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Cepic, Mojca – European Journal of Physics Education, 2012
The introduction of teaching about liquid crystals is discussed from several points of view: the rationale why to teach them, the basics about liquid crystals or what the teacher should teach about them, the fundamental pre-knowledge of students required, the set of experiments accompanying the teaching and the brief report on the already…
Descriptors: Science Instruction, Science Experiments, Physics, Scientific Concepts
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Kopasz, Katalin; Makra, Péter; Gingl, Zoltán – Acta Didactica Napocensia, 2012
The development of demonstration experiments plays a key role in modern and efficient teaching of physics, chemistry, biology and several other disciplines. Today's computers and electronic devices allow the use of simple software-based instrumentation to achieve flexible and surprisingly transparent experimentation, however, the professional…
Descriptors: Science Education, Demonstrations (Educational), Secondary School Science, High School Students
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Zachariadou, K.; Yiasemides, K.; Trougkakos, N. – European Journal of Physics, 2012
We present a low-cost, fully computer-controlled, Arduino-based, educational laboratory (SolarInsight) to be used in undergraduate university courses concerned with electrical engineering and physics. The major goal of the system is to provide students with the necessary instrumentation, software tools and methodology in order to learn fundamental…
Descriptors: Physics, Computers, Programming Languages, Computer Software
List, Jonathan S. – ProQuest LLC, 2012
This study uses a bounded case to investigate how students engage in historical inquiry using digital historical sources. Drawing on research and theory related to historical thinking, digital history and new literacies, this study explores how students located historical documents in an online archive and then analyzed those documents given…
Descriptors: History, History Instruction, Thinking Skills, Internet
Zapalska, Alina; Brozik, Dallas; Rudd, Denis – Online Submission, 2012
Educational games and simulations are excellent active learning tools that offer students hands-on experience. Little research is available on developing games and simulations and how teachers can be assisted in making their own games and simulations. In this context, the paper presents a multi-step process of how to develop games and simulations…
Descriptors: Educational Games, Active Learning, Educational Technology, Instructional Design
Al Otaibi, Khaled Nahes – Online Submission, 2012
The main purpose of this study was to investigate the relationship between the attitude towards the use of the Internet and its cognitive, emotional and behavioral components. To achieve the objective of the study, the researcher used the scale of the attitude towards the Internet of a random sample of students (n = 216) at Teachers College at…
Descriptors: Internet, Schools of Education, Educational Technology, Computer Attitudes
Paek, Seungoh – ProQuest LLC, 2012
The purpose of this study is to demonstrate how virtual manipulatives, designed to provide multimodal interactions, support richer perceptual experiences that promote conceptual learning. To study this phenomenon, a virtual manipulative called, "Puzzle Blocks," was developed by the researcher. "Puzzle Blocks" introduces the…
Descriptors: Manipulative Materials, Mathematics Instruction, Computer Simulation, Multiplication
Fadjo, Cameron Lawrence – ProQuest LLC, 2012
Two studies were conducted to examine the use of grounded embodied pedagogy, construction of Imaginary Worlds (Study 1), and context of instructional materials (Study 2) for developing learners' Computational Thinking (CT) Skills and Concept knowledge during the construction of digital artifacts using Scratch, a block-based programming…
Descriptors: Computation, Thinking Skills, Concept Formation, Instruction
Herbert, Sandra – Mathematics Education Research Group of Australasia, 2012
This paper reports on the different gesture types employed by twenty-three Year 10 students as they endeavoured to explain their understanding of rate of change associated with the functions resulting from two different computer simulations. These gestures also have application to revealing students' understanding of functions. However,…
Descriptors: Nonverbal Communication, Secondary School Students, Computer Simulation, Mathematics Instruction
Trekles, Anastasia M. – Online Submission, 2012
This paper examines how virtual worlds and other advanced social media can be married with problem-based learning to encourage creativity and critical thinking in the English/Language Arts classroom, particularly for middle school, high school, and undergraduate college education. Virtual world experiences such as "Second Life," Jumpstart.com, and…
Descriptors: Creative Writing, Problem Based Learning, Video Games, Critical Thinking
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Dempsey, Christopher; Bodzin, Alec; Cirucci, Lori; Anastasio, David; Sahagian, Dork – Science Scope, 2012
In this article, the authors describe an investigative activity in which their eighth-grade students reconstructed past environmental change in the New England area using data from lake varves in central Vermont to examine evidence of climate change. The investigation uses an authentic paleoclimate record (Ridge 2011) from the Pleistocene epoch,…
Descriptors: Climate, Science Education, Grade 8, Environmental Education
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Dharankar, Madhavi – E-Learning and Digital Media, 2012
Countries like India are engaged in exploring appropriate ways of tackling the urgent problem of educating their large and growing populations in relatively little time and with limited resources. Against this background, achieving universal primary education is a major concern. If this Millennium Development Goal is to be achieved, the…
Descriptors: Open Education, Teaching Methods, Foreign Countries, Distance Education
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Kovalik, Cindy L.; Kuo, Chia-Ling – Simulation & Gaming, 2012
This research project investigated student reaction to playing the DIFFUSION SIMULATION GAME (DSG) and how an instructor, who is a novice in playing online games, implemented the DSG in an online higher education course. The goal of this research project was to determine whether playing the DSG helps students learn and apply course content. In…
Descriptors: Computer Games, Educational Games, Computer Simulation, Innovation
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Nieder, Gary L.; Borges, Nicole J. – Anatomical Sciences Education, 2012
Online lectures have been used in lieu of live lectures in our gross anatomy and embryology course for the past eight years. We examined patterns of online lecture use by our students and related that use to academic entry measures, gender and examination performance. Detailed access records identified by student were available from server logs.…
Descriptors: Anatomy, Embryology, Lecture Method, Computer Uses in Education
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Madden, Kaitlyn – Language and Literacy Spectrum, 2012
This review of research focuses on technological intervention methods as an alternative way to teach literacy to students with disabilities. It discusses the current emphasis of integrating students with specific learning needs in the general education curriculum and the fact that they are struggling, especially in the area of literacy. Through…
Descriptors: Disabilities, Educational Technology, Literacy Education, Response to Intervention
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