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Consalvo, Carmine M. – 1996
This book aims to assist facilitators and trainers of human resource development in the use of outdoor games as a vehicle for learning. The games address such work-related areas as communication, decision making, problem solving, teamwork, leadership, and goal setting. The introduction offers a commentary on how and why the use of experiential…
Descriptors: Communication Skills, Corporate Education, Creativity, Educational Games
Komives, Susan R.; Lucas, Nance; McMahon, Timothy R. – 1998
This guide on leadership is intended for college students exploring the nature of leadership, the leadership role, and individual leadership styles. The frame of reference used combines educational and psychological perspectives that emphasize learning about oneself and understanding oneself in relation to others. Chapters are organized around…
Descriptors: College Students, Group Dynamics, Higher Education, Leadership Qualities
Fox, Barbara J.; Wright, Leanne M. – 1996
This study was designed to document the processes and dynamics of two multidisciplinary teams under the Access Vermont program, which provides services for children and youth with serious emotional disabilities and their families. In both cases, local interagency teams in the largely rural catchment areas developed plans for an initiative focused…
Descriptors: Adolescents, Agency Cooperation, Attitudes, Children
Kerka, Sandra – 1999
In one school of thought, self-directed learning (SDL) is based in the autonomous, independent individual who chooses to undertake learning for personal growth. However, another school of thought stresses the social construction of knowledge and the social context of learning. Some writers challenge the exclusive emphasis on the autonomous self…
Descriptors: Access to Information, Active Learning, Adult Education, Adult Learning
Klebosits, Pia; Perrone, Beth – 1998
This report describes a program for implementing specific cooperative grouping patterns in order to increase students' academic performance. The targeted population consisted of junior high and high school students located in the northwest and southwest suburbs of a large metropolitan area. An instructional strategy in which both like-gender and…
Descriptors: Academic Achievement, Action Research, Cooperative Learning, Females
Abate, Ronald J.; Jin, Seung – 2000
This paper provides an overview of the variables critical to the success of an Internet site design. The site under development represents one aspect of dissemination for the Modeling Instruction with Modern Information and Communications Technologies: the MIMIC Project, a U.S. Department of Education Capacity Building Grant. The site focuses on…
Descriptors: Computer Uses in Education, Cooperative Programs, Design Preferences, Educational Technology
Falk, Ian; Kilpatrick, Sue – 1999
A case study in a rural Australian township sought to determine the nature of the interactive productivity between the local networks in a community. Participants were chosen based on recommendations of community members concerning to whom they turn for help, advice, or information. Community interactivity was recorded using interviews,…
Descriptors: Case Studies, Community Relations, Community Resources, Foreign Countries
Peer reviewedCox, Dorothy; Berger, Carl F. – Science and Children, 1981
Reports results of a study examining the effectiveness of microcomputers as aids in developing problem-solving skills. Group dynamics of students working with microcomputers was also explored, as well as the effectiveness of this instructional aid with students of varying abilities. (CS)
Descriptors: Group Dynamics, Grouping (Instructional Purposes), Heterogeneous Grouping, Junior High Schools
Green, Cedric – Journal of Architectural Education, 1979
Design is described as a social process and a game. Games provide an experience and environment in which aspects of design skill may be learned. Self-expression (involving no one else) and design (product must satisfy requirements imposed by others) are contrasted. Games described: JOIN, GAMBIT, URBISM, SPIEL, etc. (MLW)
Descriptors: Architectural Education, Communication (Thought Transfer), Conflict Resolution, Cooperative Planning
Peer reviewedRansbury, Molly K.; Harris, Sandra A. – Journal on Excellence in College Teaching, 1994
The collaborative effort of a professor of human development with expertise in group process and a general education professor with expertise in Greek mythology and culture uses a case study format to apply theoretical models of group dynamics to the travel and learning experience of study abroad. Implications for course design and group process…
Descriptors: Case Studies, Classroom Observation Techniques, College Instruction, Course Descriptions
Peer reviewedPowell, Anne M.; Hunt, Adrian; Irving, Ann – Assessment & Evaluation in Higher Education, 1997
A University of Portsmouth (England) study assessed the utility of students' group assessments of courses in generating appropriate feedback. It considered the effectiveness of student consultation meetings, usefulness of the results in course development, how this group process compares with schoolwide course evaluation surveys, and how students…
Descriptors: College Instruction, College Students, Course Evaluation, Curriculum Development
Peer reviewedMcLellan, Hilary – Journal of Computing in Higher Education, 1998
Describes one Internet-based model for implementing university classes that uses listservs, electronic mail, and the World Wide Web. Compares Internet and conventional classes; looks at the potential of both asynchronous and synchronous virtual learning experiences and activities. Argues that an Internet-based virtual learning community, with its…
Descriptors: Class Activities, College Students, Computer Uses in Education, Distance Education
Peer reviewedCain, Albane; Zarate, Genevieve – Language, Culture and Curriculum, 1996
Suggests an evaluation framework for language teachers' inservice courses regarding the degree to which they offer participants the opportunity to become more open to "otherness." The article describes training courses in five European countries and examines how they typically bring participants into contact with natives of another…
Descriptors: Affective Behavior, Case Studies, Context Effect, Cultural Awareness
Peer reviewedYu, Fu-Yun – Journal of Educational Technology Systems, 1997
Describes a study of fifth-grade students in Taiwan that explored the differential effects of intergroup competition on intragroup cooperation and interpersonal relationships within groups in a computer-assisted instruction (CAI) environment. Statistically significant differences were found between the two treatment conditions (with and without…
Descriptors: Analysis of Variance, Competition, Computer Assisted Instruction, Cooperative Learning
Peer reviewedBlumenfeld, Phyllis C.; And Others – Educational Researcher, 1996
Illustrates variations in purposes and types of peer-learning group work in public schools, and details factors that influence the process. Describes new developments in peer learning and collaborative communities, as well as the technology support for collaboration. (GR)
Descriptors: Accountability, Class Organization, Classroom Techniques, Criticism


