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Chen, Yi-Ching; Chang, Yu-Shan; Chuang, Meng-Jung – Journal of Computer Assisted Learning, 2022
Virtual reality (VR) can promote design performance, and may generate a high cognitive load and affect creative design thinking as well. In order to examine the effect of VR application on cognitive load and engineering design creativity, this study recruited 81 eighth-grade students as participants and employed a non-equivalent-groups…
Descriptors: Computer Simulation, Cognitive Processes, Difficulty Level, Creative Thinking
Hitt, Sara Beth; Kwiatek, Stephen; Voggt, Ashley; Chang, Wen-hsuan; Gadd, Sonja; Test, David W. – Journal of Special Education, 2022
Because many websites claim to provide information about evidence-based practices (EBPs), consumers must know the information and practices are based upon quality research. Practitioners may intend to locate trustworthy online sources providing EBPs, but if those sources are not easy to navigate and lack implementation resources (i.e., are…
Descriptors: Web Sites, Information Sources, Evidence Based Practice, Credibility
Mitrovic, Antonija, Ed.; Bosch, Nigel, Ed. – International Educational Data Mining Society, 2022
For this 15th iteration of the International Conference on Educational Data Mining (EDM 2022), the conference was held in Durham, England, with an online hybrid format for virtual participation as well. EDM is organized under the auspices of the International Educational Data Mining Society. The theme of this year's conference is Inclusion,…
Descriptors: Information Retrieval, Data Analysis, Feedback (Response), Inclusion
Simon, Sandrine; Dantas, Lucimar – Current Issues in Comparative Education, 2022
Ensuring that learning is participatory and even further democratized seems particularly important at a time when people are kept apart because of a COVID-19 pandemic that thrives on proximity. Whilst learning is based on exchanges, it also benefits from the existence of a learning community, the access to which needs to be equal and taking…
Descriptors: COVID-19, Pandemics, Higher Education, Citizen Participation
Polasek, Tanya – BU Journal of Graduate Studies in Education, 2022
Successful implementation of the current English Language Arts (ELA) curriculum invites a new approach to teacher professional learning (PL). A focus on establishing and renewing relationships must play a role in developing the collaboration necessary for curriculum implementation. This article presents a research-based argument that effective and…
Descriptors: Communities of Practice, English Instruction, Language Arts, Curriculum Implementation
Fennelly-Atkinson, Rita; LaPrairie, Kimberly N.; Song, Donggil – Distance Education, 2022
As postsecondary online programs increase, the accessibility of online course content becomes a serious issue in higher education. There is currently little information about how postsecondary institutions address online course accessibility. This exploratory mixed-methods study examined the degree to which university online course checklists…
Descriptors: Identification, Accessibility (for Disabled), Inclusion, Online Courses
Pennington, Colin; Putman, Rebecca S.; Munsey, Beck A. – Journal of Learning Spaces, 2022
The concept of 'flexible seating' has emerged as a possibility to meeting the goals of an active learning classroom. Recent scholarship has suggested that numerous student learning predictors are enhanced when interacting with flexible seating. This study aims to fill a gap in the literature by investigating the effects of flexible seating from a…
Descriptors: College Students, College Faculty, Classroom Environment, Furniture
Malso, Elina – Hungarian Educational Research Journal, 2022
Adults learn when they actively engage in meaningful activities. Meaningfulness is an extremely subjective factor, which depends on experiences, values, attitudes and much more. "The ways in which adults learn in and through the workplace are rooted in educational trajectories and their complex intertwining with social institutions (of labour…
Descriptors: Foreign Countries, Learner Engagement, Adult Learning, Workplace Learning
Muhly, Fabian; Leo, Philipp; Caneppele, Stefano – Journal of Cybersecurity Education, Research and Practice, 2022
Social engineering is a method used by offenders to deceive their targets utilizing rationales of human psychology. Offenders aim to exploit information and use them for intelligence purposes or financial gains. Generating resilience against these malicious methods is still challenging. Literature shows that serious gaming learning approaches are…
Descriptors: Educational Games, Social Psychology, Engineering Education, Experiential Learning
Ajjawi, Rola; Kent, Fiona; Broadbent, Jaclyn; Tai, Joanna Hong-Meng; Bearman, Margaret; Boud, David – Studies in Higher Education, 2022
Despite feedback being considered important to learning, its potential is rarely fully realised. Promoting learning through feedback in open-ended written tasks (e.g. essays and reports) is a complex endeavour that requires students who are motivated to identify and utilise appropriate information. We set out to understand the mechanisms that…
Descriptors: Feedback (Response), Intervention, Undergraduate Study, Writing (Composition)
Conventionality and Evidence: Two Elements of Professional Development That Could Matter to Teachers
Daniels, Lia M.; Chazan, Devon; Goegan, Lauren; Farmer, Julia – Professional Development in Education, 2022
Professional development (PD) is one way to maintain or increase teacher effectiveness in any number of domains. However, PD comes in many formats and with a wide range of evidence on its effectiveness -- both of which can shape teachers' perspectives of the PD even before they participate. The purpose of this research was to examine how…
Descriptors: Faculty Development, Teacher Attitudes, Student Motivation, Evidence Based Practice
Putri, Sulistinayah Suwaka; Widodo, Ari; Wihardi, Yaya – Journal of Science Learning, 2022
The pandemic of COVID-19 has affected the education sector. All school access is restricted, transforming education into distance learning. This encourages educators to explore alternative methods for improving students' understanding. Interactive multimedia is a method of learning media that can promote efficiency, motivation, and student…
Descriptors: Junior High School Students, Foreign Countries, Nutrition Instruction, Nutrition
Brooks, Eva; Sjöberg, Jeannette – Designs for Learning, 2022
The presence of digital technologies in classroom settings is relentlessly getting stronger and has shown to have powerful playful qualities. In recent years, digital game-based learning (DGBL) has been introduced in schools. In this paper we explore game-based design activities to unfold playful and creative actions and interactions among…
Descriptors: Foreign Countries, Elementary School Students, Grade 3, Game Based Learning
Leimbach, Tania; Milstein, Tema – Australian Journal of Adult Learning, 2022
This article considers higher education's role in climate crisis, reflecting on the potential of action-oriented pedagogy. As a reflection on practice, the authors consider a new postgraduate course, Climate Crisis and Action (CCA), launched in 2022 as one of a suite of new courses using inside-out pedagogy in one of the oldest (and most recently…
Descriptors: Climate, Higher Education, Graduate Study, Environmental Education
Skinner, Ron K.; Harlow, Danielle B. – Journal of Pre-College Engineering Education Research, 2022
The practice of persisting and learning from design failures is essential to engineering design and offers unique ways of knowing and learning for K-12 students. To understand how students engage in the practice of persisting and learning from design failures, we must first understand how, if at all, they recognize that a design failure has…
Descriptors: Recognition (Psychology), Design, Failure, Grade 4

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