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Farrokhnia, Mohammadreza; Meulenbroeks, Ralph F. G.; van Joolingen, Wouter R. – Journal of Science Education and Technology, 2020
In recent years, student-generated stop-motion animations (SMAs) have been employed to support sharing, constructing, and representing knowledge in different science domains and across age groups from pre-school to university students. The purpose of this review is to give an overview of research in this field and to synthesize the findings. For…
Descriptors: Science Instruction, Teaching Methods, Animation, Comparative Analysis
Kosar, Gülten; Bedir, Hasan – International Journal of Curriculum and Instruction, 2020
This case study examines whether or not an intervention in brain-based learning (BBL) brings about any change in language learning beliefs (LLBs) of adult EFL learners. Students enrolled in an English preparatory program were taught in accord with BBL principles over 16 weeks. Beliefs about language learning inventory (BALLI) was administered at…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Student Attitudes
Woitkowski, David – International Journal of Science Education, 2020
The introductory phase of studying physics poses a wide range of challenging problems to new students. One of them is learning physics on a new, more abstract and highly mathematised level, at high speed, in a lowly regulated learning environment. While several German universities have taken action to mitigate these problems, much knowledge about…
Descriptors: Physics, Science Instruction, Science Achievement, Achievement Gains
Lyman, Penelope M.; Olvido, Alexander E. – Journal of the Scholarship of Teaching and Learning, 2020
In modern university education, quantitative analytical skills seem best acquired through deep learning of complex, multi-faceted problems. Our quasi-experimental design tested whether student achievement in an immersive classroom case study might affect subsequent academic performance, presumably reflecting deeper learning of fundamental…
Descriptors: Accounting, Academic Achievement, Learning Processes, Case Studies
Colliot, Tiphaine; Jamet, Éric – Journal of Computer Assisted Learning, 2020
We investigated the effects of readymade versus self-generated graphic organizers (GOs) on learning, comparing the performances of undergraduates (N = 81) tasked with learning a multimedia document. This document was either presented on its own ("control group"), with a readymade GO, or with a blank GO that students had to fill in either…
Descriptors: Instructional Materials, Learning Processes, Undergraduate Students, Multimedia Materials
Bylinskaya, Natalia V. – International Dialogues on Education: Past and Present, 2020
The article presents research into the concept of "personality" in the categorical grid of the consciousness of primary and secondary school teachers. The data obtained demonstrate the presence of an orientation in the teachers' minds and activities towards the implementation of personality-oriented, humanistic models of learning. At the…
Descriptors: Classification, Psychology, Elementary School Teachers, Secondary School Teachers
Schaefer, Teresa; Fabian, Claudia Magdalena; Kopp, Tobias – British Journal of Educational Technology, 2020
Research stresses the importance of social components in learning. The social contact with peers and tutors stimulates reflection and supports higher processes of learning necessary for the internalisation and application of new knowledge. However, merely proposing opportunities for interaction does not necessarily lead to fruitful discussion and…
Descriptors: Peer Relationship, Socialization, Learning Processes, Teacher Student Relationship
Fernando Batista, Alex; Thiry, Marcello; Queiroz Gonçalves, Rafael; Fernandes, Anita – Informatics in Education, 2020
This research discusses the use of Augmented Reality, Virtual Reality and Mixed Reality technology applications in the learning process of relevant content to the Computer Science area. This systematic review aims to identify applications that use technologies to represent virtual environments and support the teaching and learning of Computer…
Descriptors: Computer Simulation, Computer Science Education, Simulated Environment, Educational Research
Liang, Eva; Peters, Lacey Elizabeth; Lomidze, Ana; Akaba, Sanae – School Community Journal, 2020
Family engagement is considered to be a cornerstone of successful universal prekindergarten (PreK) implementation. Using data from interviews with mothers, this study investigates the different ways families are engaged in their child's PreK experience. Multiple themes emerged from the interviews, including: family engagement, parents' knowledge…
Descriptors: Mother Attitudes, Family Involvement, Preschool Education, Knowledge Level
Heine, Lena; Marx, Nicole; Schädlich, Birgit; Wilden, Eva – Language Teaching, 2020
This article reviews a purposive sample of 16 doctoral dissertations in second language (L2) education, completed between 2014 and 2018 and published in German, in Germany. Among the 103 relevant dissertations found from this period, a total of 12 thematic strands were identified, of which five were chosen as being particularly common and thus…
Descriptors: Doctoral Dissertations, German, Teaching Methods, Learning Processes
Taçgin, Zeynep – Education and Information Technologies, 2020
The perceived effectiveness of an IVRLE may distinguish depending on the previous knowledge learners. The purpose of this research is to investigate the features of an immersive virtual reality learning environment (IVRLE) and to evaluate its perceived simulation effectiveness under the learning, attitude, and confidence sub-concepts. This study…
Descriptors: Computer Simulation, Teaching Methods, Nursing Education, Undergraduate Students
Van Ginkel, Stan; Ruiz, Dominic; Mononen, Asko; Karaman, Cendel; de Keijzer, Ander; Sitthiworachart, Jirarat – Journal of Computer Assisted Learning, 2020
Feedback plays a central role in learning. Crucial to this is the nature and timing of the feedback. This experimental study explores the efficacy of immediate computer-mediated feedback within a virtual reality environment designed to facilitate the development of pre-university students' presentation skills. Two conditions were established to…
Descriptors: Feedback (Response), Teaching Methods, Computer Mediated Communication, Instructional Effectiveness
Allen, Patricia J.; Brown, Zoe; Noam, Gil G. – International Journal for Research on Extended Education, 2020
An innovative system-building initiative known as the STEM Learning Ecosystems Community of Practice (SLECoP) is transforming U.S. STEM education through cross-sector partnerships between schools, afterschool and summer programs, libraries, museums, and businesses, among others. Although logic models exist to describe how SLEs can make positive…
Descriptors: STEM Education, Learning Processes, Ecology, Communities of Practice
Murcia, Karen; Pepper, Coral; Joubert, Mathilda; Cross, Emma; Wilson, Sinead – Issues in Educational Research, 2020
We present research that explored digital coding in an Australian early years learning centre and how it impacted on a focus group of 3 and 4-year-old children's creativity. The questions that guided the design experimental method were: (1) how do young children develop and demonstrate creativity when learning through play with digital coding…
Descriptors: Foreign Countries, Preschool Children, Creative Thinking, Creativity
An, Yunjo – International Journal of Technology in Education, 2020
Gamification has been used in a variety of settings, including business, healthcare, and education. Although there are successful gamification examples, many gamification projects fail due to poor design. Despite the importance of thoughtful design of gamification, previous research on gamification in education has not paid sufficient attention to…
Descriptors: Teaching Methods, Instructional Design, Competition, Game Based Learning

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