NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 6,916 to 6,930 of 81,327 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Ofosu-Ampong, Kingsley – Journal of Educational Technology Systems, 2020
This article examines gamification literature on education since 2011. Using highlighted themes from Kirriemuir and McFarlane's review on games and education as a starting point, the study identified 32 published papers. Furthermore, the study evaluated and identified previous conceptual and methodological approaches for evaluating gamification in…
Descriptors: Game Based Learning, Educational Games, Educational Trends, Educational Research
Peer reviewed Peer reviewed
Direct linkDirect link
Tsikinas, Stavros; Xinogalos, Stelios – Education and Information Technologies, 2020
Designing serious games (SGs) for people with intellectual disability (ID) and autism spectrum disorder (ASD), requires proper planning and decision making. In this article, a proposal of a serious games design framework (GDF) that aims to assist designers and special education teachers and professionals develop successful SGs for people with ID…
Descriptors: Autism, Pervasive Developmental Disorders, Intellectual Disability, Games
Peer reviewed Peer reviewed
Direct linkDirect link
Lawrence, Liz – Primary Science, 2020
The focus on curriculum in the new inspection framework in England has increased the likelihood of detailed scrutiny of both science and design and technology (D&T), and with all other subjects also coming into the spotlight and timetables stretched, cross-curricular linking is a popular way to accomplish curricular goals. However, solutions…
Descriptors: Foreign Countries, Learning Activities, Elementary Education, Technology
Peer reviewed Peer reviewed
Direct linkDirect link
Borlaug, Siri Brorstad; Langfeldt, Liv – Studies in Higher Education, 2020
Centres of Excellence (CoE) have become a common research policy instrument in several OECD countries the last two decades. The CoE schemes are in general modelled on the organisational and research practices in the natural and life sciences. Compared to 'Big science', the humanities have been characterised by more individual research, flat…
Descriptors: Humanities, Research, Foreign Countries, Cooperation
Peer reviewed Peer reviewed
Direct linkDirect link
Hubbard, Lea; Datnow, Amanda – American Journal of Education, 2020
A growing number of schools across the globe have implemented design thinking (DT) as an instructional approach to increase student engagement, motivate creative thinking, and teach students to problem solve. Although offering significant opportunity to students, implementing DT can involve pushing against the traditional "grammar of…
Descriptors: Middle Schools, Magnet Schools, Design, Leadership
Peer reviewed Peer reviewed
Direct linkDirect link
Mulligan, Neil W.; Buchin, Zachary L.; West, John T. – Journal of Experimental Psychology: Learning, Memory, and Cognition, 2020
The testing effect is 1 of several memory effects moderated by experimental design, such that the effect on free recall is larger in a mixed-list than pure-list design (Mulligan, Susser, & Smith, 2016). The current experiments assess hypotheses regarding why this pattern is found. Three extant accounts of design effects (Nguyen & McDaniel,…
Descriptors: Testing, Research Design, Recall (Psychology), Memory
Peer reviewed Peer reviewed
Direct linkDirect link
Hay, Rachel; Eagle, Lynne – International Journal of Sustainability in Higher Education, 2020
Purpose: This paper aims to compare the findings from a survey of a cohort of students at an Australian regional university across two time points: immediately on commencing their first semester of study and at the end of their final semester of study to determine whether, and in what ways, these students' views concerning sustainability appear to…
Descriptors: Undergraduate Students, Business Administration Education, Sustainability, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
Power, Jason; Lynch, Raymond; McGarr, Oliver – British Journal of Educational Technology, 2020
Serious games are becoming increasingly popular due to their association with increased learning outcomes when compared to traditional self-regulated learning activities. However, the majority of research examining the outcomes of serious games has focused almost exclusively on learning outcomes. This has resulted in a lack of research examining…
Descriptors: Self Efficacy, Educational Games, Instructional Effectiveness, Learner Engagement
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Kusaka, Satoshi – Journal of Education and Learning, 2020
The paper firstly clarified the characteristic of competencies being discussed in African countries by comparing them with competencies being discussed in developed countries. It has become clear that both countries are very similar. In other words, against the background of rapidly increasing internationalization and globalization, the…
Descriptors: Foreign Countries, Competency Based Education, Mathematics Curriculum, Curriculum Design
Peer reviewed Peer reviewed
Direct linkDirect link
Edwards, Kirsten D.; Gotwals, Amelia Wenk; Wright, Tanya S. – Science and Children, 2020
Young children love opportunities to build, discover, and solve problems. Teachers can take advantage of these natural tendencies by introducing students to aspects of engineering design while they engage in classroom activities. Engineering also lends itself to supporting students in developing disciplinary literacy practices such as learning…
Descriptors: Engineering, Kindergarten, Interdisciplinary Approach, Language Arts
Peer reviewed Peer reviewed
Direct linkDirect link
Hughes, Andrew J.; Merrill, Chris – Technology and Engineering Teacher, 2020
Design is often accepted as a fundamental aspect of engineering (Dym, et al., 2005). The design process is frequently portrayed as a set of steps. However, the design process is more complex than just a set of steps in a relatively fixed process. The complex nature of design, design thinking, questioning, and decision making is exactly what…
Descriptors: Engineering Education, STEM Education, Design, Manufacturing
Peer reviewed Peer reviewed
Direct linkDirect link
MacDonald, Abbey; Wise, Kit; Tregloan, Kate; Fountain, Wendy; Wallis, Louise; Holmstrom, Neil – International Journal of Art & Design Education, 2020
A significant contention underpinning the commentary around STEM/STEAM is the evidence of discipline hierarchies, and inherent binary perspectives and/or biases that lend themselves to privileging one or more disciplines over another in an interdisciplinary education context. The current focus on increasing engagement with STEM in Australian…
Descriptors: STEM Education, Art Education, Foreign Countries, Barriers
Peer reviewed Peer reviewed
Direct linkDirect link
Aburas, Rehab – International Journal of Art & Design Education, 2020
Interior design students should be able to use research and evidence-based design outcomes to make decisions that promote health, safety and wellbeing. This approach will contribute to resolving social, environmental and community issues through design-oriented thinking Accordingly, the aim of this research in a senior design studio course is to…
Descriptors: Foreign Countries, Interior Design, Student Projects, Community Needs
Peer reviewed Peer reviewed
Direct linkDirect link
Moore, Alison L.; Klein, James D. – TechTrends: Linking Research and Practice to Improve Learning, 2020
While the majority of workplace learning is informal, most organizational resources devoted to learning are allocated to more formal means, such as training. The purpose of this study was to investigate how instructional designers facilitate informal learning in the workplace. Three hundred eighty-five practitioners completed an online survey…
Descriptors: Informal Education, Workplace Learning, Training, Instructional Design
Peer reviewed Peer reviewed
Direct linkDirect link
Radley, Keith C.; Dart, Evan H.; Fischer, Aaron J.; Collins, Tai A. – Psychology in the Schools, 2020
Single-case design (SCD) is a research methodology that may be utilized to establish the presence of a functional relation between an independent and dependent variable. Recent research has found the design to frequently be used within school psychology in the evaluation of intervention procedures. However, the overall prevalence of the design…
Descriptors: Trend Analysis, School Psychology, Intervention, Incidence
Pages: 1  |  ...  |  458  |  459  |  460  |  461  |  462  |  463  |  464  |  465  |  466  |  ...  |  5422