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Vinnervik, Peter – International Journal of Technology and Design Education, 2022
The 2017 reform of the Swedish national curriculum requires that all compulsory school mathematics and technology teachers integrate programming into their teaching. The new programming policy poses a particular challenge since a majority of the affected teachers have little or no previous programming experience. This paper reports on a study of…
Descriptors: Foreign Countries, Mathematics Education, Technology Education, Programming
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Fresno, Nazaret; Romero-Fresco, Pablo – Interpreter and Translator Trainer, 2022
After countless petitions and complaints from end users, live subtitling quality is slowly attracting the attention of broadcasters, regulators, the subtitling industry and scholars working in Media Accessibility. These stakeholders share an interest in providing better live subtitles, but their quality assessment is a thorny issue. Although…
Descriptors: Translation, Professional Education, Visual Aids, Case Studies
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Metz, Mike – Journal of Adolescent & Adult Literacy, 2022
The article describes the results of teachers using a critical language lens to analyze linguistic stereotypes in TV series, movies, cartoons, and social media posts. I share the key questions teachers asked about language use in texts as well as the results of their analysis. Based in a cultural modeling pedagogy (Lee, 2007), teachers examined…
Descriptors: Language Usage, Video Technology, Social Media, Stereotypes
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Gozukucuk, Meral; Gunbas, Nilgun – Journal of Education, 2022
The purpose of this study is to contribute to preservice teachers' technological pedagogical content knowledge (TPACK). For this purpose, preservice teachers (n = 8) learned visual programming language, designed technology-based reading activities, and observed students completing these activities. A case study approach was employed, and…
Descriptors: Preservice Teachers, Technological Literacy, Pedagogical Content Knowledge, Programming Languages
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Ployduangrat, Jaruwan – Journal of Education and Learning, 2022
The purposes of the current study were to develop a management system for the national sports development fund in Thailand and (2) to evaluate the developed fund management system. The participants were 15 experts in system development. They were selected by the purposive sampling method. The participants had more than 10 years of programming and…
Descriptors: Management Systems, Team Sports, Usability, Information Security
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Neo, Tse-Kian; Amphawan, Angela; Hamidani, Khadija – Journal of Educational Multimedia and Hypermedia, 2022
Institutions of higher learning were rapidly made to change from in-person to fully online learning due to the COVID-19 pandemic. This change posed an inherent problem in successfully engaging students in learning in a remote learning environment. Thus, the study aims to enhance students' problem-solving skills through self-directed learning in a…
Descriptors: Independent Study, Educational Environment, COVID-19, Pandemics
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Yong, Su Ting; Tiong, Kung Ming – International Journal of Information and Communication Technology Education, 2022
This study explored students' motivation and difficulties in learning programming in a blended learning environment. The face-to-face classroom instructions were blended with digital learning instructions. The study adopted a convergent parallel design mixed methods research and involved 209 pre-university students. The findings were as follows:…
Descriptors: Blended Learning, Student Motivation, Programming, Computer Science Education
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Hao, Qiang; Smith, David H., IV; Ding, Lu; Ko, Amy; Ottaway, Camille; Wilson, Jack; Arakawa, Kai H.; Turcan, Alistair; Poehlman, Timothy; Greer, Tyler – Computer Science Education, 2022
Background and Context: automated feedback for programming assignments has great potential in promoting just-in-time learning, but there has been little work investigating the design of feedback in this context. Objective: to investigate the impacts of different designs of automated feedback on student learning at a fine-grained level, and how…
Descriptors: Computer Science Education, Feedback (Response), Teaching Methods, Comparative Analysis
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Toukiloglou, Pavlos; Xinogalos, Stelios – Journal of Educational Computing Research, 2022
Serious games are considered an effective method to engage students in programming education and have been increasingly used in classrooms. An important part of the learning process with serious games involves the presentation of the new concepts and the provided support to encounter student difficulties. Although the most common approach is the…
Descriptors: Game Based Learning, Programming, Program Effectiveness, Educational Games
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Hamerski, Paul C.; McPadden, Daryl; Caballero, Marcos D.; Irving, Paul W. – Physical Review Physics Education Research, 2022
High school science classrooms across the United States are answering calls to make computation a part of science learning. The problem is that there is little known about the barriers to learning that computation might bring to a science classroom or about how to help students overcome these challenges. This case study explores these challenges…
Descriptors: High School Students, Student Attitudes, Secondary School Science, Science Instruction
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Saatcioglu, Fatima Munevver; Atar, Hakan Yavuz – International Journal of Assessment Tools in Education, 2022
This study aims to examine the effects of mixture item response theory (IRT) models on item parameter estimation and classification accuracy under different conditions. The manipulated variables of the simulation study are set as mixture IRT models (Rasch, 2PL, 3PL); sample size (600, 1000); the number of items (10, 30); the number of latent…
Descriptors: Accuracy, Classification, Item Response Theory, Programming Languages
Nathan H. Bean – ProQuest LLC, 2022
Learning to program has long been known to be a difficult task, requiring a student to develop both fluency in the syntax and grammar of a formal programming language and learn the problem-solving approaches and techniques of computational thinking. The successful teaching strategies of the past have involved maintaining small teacher-student…
Descriptors: Algorithms, Coding, Supplementary Education, Programming
Ti'Era D. Worsley – ProQuest LLC, 2022
Youth of color are severely underrepresented in STEM which is can be attributed to low socioeconomic status, lack of representation, varying levels of racism faced within different institutions and systems. Without proper support and representation, youth of color can begin to feel that STEM is not a field they identify with or feel they belong.…
Descriptors: Informal Education, STEM Education, Nontraditional Education, African American Children
Lexis McCoy – ProQuest LLC, 2022
This qualitative case study examines the intersection of the legacy of Mister Fred Rogers as a master relationship-builder, and his impact on relationship-building between educators and students in contemporary classrooms. The timeless relationship-building practices of Fred Rogers, as well as the ways educators are extending Mister Rogers's…
Descriptors: Teacher Student Relationship, School Culture, Childrens Television, Educational Television
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Sharman, Jonathan; Acemyan, Claudia Ziegler; Kortum, Philip; Wallach, Dan – International Journal of Computer Science Education in Schools, 2021
Software security is inevitably dependent on developers' ability to to design and implement software without security bugs. Perhaps unsurprisingly, developers often fail to do this. Our goal is to understand this from a usability perspective, identifying how we might best train developers and equip them with the right software tools. To this end,…
Descriptors: Teaching Methods, Computer Science Education, Undergraduate Students, Computer Software
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