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Caterina G. C. Marques Netto – Journal of Chemical Education, 2022
The COVID-19 pandemic has shifted physical classroom attendance to virtual classes, leading to a more isolated learning process. Even though quarantine has impacted the well-being of all populations, some of them suffered more than others. For instance, teenagers and young adults are at the peak of building their social network and could not…
Descriptors: Game Based Learning, Educational Games, Electronic Learning, Learning Processes
Padilla Rodriguez, Brenda Cecilia, Ed.; Armellini, Alejandro, Ed. – IGI Global, 2021
Active blended learning (ABL) is a pedagogical approach that combines sensemaking activities with focused interactions in appropriate learning settings. ABL has become a great learning tool as it is easily accessible online, with digitally rich environments, close peer and tutor interactions, and accommodations per individual learner needs. It…
Descriptors: Active Learning, Blended Learning, Cooperative Learning, Experiential Learning
Whitcomb, Kyle M.; Guthrie, Matthew W.; Singh, Chandralekha; Chen, Zhongzhou – Physical Review Physics Education Research, 2021
In two earlier studies, we developed a new method to measure students' ability to transfer physics problem-solving skills to new contexts using a sequence of online learning modules, and implemented two interventions in the form of additional learning modules designed to improve transfer ability. The current paper introduces a new data analysis…
Descriptors: Accuracy, Measurement Techniques, Electronic Learning, Learning Modules
Munna, Afzal Sayed; Kalam, Md Abul – Online Submission, 2021
Economic development has encouraged innovation in a range of industries; however, the education industry has been following traditional modes of teaching until recently across the world. This has not only affected the capabilities of the youth but has also led to the problem of unemployment and diminished success rates at the workplace. One of the…
Descriptors: Active Learning, Game Based Learning, Cooperative Learning, Discovery Learning
Wang, Lih-Ching Chen; Lam, Eddie T. C.; Hu, Zhenzhen – International Journal of Technology in Teaching and Learning, 2021
Though it is not easy for Western learners to master, the Chinese language has gain its popularity in the United States in recent years. Modern digital instructional technologies can address some of the issues in learning difficulties of the language. This study examined the effects of Quizlet-based learning activities on the attitudes, beliefs,…
Descriptors: Educational Technology, Electronic Learning, Learning Activities, High School Students
Stufft, Carolyn J.; von Gillern, Sam – Journal of Adolescent & Adult Literacy, 2021
This article explores the written reflections and multimodal analyses of 31 middle school students who engaged with video games as texts. For four consecutive days, students spent 30 minutes playing video games and then 30 minutes writing reflections on their experiences and perceptions, resulting in 124 total reflections. Students focused on how…
Descriptors: Learning Modalities, Learning Processes, Associative Learning, Game Based Learning
Aydogdu, Seyhmus – Journal of Educational Computing Research, 2021
Student modeling is one of the most important processes in adaptive systems. Although learning is individual, a model can be created based on patterns in student behavior. Since a student model can be created for more than one student, the use of machine learning techniques in student modeling is increasing. Artificial neural networks (ANNs),…
Descriptors: Mathematical Models, Artificial Intelligence, Bayesian Statistics, Learning Processes
Han, Areum; Krieger, Florian; Greiff, Samuel – Journal of Learning Analytics, 2021
As technology advances, learning analytics is expanding to include students' collaboration settings. Despite their increasing application in practice, some types of analytics might not fully capture the comprehensive educational contexts in which students' collaboration takes place (e.g., when data is collected and processed without predefined…
Descriptors: Learning Analytics, Cooperative Learning, Classroom Environment, Time Factors (Learning)
Li, Yanyan; Li, Xiaoran; Zhang, Yuan; Li, Xin – British Journal of Educational Technology, 2021
The present study attempts to examine the effects of group awareness on knowledge construction and further surveys in what ways the different group awareness types support the collaboration in CSCL. In this quasi-experimental study, we adopted a self-developed group awareness tool that could display cognitive, social and behavioral group awareness…
Descriptors: Group Dynamics, Cooperative Learning, Electronic Learning, Undergraduate Students
Rijal, Muhammad; Mastuti, Ajeng Gelora; Safitri, Dian; Bachtiar, Suhaedir; Samputri, Salma – International Journal of Evaluation and Research in Education, 2021
This study aimed to analyze the effect of conventional, Problem-Based Learning (PBL), Numbered-Head Together (NHT), and integrated PBL-NHT learning models on the low- and high-ability students' critical thinking. This quasi-experimental study used a pretest-post-test nonequivalent control group design with a four-by-two factorial pattern. The…
Descriptors: Problem Based Learning, Critical Thinking, Academic Ability, Models
Ramsgaard, Michael Breum; Thomassen, Mette Lindahl; Williams-Middleton, Karen; Neergaard, Helle – Industry and Higher Education, 2021
Contextual elements play an important role in entrepreneurial activities and learning processes. However, context is often taken for granted rather than being viewed as an asset, which may lead to missed opportunities, missed potential solutions and missed learning. Entrepreneurship education should therefore prepare and empower students to act…
Descriptors: Entrepreneurship, Learning Activities, Context Effect, Student Centered Learning
Arnon, Inbal – Journal of Child Language, 2021
The study of language acquisition has a long and contentious history: researchers disagree on what drives this process, the relevant data, and the interesting questions. Here, I outline the Starting Big approach to language learning, which emphasizes the role of multiword units in language, and of coarse-to-fine processes in learning. I outline…
Descriptors: Language Acquisition, Phrase Structure, Learning Processes, Semantics
Lawson, Alyssa P.; Mayer, Richard E. – Educational Psychology Review, 2021
Generative learning theory posits that learners engage more deeply and produce better learning outcomes when they engage in selecting, organizing, and integrating processes during learning. The present experiments examine whether the generative learning activity of generating explanations can be extended to online multimedia lessons and whether…
Descriptors: Multimedia Instruction, Learning Activities, Prompting, College Students
Morley, Dawn A., Ed.; Jamil, Md Golam, Ed. – Palgrave Macmillan, 2021
This open access book critiques real world learning across both the curriculum and extracurricular activities. Drawing on disciplines as diverse as business, health, fashion, sociology and geography, the editors and authors employ a cross-disciplinary approach to examine how this concept is being applied in higher education. Divided into three…
Descriptors: College Instruction, College Curriculum, Extracurricular Activities, Experiential Learning
Wigdorski, Elizabeth; Carr-Chellman, Davin; Kroth, Michael; Ricks, Neal; Daniels, Donna – American Association for Adult and Continuing Education, 2021
This study explores the learning of volunteer end of life caregivers (EOLCG). Using the profound learning framework, the researchers will use a grounded theory approach to generate transferable characterizations of how learning occurs for EOLCGs and what the content of that learning is. As a unique population of adult learners who perform an…
Descriptors: Volunteers, Caregivers, Adult Learning, Older Adults

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