NotesFAQContact Us
Collection
Advanced
Search Tips
Showing 4,531 to 4,545 of 42,386 results Save | Export
Alindra, Afridha Laily; Widodo, Ari; Rahman, Taufik; Riandi – Online Submission, 2020
Students will achieve the expected science education outcomes by giving more chances for scientific argumentation through building an argument, considering it, and debating various explanations on the phenomena. The learning activity is a complex and fast process, therefore the use of video can be a solution since the learning process can be…
Descriptors: Learning Activities, Persuasive Discourse, Science Instruction, High School Students
Macapagal, Joshua; Manlapaz, Christopher Paulo – Online Submission, 2020
The 2020 pandemic outbreak made health organizations and governments around the world to implement health measures that significantly affected education. The impact of COVID-19 on education shows that educational institutions are not ready for a pandemic circumstance. Educational institutions were closed to prevent the rapid transmission of…
Descriptors: Disease Control, Secondary Education, High School Students, Health Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gülhan, Filiz; Sahin, Fatma – Journal of Inquiry Based Activities, 2018
In this research, an activity based on 5E model for STEAM education was implemented. The activity plan was designed by researchers for the "Reflection in the Mirror and Absorption of Light" in the 7th grade science class. The research was implemented in a 7th grade group of 30 students in 2017-2018 academic year. Five STEAM focused…
Descriptors: Learning Activities, STEM Education, Art Education, Grade 7
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Mujasam; Renita, S. G. M.; Allo, A. Y. T. – Journal of Turkish Science Education, 2018
Two stay two stray cooperative model (TS-TS) has been applied to know the activity and progress of student learning outcomes in Yapis Manokwari Senior High School. The type of research used is quantitative with quasi-experimental method. Time series design research was used, in this case, the group used for research cannot be selected at random.…
Descriptors: High School Students, Physics, Secondary School Science, Science Instruction
Peer reviewed Peer reviewed
Direct linkDirect link
Ingalls, Joan S. – Journal of Physical Education, Recreation & Dance, 2018
This article describes five improvisational theater games for building "teams" in the classroom and on the sports field. Particular attention is given to understanding how teams must challenge the hyper-individuality of modern culture. Improvisational theater games for team building are designed to help participants find a balance…
Descriptors: Creative Activities, Theater Arts, Educational Games, Teamwork
Peer reviewed Peer reviewed
Direct linkDirect link
Stufft, Carolyn J. – Literacy Research: Theory, Method, and Practice, 2018
Teachers can harness the power of video games to foster interest and engage students in literacy activities. Within this study, seven 6th graders participated in a video game book group during language arts instructional time. The study focused on tweens' figured worlds of literacy and video games and the intersections and divergences of these…
Descriptors: Literacy, Learning Activities, Grade 6, Language Arts
Peer reviewed Peer reviewed
Direct linkDirect link
Solheim, Ksenia; Ertesvåg, Sigrun K.; Dalhaug Berg, Grete – Journal of Educational Change, 2018
Teachers are the most important agents in shaping education for students and to bring change and innovation in educational practices. There is a lack of knowledge about how teachers learn and transfer their knowledge into practice in the classrooms. Teacher educators have repeatedly argued that classroom management is a critical pedagogical skill…
Descriptors: Teacher Student Relationship, Classroom Techniques, Secondary School Teachers, Foreign Countries
Peer reviewed Peer reviewed
Direct linkDirect link
Paul, Stepan – PRIMUS, 2018
As three-dimensional (3D) printing technology is fast becoming more affordable and accessible, calculus instructors can now consider using 3D printing and 3D printed models to actively engage students in core concepts relating to objects in R[superscript 3]. This article describes three lessons for a multivariable calculus class in which students…
Descriptors: Manipulative Materials, Calculus, Mathematics Instruction, Visual Aids
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Gönen, Mübeccel Sara; Sahin, Mine Koyuncu; Ezmeci, Fulya; Selçuklu, Almila Elif – International Journal of Progressive Education, 2018
In this research, it is aimed to determine the status of the preschool manipulative story books containing the activities which are placed before the stories, inside of the stories or after the stories, in terms of date of publications, subject of the stories and kind of the activities in the story. For this purpose, 188 books were investigated…
Descriptors: Preschool Education, Childrens Literature, Manipulative Materials, Books
Peer reviewed Peer reviewed
Direct linkDirect link
Raisor, Jill M.; Hudson, Rick A. – Teaching Children Mathematics, 2018
Early childhood provides a time of crucial growth in all developmental domains. Prekindergarten is an optimal time for young children to use objects of play as a medium to explore new cognitive concepts, including mathematical structure. Mathematical structure plays an important role in providing students a means to reason about mathematics,…
Descriptors: Early Childhood Education, Mathematics Instruction, Manipulative Materials, Teaching Methods
Peer reviewed Peer reviewed
Direct linkDirect link
Walker, Emily; Johnson, Ingrid L. – Strategies: A Journal for Physical and Sport Educators, 2018
Cooperative learning activities are a staple in many physical education programs. Teachers often use team building and trust activities at the beginning of the school year to get to know their students. However, many physical education teachers focus solely on the affective domain. The purpose of this article is to provide physical education…
Descriptors: Cooperative Learning, Teaching Methods, Secondary Education, Physical Education
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Camacho, Heilyn; Skov, Mette; Svarre, Tanja; Ryberg, Thomas – Design and Technology Education, 2018
Governments, public sector institutions and organisations have started releasing and sharing information in the format of open data (OD). The opportunities to create and innovate with OD will continue to grow, and there is an expectation that educational institutions will produce competitive graduates with OD skills. A key question arising from…
Descriptors: Adoption (Ideas), Models, Foreign Countries, Problem Based Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Wagh, Aditi; Wilensky, Uri – Journal of Science Education and Technology, 2018
Extensive research has shown that one of the benefits of programming to learn about scientific phenomena is that it facilitates learning about mechanisms underlying the phenomenon. However, using programming activities in classrooms is associated with costs such as requiring additional time to learn to program or students needing prior experience…
Descriptors: Evolution, Programming, Computer Uses in Education, Comparative Analysis
Peer reviewed Peer reviewed
Direct linkDirect link
Powell, Britnie; Malone, Molly; Drits-Esser, Dina; Stark, Louisa A. – Science and Children, 2018
The mechanics by which unique individuals are built from the instructions encoded in DNA is too advanced for elementary-age children. However, students can easily understand that organisms have observable traits and that each individual has a unique combination of traits, ideas that are included in the "Next Generation Science Standards"…
Descriptors: Science Instruction, Elementary School Science, Learning Activities, Genetics
Peer reviewed Peer reviewed
Direct linkDirect link
Wang, Qiyun; Huang, Changqin – British Journal of Educational Technology, 2018
In this study, a blended synchronous learning environment (BSLE) was designed from pedagogical, social and technical perspectives. It was created for a group of master's students to attend lessons in the classroom and at the same time allow a few of them to join the identical sessions using video conferencing from different sites. The purpose of…
Descriptors: Blended Learning, Synchronous Communication, Educational Experience, Learning Activities
Pages: 1  |  ...  |  299  |  300  |  301  |  302  |  303  |  304  |  305  |  306  |  307  |  ...  |  2826