School Students, High School Students, Grade 7
Yuchen Wang – Teaching in Higher Education, 2024
The implementation of lecture recording (LR) technology is becoming common practice in higher education (HE). While it is often promoted as a technological solution to inclusion, there is a need for more in-depth research to examine such assumptions. This study was conducted in a research-intensive elite university in the UK, employing…
Descriptors: Foreign Countries, Higher Education, College Faculty, College Students
Luke Parker – Journal of Outdoor and Environmental Education, 2024
In 2013, this study was undertaken to enhance the understanding of the changes in the beliefs and practices of Victorian outdoor educators within the school context over a 15-year period. This study is built upon prior research conducted across Australia and New Zealand (Lugg & Martin, 2001; Polley & Pickett, 2003; Zink & Boyes, 2006;…
Descriptors: Outdoor Education, Teacher Attitudes, Barriers, Educational Technology
Habeeb Ur Rahiman; Rashmi Kodikal – Cogent Education, 2024
Global businesses are actively embracing Industry 4.0 and digital transformation. Simultaneously, the education sector is leveraging digital tools to foster personalized learning and equity. Universities transcending borders and students becoming increasingly global have opened new frontiers through the use of artificial intelligence (AI)-based…
Descriptors: Artificial Intelligence, Technology Uses in Education, College Faculty, Teaching Experience
Oyinlola Omolara Adebola – Research in Social Sciences and Technology, 2024
Slido is an interactive online platform facilitating active learning in rural university settings. Rural universities often need more resources, including access to technology and opportunities for diverse pedagogical approaches. Traditional lecture-based teaching predominates due to these constraints, which can hinder student engagement and…
Descriptors: Rural Schools, Interaction, Active Learning, Technology Uses in Education

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