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Mathew, Roy; Malik, Sohail Iqbal; Tawafak, Ragad Moufaq – Informatics in Education, 2019
Problem solving skills are considered an important component in learning to program in an introductory programming (IP) course for novices. This study introduced a PROSOLVE game to enhance problem solving skills of novice programmers in the introductory programming course. The game is based on pseudo-code technique. A survey was employed to…
Descriptors: Problem Solving, Skill Development, Educational Games, Game Based Learning
Broatch, Jennifer E.; Dietrich, Suzanne; Goelman, Don – Journal of Statistics Education, 2019
Early exposure to data science skills, such as relational databases, is essential for students in statistics as well as many other disciplines in an increasingly data driven society. The goal of the presented pedagogy is to introduce undergraduate students to fundamental database concepts and to illuminate the connection between these database…
Descriptors: Statistics, Teaching Methods, Computer Software, Mathematics Instruction
Conejo, Ricardo; Barros, Beatriz; Bertoa, Manuel F. – IEEE Transactions on Learning Technologies, 2019
This paper presents an innovative method to tackle the automatic evaluation of programming assignments with an approach based on well-founded assessment theories (Classical Test Theory (CTT) and Item Response Theory (IRT)) instead of heuristic assessment as in other systems. CTT and/or IRT are used to grade the results of different items of…
Descriptors: Computer Assisted Testing, Grading, Programming, Item Response Theory
Sapounidis, Theodosios; Stamovlasis, Dimitrios; Demetriadis, Stavros – IEEE Transactions on Education, 2019
Contribution: Prior studies on tangible versus graphical user interfaces have reported controversial findings concerning children's preferences. This paper shows that their preference profiles in the domain of introductory programming are associated with gender and age for both interfaces. Background: The relevant literature mainly consists of…
Descriptors: Preferences, Profiles, Robotics, Introductory Courses
Larson, Eric C.; Vieregger, Carl – Journal of Information Systems Education, 2019
This teaching case highlights the complex and unique strategic issues facing social media platform companies, using Facebook as the primary, motivating example. The case centers on the breach of trust that occurred when Cambridge Analytica acquired user data from 87 million Facebook accounts and then attempted to sway the 2016 U.S. Presidential…
Descriptors: Social Media, Strategic Planning, Trust (Psychology), Users (Information)
Auerbach, Joshua E.; Concordel, Alice; Kornatowski, Przemyslaw M.; Floreano, Dario – IEEE Transactions on Learning Technologies, 2019
It has often been found that students appreciate hands-on work, and find that they learn more with courses that include a project than those relying solely on conventional lectures and tests. This type of project driven learning is a key component of "Inquiry-based learning" (IBL), which aims at teaching methodology as well as content by…
Descriptors: Active Learning, Inquiry, Robotics, Artificial Intelligence
Liyanagunawardena, Tharindu Rekha; Lundqvist, Karsten Øster; Williams, Shirley Ann – British Journal of Educational Technology, 2015
Massive open online courses (MOOCs) attract learners with a variety of backgrounds. Engaging them using game development was trialled in a beginner's programming course, "Begin programming: build your first mobile game," on FutureLearn platform. The course has completed two iterations: first in autumn 2013 and second in spring 2014 with…
Descriptors: Online Courses, Computer Games, Programming, Student Surveys
Biddy, Quentin; Chakarov, Alexandra Gendreau; Bush, Jeffrey; Elliott, Colin Hennessy; Jacobs, Jennifer; Recker, Mimi; Sumner, Tamara; Penuel, William – Contemporary Issues in Technology and Teacher Education (CITE Journal), 2021
This article describes a professional development (PD) model, the CT-Integration Cycle, that supports teachers in learning to integrate computational thinking (CT) and computer science principles into their middle school science and STEM instruction. The PD model outlined here includes collaborative design (codesign; Voogt et al., 2015) of…
Descriptors: Professional Development, Teacher Workshops, Summer Programs, Teacher Collaboration
Munn, Carol – Journal of Computers in Mathematics and Science Teaching, 2021
This paper explores Computational Thinking (CT) through the experiences and interactions of sixth-grade students as they were engaging in a science lesson utilizing robotics. This robotics unit institutes the shifting from traditional to engaging hands-on activities coupled with CT skills that are exciting, intriguing, and inviting to students.…
Descriptors: Robotics, Grade 6, Units of Study, Science Instruction
Bodis, Agnes – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2021
International students studying at Australian universities are largely represented in the media as problematic speakers of English, in part due to the dominance of the monolingual mindset as an approach to language. This paper focuses instead on international students' multilingualism and examines the multimodal media representation of them as…
Descriptors: Foreign Students, Multilingualism, Second Language Learning, Second Language Instruction
Yildirim, Osman; Ozdener, Nesrin – International Journal of Technology in Education and Science, 2021
Computer games are effective instructional tools used in programming courses to increase students' motivation and engagement. This participatory action research aims to redesign the Object-Oriented Programming course in which the first author is both the instructor and researcher to make it more effective and efficient. In the first step of the…
Descriptors: Action Research, Programming, Computer Science Education, Computer Software
Ma, Qingxiong; Faja, Silvana – Journal of Instructional Pedagogies, 2021
The COVID-19 pandemic has affected every aspect of our lives, including instruction in the higher education system. In this sudden and stressful change, faculty had to explore different opportunities and technologies to continue to deliver quality instruction to their students. Instructional design has always been an important topic for education…
Descriptors: COVID-19, Pandemics, Higher Education, Instructional Design
Domenach, Florent; Araki, Naoko; Agnello, Mary Frances – Critical Inquiry in Language Studies, 2021
This discussion examines the ever-increasing impact of top-down nation-wide educational reforms on teachers in Japan, exemplified in the 2020 reform. Its unique contribution is a suggestion of an interdisciplinary framework: programming education and English as a foreign language education in elementary schools. Many elementary school teachers are…
Descriptors: Educational Change, Second Language Learning, Second Language Instruction, English (Second Language)
Tsai, Chih-Cheng; Cheng, Yuh-Min; Tsai, Yu-Shan; Lou, Shi-Jer – Education Sciences, 2021
In this study, experimental teaching was conducted through the artificial intelligence of things (AIOT) practical course, and the 4D (discover, define, develop, deliver) double diamond shape was used to design the course and plan the teaching content to observe the students' self-efficacy and learning anxiety. The technology acceptance model (TAM)…
Descriptors: High School Students, Student Satisfaction, Value Judgment, Usability
Basu, Satabdi; Rutstein, Daisy W.; Tate, Carol – National Comprehensive Center, 2021
The rapid expansion of computer science (CS) instruction in primary and secondary education has highlighted the shortage of teachers qualified to teach the subject. A key strategy for building CS teaching capacity has been preparing teachers of other subjects (e.g., math, technology applications, business) to teach introductory CS through…
Descriptors: Capacity Building, Faculty Development, Computer Science Education, Teaching Methods

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