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Berg, Gary A. – Journal of Educational Multimedia and Hypermedia, 2000
Reviews literature in the field of human-computer interaction (HCI) as it applies to educational environments. Topics include the origin of HCI; human factors; usability; computer interface design; goals, operations, methods, and selection (GOMS) models; command language versus direct manipulation; hypertext; visual perception; interface…
Descriptors: Computer Assisted Instruction, Computer Interfaces, Computer Simulation, Human Factors Engineering
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Corbeil, Pierre – History Computer Review, 1999
Considers what computers contribute to the work of historians, and of history teachers, that is specific to the nature of computers and cannot be accomplished by other tools available to historians today. Suggests that simulation games and databases be used to reduce the historian's unspoken biases when examining the conditions of historical…
Descriptors: Computer Attitudes, Computer Games, Computer Simulation, Computer Uses in Education
Lewis, Joan E. – TECHNOS, 1994
Describes the development and current status of virtual reality (VR) and VR research. Market potentials for VR are discussed, including the entertainment industry, health care and medical training, flight and other simulators, and educational possibilities. A glossary of VR-related terms is included. (LRW)
Descriptors: Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation, Elementary Secondary Education
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Gardiner, Richard C. – Evaluation Review, 1994
Statistical identification of employees with unusual sick leave patterns can result in false-positive identifications. A computer simulation model was used to evaluate alternate methods of unusual sick leave detection for the New York State Department of Health. Results were used to refine identification parameters and modify supervisory…
Descriptors: Computer Simulation, Employees, Employment Practices, Evaluation Methods
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Hughes, Ian E. – Innovations in Education and Training International, 2001
Compares the academic performance of students exposed to either "wet" practical classes or "simulated" practicals. Assessed practical write-ups from pharmacology students using a simulation showed a mark significantly better than those doing the "wet" practical. Simulations can provide an aid to learning which is as effective as "wet" practicals,…
Descriptors: Academic Achievement, Computer Assisted Instruction, Computer Simulation, Higher Education
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Brown, Abbie Howard – Journal of Research on Computing in Education, 1999
Describes and discusses how simulation activities can be used in teacher education to augment the traditional field-experience approach, focusing on artificial intelligence, virtual reality, and intelligent tutoring systems. Includes an overview of simulation as a teaching and learning strategy and specific examples of high-technology simulations…
Descriptors: Artificial Intelligence, Computer Assisted Instruction, Computer Simulation, Educational Technology
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Ferrari, Michel; Taylor, Roger; VanLehn, Kurt – Journal of Educational Computing Research, 1999
Analyzes computer-based simulations of workplaces to determine potential problems that might impede their use in school-to-work programs. Simulations were classified according to type and critiqued regarding common usage problems. Concludes that simulations can play an important role in school-to-work transition programs, even if not specifically…
Descriptors: Career Education, Computer Assisted Instruction, Computer Oriented Programs, Computer Simulation
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Robinson, William R. – Journal of Chemical Education, 2000
Describes a review of research that addresses the effectiveness of simulations in promoting scientific discovery learning and the problems that learners may encounter when using discovery learning. (WRM)
Descriptors: Computer Simulation, Discovery Learning, Elementary Secondary Education, Learning Problems
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Deek, Fadi P.; Ho, Ki-Wang; Ramadhan, Haider – Internet and Higher Education, 2000
Provides a classification, review, and critical analysis of instructional systems available on the Web that can be used by students to learn programming. Reviews drill and practice systems, tutorial systems, and simulation systems and analyzes them according to established standards for instructional design. (Author/LRW)
Descriptors: Computer Science Education, Computer Simulation, Drills (Practice), Instructional Design
Aldrich, Clark – Online Learning, 2001
Presents responses of leaders from six simulation companies about challenges and opportunities of soft-skills simulations in e-learning. Discussion includes: evaluation metrics; role of subject matter experts in developing simulations; video versus computer graphics; technology needed to run simulations; technology breakthroughs; pricing;…
Descriptors: Computer Assisted Instruction, Computer Graphics, Computer Oriented Programs, Computer Simulation
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Tichon, Jennifer; Loh, Jennifer; King, Robert – International Journal on E-Learning, 2004
Virtual Reality (VR) techniques are increasingly being used in e-health education, training and in trial clinical programs in the treatment of certain types of mental illness. Undergraduate psychology student opinion of the use of Virtual Reality (VR) to teach them about schizophrenia at the University of Queensland, was determined with reference…
Descriptors: Student Attitudes, Undergraduate Students, Computer Simulation, Schizophrenia
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Barak, Moshe – Journal of Computers in Mathematics and Science Teaching, 2004
The intent of this study was to investigate the impact of introducing computerized means, mainly simulation and the Internet, on teaching and learning electronics in Israeli high schools. Computers in electronics studies are, at the same time, part of the subject matter learned and a means for teaching and learning. Data were collected through…
Descriptors: Student Projects, Laboratory Experiments, Computer Simulation, Internet
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Moreno, Roxana; Mayer, Richard E. – Journal of Educational Psychology, 2004
College students learned how to design the roots, stem, and leaves of plants to survive in five different virtual reality environments through an agent-based multimedia educational game. For each student, the agent used personalized speech (e.g., including I and you) or nonpersonalized speech (e.g., 3rd-person monologue), and the game was…
Descriptors: Educational Games, Computer Simulation, Higher Education, College Students
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Beishuizen, Jos; Wilhelm, Pascal; Schimmel, Marieke – Computers and Education, 2004
Inquiry learning requires the ability to understand that theory and evidence have to be distinguished and co-ordinated. Moreover, learners have to be able to control two or more independent variables when formulating hypotheses, designing experiments and interpreting outcomes. Can sixth-grade (9-10 years) children be trained to acquire these…
Descriptors: Inquiry, Learning Strategies, Predictor Variables, Computer Simulation
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DeKanter, Nick – TechTrends: Linking Research & Practice to Improve Learning, 2005
The new definition of interactivity has as its focal point the skills of people, not the capabilities of the technology. The goal is to enhance the interaction between people and the learning that can only occur among curious and motivated individuals working together. The social nature of people, the increasing capabilities of technology and the…
Descriptors: Computer Simulation, Computer Uses in Education, Artificial Intelligence, Computer Assisted Instruction
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