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Lorilei G. Thompson – ProQuest LLC, 2024
Teacher preparation programs are ever evolving based on research and student needs. The use of technology, such as virtual reality (VR), is at the forefront of education to help provide opportunities for teacher candidates to practice teaching in a semi-authentic classroom environment of students with and without exceptionalities. VR is a way for…
Descriptors: Computer Simulation, Technology Uses in Education, Educational Technology, Preservice Teachers
Xu Ni; Xiyang Chen – International Journal of Web-Based Learning and Teaching Technologies, 2024
The 'Internet Plus Music Education' utilizes online technologies to transcend traditional educational constraints of time and space, offering students flexible and efficient learning pathways, thereby innovating the mode of music education. This study thoroughly analyzes the characteristics of this model and its future development, focusing on how…
Descriptors: Educational Technology, Technology Uses in Education, Music Education, Shared Resources and Services
Tai-Ming Wut; Helen Shun-Mun Wong; Carmen Ka-Man Sum – Asia Pacific Journal of Education, 2024
This study aims to determine the continuance use intention of using the current online learning systems. After COVID-19, many online learning systems are available. There is a need to evaluate the performance of existing online learning system. "Confirmation of expectation", "Perceived usefulness" and "Satisfaction on…
Descriptors: Intention, Learning Management Systems, COVID-19, Pandemics
Simone C. O. Conceição; Susan Yelich Biniecki – New Directions for Adult and Continuing Education, 2024
This article explores the evolving role of technology in nonformal and informal adult learning settings, guided by the theory of connectivism. It examines how digital platforms, artificial intelligence (AI), and other technological advancements enhance the accessibility, personalization, and efficiency of adult learning. The various educational…
Descriptors: Adult Learning, Informal Education, Conventional Instruction, Artificial Intelligence
Qing Yu – Interactive Learning Environments, 2024
Motion-sensing technology (MST) is an emerging educational technology with great potential. However, the effects of MST on language learning are still controversial. This is the first meta-analysis to examine the effectiveness of MST-assisted language learning. This research integrates 31 effect sizes from 21 independent studies (2013-2022). The…
Descriptors: Movement Education, Technology Uses in Education, Educational Technology, Second Language Learning
Arthur William Fodouop Kouam – Discover Education, 2024
This study investigates the effectiveness of Intelligent Tutoring Systems (ITS) in supporting students with varying levels of programming experience. Through a mixed-methods research design, the study explores the impact of ITS on student performance, adaptability to different skill levels, and best practices for utilizing ITS in heterogeneous…
Descriptors: Intelligent Tutoring Systems, Instructional Effectiveness, Programming, Skill Development
Olajumoke Olayemi Salami; Erica Dorethea Spangenberg – European Journal of STEM Education, 2024
The poor performance of students in mathematics indicates that students need to acquire the necessary skills and knowledge required for solving mathematical problems. The study investigated the impact of information and communication technology (ICT) on gender differentials in mathematics performance among secondary school students in Kwara State.…
Descriptors: Educational Technology, Gender Differences, Mathematics Achievement, Secondary School Students
Amy Meenaghan; Iris van Sintemaartensdijk – Smart Learning Environments, 2024
XR technology (an umbrella term that incorporates virtual reality (VR), augmented reality (AR), mixed reality (MR), and in some opinions, 360 immersive video) offers considerable potential for supporting learning in the criminal justice sector. The use of XR can allow students and trainees to experience hard-to-reach, risky and dangerous…
Descriptors: Computer Simulation, Video Technology, Technology Uses in Education, Educational Technology
John Olayemi Okunlola; Suraiya Rathankoomar Naicker; Chinaza Uleanya – Cogent Education, 2024
The Fourth Industrial Revolution (4IR) has brought about significant changes in organizational leadership. However, the accelerated transformation towards digitization was not without the influence of the COVID-19 pandemic. Hence, the COVID-19 pandemic aided the digital revolution in several organizations across the globe. This paper presents…
Descriptors: Educational Technology, Leadership, COVID-19, Pandemics
Jaclyn Ocumpaugh; Rod D. Roscoe; Ryan S. Baker; Stephen Hutt; Stephen J. Aguilar – International Journal of Artificial Intelligence in Education, 2024
The artificial intelligence in education (AIED) community has produced technologies that are widely used to support learning, teaching, assessment, and administration. This work has successfully enhanced test scores, course grades, skill acquisition, comprehension, engagement, and related outcomes. However, the prevailing approach to adaptive and…
Descriptors: Artificial Intelligence, Educational Technology, Technology Uses in Education, Individualized Instruction
Yanli Wang; Sijia Liu; Linjie Pu; Xiaolong Mao; Sha Shen – SAGE Open, 2024
Previous studies suggest that learning experience influences students' academic engagement and self-efficacy mediates the association between them, and the sub-types of self-efficacy are distinct and play different roles. However, the different roles of self-efficacy sub-types, especially in blended learning environments, have yet to be explored.…
Descriptors: Student Experience, COVID-19, Pandemics, Educational Technology
Nina Nivanaho; Sonia Lempinen; Piia Seppänen – Learning, Media and Technology, 2024
Education business and the actors involved in it have gained increasing global attention. However, little is known about the commercial actors participating in mainly publicly maintained comprehensive schooling in Finland and how the roles of teachers and schools are seen in this edu-business. In this article, we analyze 'edu-business…
Descriptors: Foreign Countries, Educational Technology, Corporate Education, Global Approach
Md Alimul Haque; Shameemul Haque; Sana Zeba; Kailash Kumar; Sultan Ahmad; Moidur Rahman; Senapathy Marisennayya; Laiq Ahmed – E-Learning and Digital Media, 2024
E-Learning Education systems are gaining attention day-to-day because of their inclusive pertinence in the distance education system. Due to COVID-19, the online learning education system has become very popular. Most probably, all education systems have been using the IoT-based E-Learning system to continue the students' education without…
Descriptors: Electronic Learning, Internet, Information Networks, Technology Uses in Education
Ting-Sheng Weng; Ting-Hsuan Lin – Smart Learning Environments, 2024
In computer-based dialogue learning, students' willingness to communicate and ability to interact is one of the important factors. Few studies have examined the testing of mobile metaverse teaching material systems built for interactive communication and learning courses. This study developed and designed course content for a virtual classroom,…
Descriptors: Students, Problem Solving, Gamification, Video Games
Sigit D. Laksana; Punaji Setyosari; Henry Praherdhiono; Dedi Kuswandi; Dahlia Jannan – Pegem Journal of Education and Instruction, 2024
Mathematics is one of the essential subjects for students because it focuses more on the ability to remember, memorize, and interpret. In addition, gamification in mathematics is excellent since it promotes critical and creative problem-solving and enhances children's metacognitive abilities. This experimental study investigates the impact of…
Descriptors: Gamification, Metacognition, Mathematics Skills, Problem Solving

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