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Rose, Simon P.; Habgood, M. P. Jacob; Jay, Tim – Electronic Journal of e-Learning, 2017
Programming tools are being used in education to teach computer science to children as young as 5 years old. This research aims to explore young children's approaches to programming in two tools with contrasting programming interfaces, ScratchJr and Lightbot, and considers the impact of programming approaches on developing computational thinking.…
Descriptors: Young Children, Computer Science Education, Programming, Educational Games
Newell, Jay; Tavanapong, Wallapak; Berghefer, Sherry – Journal of Advertising Education, 2017
Advertising technology is advancing quickly incorporating digital techniques that may be beyond the experience of the individual faculty member. Collaborative teaching, where faculty members from different disciplines co-teach a course, may be a solution. This report assesses the learning outcomes of an advertising technology course taught by…
Descriptors: Advertising, Computer Science Education, Pretests Posttests, Interdisciplinary Approach
Pappas, Ilias O.; Giannakos, Michail N.; Jaccheri, Letizia; Sampson, Demetrios G. – ACM Transactions on Computing Education, 2017
This study uses complexity theory to understand the causal patterns of factors that stimulate students' intention to continue studies in computer science (CS). To this end, it identifies gains and barriers as essential factors in CS education, including motivation and learning performance, and proposes a conceptual model along with research…
Descriptors: Intention, Student Behavior, Computer Science Education, Barriers
Santoso, Harry B.; Schrepp, Martin; Isal, R. Yugo Kartono; Utomo, Andika Yudha; Priyogi, Bilih – Journal of Educators Online, 2016
The aim of the current study is to develop an adapted version of User Experience Questionnaire (UEQ) and evaluate a learning management system. Although there is a growing interest on User Experience, there are still limited resources (i.e. measurement tools or questionnaires) available to measure user experience of any products, especially…
Descriptors: Student Centered Learning, Online Courses, Electronic Learning, Student Experience
Rahaman, Mohammad Mizenur; Chowdhury, Mosaddak Ahmed – Journal of Education and Practice, 2016
Education builds a nation. National development highly depends on Education. Education is the main component to execute the vision of the nation. The Global scenario of socio-economic development is changing while knowledge supplants physical capital as the source of present (and future) wealth. Sylhet is far better that other division of the…
Descriptors: Foreign Countries, Educational Development, Educational Needs, Statistical Analysis
Kuan, Wen-Hsuan; Tseng, Chi-Hung; Chen, Sufen; Wong, Ching-Chang – Journal of Science Education and Technology, 2016
We propose an integrated curriculum to establish essential abilities of computer programming for the freshmen of a physics department. The implementation of the graphical-based interfaces from Scratch to LabVIEW then to LabVIEW for Arduino in the curriculum "Computer-Assisted Instrumentation in the Design of Physics Laboratories" brings…
Descriptors: Science Instruction, Physics, Programming, Computer Science Education
Genç, Zülfü; Tinmaz, Hasan – European Journal of Contemporary Education, 2016
This study focuses on prospective instructional designers' perception toward creating online courses including which elements are essential for developing such platforms. The study is significant for revealing what the prospective instructional designers focus on while they design certain learning opportunities. The participants of the study were…
Descriptors: Online Courses, Instructional Design, Feedback (Response), Computer Science Education
Maratou, Vicky; Chatzidaki, Eleni; Xenos, Michalis – Interactive Learning Environments, 2016
This article presents a role-play game for software project management (SPM) in a three-dimensional online multiuser virtual world. The Opensimulator platform is used for the creation of an immersive virtual environment that facilitates students' collaboration and realistic interaction, in order to manage unexpected events occurring during the…
Descriptors: Computer Software, Computer Simulation, Program Development, Teaching Methods
Dongo, Tendai; Reed, April H.; O'Hara, Margaret – Journal of Information Technology Education: Innovations in Practice, 2016
Pair programming is a collaborative programming practice that places participants in dyads, working in tandem at one computer to complete programming assignments. Pair programming studies with Computer Science (CS) and Software Engineering (SE) majors have identified benefits such as technical productivity, program/design quality, academic…
Descriptors: Management Information Systems, Majors (Students), Computer Software, Programming
Martincic, Cynthia J. – Information Systems Education Journal, 2016
Mobile application development is currently an important component of CS/IS education. Because of the rapid rate of change in the mobile application field, there are many websites that provide instructional material in tutorial format, but it is difficult to find a textbook that includes mobile application programming assignments and exercises.…
Descriptors: Undergraduate Students, Computer Science Education, Introductory Courses, Programming
Green, Stewart; Chan, Courtney; Plant, Nick – New Directions in the Teaching of Physical Sciences, 2016
Retention has been a serious problem for computing programmes in the Computer Science and Creative Technology Department (CSCT) at the University of the West of England (UWE): for example in 2013-14 the BSc (Hons) Computer Science programme lost 18% of its year-one intake. Addressing this, CSCT developed a three-pronged strategy comprising…
Descriptors: At Risk Students, Identification, School Holding Power, Computer Science Education
Largent, David L. – ACM Transactions on Computing Education, 2016
To prepare graduates for today's work environment, they must be immersed in positive (and perhaps negative) small group experiences in their courses, which will in turn provide a basic understanding of how teams form and develop over time. In the fall of 2009, we started exploring how software development teams form and interact in a computer…
Descriptors: Student Attitudes, Cooperative Learning, Group Dynamics, Group Structure
Dolog, Peter; Thomsen, Lone Leth; Thomsen, Bent – ACM Transactions on Computing Education, 2016
Problem-Based Learning (PBL) has often been seen as an all-or-nothing approach, difficult to apply in traditional curricula based on traditional lectured courses with exercise and lab sessions. Aalborg University has since its creation in 1974 practiced PBL in all subjects, including computer science and software engineering, following a model…
Descriptors: Problem Based Learning, Teaching Methods, Computer Software, Computer Science Education
Lu, Yihan; Hsiao, I-Han – International Educational Data Mining Society, 2016
Online programming discussion forums have grown increasingly and have formed sizable repositories of problem solving-solutions. In this paper, we investigate programming learners' information seeking behaviors from online discussion forums. We design engines to collect students' information seeking processes, including query formulation,…
Descriptors: Programming, Advanced Students, Reading Processes, Computer Mediated Communication
Hatun Atas, Amine; Delialioglu, Ömer – Interactive Learning Environments, 2018
The aim of this study was to explore the opinions, perceptions and evaluations of students about their experiences with a question-answer system used on mobile devices in a lecture-based course. Basic qualitative research method was employed in this study to understand how students made sense of their experiences during the instruction. The…
Descriptors: Foreign Countries, College Students, Computer Science Education, Audience Response Systems

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