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Communicating the Nature of Science through "The Big Bang Theory": Evidence from a Focus Group Study
Li, Rashel; Orthia, Lindy A. – International Journal of Science Education, Part B: Communication and Public Engagement, 2016
In this paper, we discuss a little-studied means of communicating about or teaching the nature of science (NOS)--through fiction television. We report some results of focus group research which suggest that the American sitcom "The Big Bang Theory" (2007-present), whose main characters are mostly working scientists, has influenced…
Descriptors: Scientific Principles, Programming (Broadcast), Television, Focus Groups
McGowan, Ian S. – International Association for Development of the Information Society, 2016
Built on Dabbagh (2005), this paper presents a four component theory-based design framework for an e-learning session in introductory computer programming. The framework, driven by a body of exemplars component, emphasizes the transformative interaction between the knowledge building community (KBC) pedagogical model, a mixed instructional…
Descriptors: Computer Science Education, Programming, Electronic Learning, Instructional Design
Sahebi, Shaghayegh; Lin, Yu-Ru; Brusilovsky, Peter – International Educational Data Mining Society, 2016
We propose a novel tensor factorization approach, Feedback-Driven Tensor Factorization (FDTF), for modeling student learning process and predicting student performance. This approach decomposes a tensor that is built upon students' attempt sequence, while considering the quizzes students select to work with as its feedback. FDTF does not require…
Descriptors: Data Analysis, Prediction, Models, Learning
Sears, Colleen – Action, Criticism, and Theory for Music Education, 2019
Music teachers in the United States are grappling with educational policy changes that include Common Core implementation, standardized testing, and new teacher evaluation and certification models. The focus on assessment and measurement in education is set against a global backdrop of violence, xenophobia, political strife, and profound human…
Descriptors: Music Education, Teaching Methods, Poetry, Singing
Stapleton, Suzanne C.; Royster, Melody; Bharti, Neelam; Birch, Stephanie; Bossart, Jean; Butts, Shannon; Tobin Cataldo, Tara; Gonzalez, Sara Russell; Minson, Valrie; Putnam, Samuel R.; Yip, Christine – Issues in Science and Technology Librarianship, 2019
Motivated by a desire to encourage girls to pursue science, technology, engineering and math (STEM) studies, librarians at the Marston Science Library (Marston) at the University of Florida (UF) developed Girls Tech Camp (GTC), a summer camp designed to introduce middle-school girls to creative technologies used in these fields. This week-long…
Descriptors: Females, Adolescents, Librarians, STEM Education
Moreno-Marcos, Pedro Manuel; Alario-Hoyos, Carlos; Munoz-Merino, Pedro J.; Estevez-Ayres, Iria; Kloos, Carlos Delgado – IEEE Transactions on Learning Technologies, 2019
One of the characteristics of massive open online courses (MOOCs) is that the overall number of social interactions tend to be higher than in traditional courses, hindering the analysis of social learning. Learners typically ask or answer questions using the forum. This makes messages a rich source of information, which can be used to infer…
Descriptors: Large Group Instruction, Online Courses, Educational Technology, Technology Uses in Education
Abdi, Samaneh; Makiabadi, Hossein – Teaching English with Technology, 2019
Knowing another language other than the first language is stereotypically regarded as a prestigious feature, distinguishing an individual from the rest of the community while providing him/her with more job opportunities. Nowadays, language classes are easily available through the expansion of recent technologies such as MALL (Mobile-Assisted…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Computer Software
The MOSAICS Model of Educational Approaches for Teaching the Practice of Software Project Management
Boiangiu, Costin-Anton; Stanica, Iulia-Cristina – Education Sciences, 2019
Maybe you heard the line "managing programmers is like herding cats", and if you consider there is some truth behind this, then you should, perhaps, think how it is to teach people to perform this job. As we know from the research literature, there is no such thing as a consensus about the most suitable teaching method of a software…
Descriptors: Models, Teaching Methods, Computer Software, Programming
Grinshkun, Vadim; Bidaibekov, Esen; Koneva, Svetlana; Baidrakhmanova, Gulnaz – European Journal of Contemporary Education, 2019
The higher education system of the Republic of Kazakhstan emphasizes the need for the development of institutional science, including the field of information technology, with a priority on fundamental research. Professional training of future computer science teachers requires them to know the range of tasks related to computer graphics, and the…
Descriptors: Computer Science Education, Educational Needs, Foreign Countries, Computer Graphics
Çakiroglu, Ünal; Erdemir, Turgay – Interactive Learning Environments, 2019
This one semester case study intended to explore the roles of the instructor and students in design activities based on project based learning via cloud computing technology. Participants were 13 pre-service computer teachers enrolled in an internet programming course at faculty of education. Online course records, interviews and questionnaires…
Descriptors: Online Courses, Active Learning, Student Projects, Preservice Teacher Education
Fiebrink, Rebecca – ACM Transactions on Computing Education, 2019
This article aims to lay a foundation for the research and practice of machine learning education for creative practitioners. It begins by arguing that it is important to teach machine learning to creative practitioners and to conduct research about this teaching, drawing on related work in creative machine learning, creative computing education,…
Descriptors: Artificial Intelligence, Man Machine Systems, Population Groups, Creativity
Anwar, Saira – Grantee Submission, 2019
Passive learning environments to teach programming concepts, especially in large lecture classes, hinder students' motivation, performance and may adversely affect their achievement goals. The study presents the use of two instructional strategies, teamwork, and reflective thinking, using educational technologies introduced in a class of 120…
Descriptors: Educational Technology, Technology Integration, Instructional Effectiveness, Teamwork
Price, Richard; Dunagan, Alana – Clayton Christensen Institute for Disruptive Innovation, 2019
Whirlwind growth in the technology sector has led to heightened demand for workers with specialized skills in coding and computer science. Projections for continued expansion of the sector feed a persistent fear that traditional educational offerings won't generate enough graduates with the skills the economy demands. Bootcamps focused on coding…
Descriptors: Computer Science Education, Program Length, Higher Education, Federal Aid
Atmatzidou, Soumela; Demetriadis, Stavros; Nika, Panagiota – Journal of Science Education and Technology, 2018
Educational robotics (ER) is an innovative learning tool that offers students opportunities to develop higher-order thinking skills. This study investigates the development of students' metacognitive (MC) and problem-solving (PS) skills in the context of ER activities, implementing different modes of guidance in two student groups (11-12 years…
Descriptors: Metacognition, Problem Solving, Robotics, Teaching Methods
Papadakis, Stamatios – International Journal of Web-Based Learning and Teaching Technologies, 2018
The teaching and learning of programming are often considered a difficult topic for both teachers and students, due to its complexity and abstract nature. The traditional teaching approaches are unable to contribute substantially to the development of the necessary cognitive models by the students, producing high rates of failure and dropout in…
Descriptors: Foreign Countries, Programming, Secondary School Students, Cooperative Learning