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Brophy, Sean P.; Magana, Alejandra J.; Strachan, Alejandro – Advances in Engineering Education, 2013
We studied the use of online molecular dynamics simulations (MD) to enhance student abilities to understand the atomic processes governing plastic deformation in materials. The target population included a second-year undergraduate engineering course in the School of Materials Engineering at Purdue University. The objectives of the study were to…
Descriptors: Lecture Method, Undergraduate Study, Inquiry, Laboratories
Lazarus, Jill; Roulet, Geoffrey – European Journal of Contemporary Education, 2013
This article discusses the integration of student-generated GeoGebra applets and Jing screencast videos to create a YouTube-like medium for sharing in mathematics. The value of combining dynamic mathematics software and screencast videos for facilitating communication and representations in a digital era is demonstrated herein. We share our…
Descriptors: Mathematics Education, Mathematics Activities, Educational Environment, Web 2.0 Technologies
Tutwiler, M. Shane; Lin, Ming-Chao; Chang, Chun-Yen – Journal of Science Education and Technology, 2013
In this study, a follow-up analysis of the data reported in Lin et al. ("Learn Media Technol." doi: 10.1080/17439884.2011.629660 , 2011), we investigated the relationship between student use of a virtual field trip (VFT) system and the probability of students reporting wanting to visit the national park site upon which the VFT was modeled,…
Descriptors: Computer Simulation, Teamwork, Prior Learning, Educational Objectives
Kotsilieris, Theodore; Dimopoulou, Nikoletta – Electronic Journal of e-Learning, 2013
Information and Communication Technologies (ICT) offer new approaches towards knowledge acquisition and collaboration through distance learning processes. Web-based Learning Management Systems (LMS) have transformed the way that education is conducted nowadays. At the same time, the adoption of Virtual Worlds in the educational process is of great…
Descriptors: Electronic Learning, Educational Development, Virtual Classrooms, Distance Education
Mayer, Igor; Warmelink, Harald; Bekebrede, Geertje – European Journal of Engineering Education, 2013
The authors define the requirements and a conceptual model for comparative evaluation research of simulation games and serious games (SGs) in a learning context. A first operationalisation of the model was used to comparatively evaluate a suite of 14 SGs on varying topics played between 2004 and 2009 in 13 institutes of higher education in the…
Descriptors: Higher Education, Educational Games, Educational Technology, Technology Uses in Education
Girvan, Carina; Tangney, Brendan; Savage, Timothy – Computers & Education, 2013
Constructionism places an emphasis on the process of constructing shareable artefacts. Many virtual worlds, such as "Second Life", provide learners with tools for the construction of objects and hence may facilitate in-world constructionist learning experiences. However, the construction tools available present learners with a significant barrier…
Descriptors: Programming, Interviews, Distance Education, Novices
Simon, Nicole A. – ProQuest LLC, 2013
Virtual laboratory experiments using interactive computer simulations are not being employed as viable alternatives to laboratory science curriculum at extensive enough rates within higher education. Rote traditional lab experiments are currently the norm and are not addressing inquiry, Critical Thinking, and cognition throughout the laboratory…
Descriptors: Computer Simulation, Computer Uses in Education, Science Laboratories, Teaching Methods
Carruthers, Heidy P. Cuervo – ProQuest LLC, 2013
The traditional language laboratory consists of computer-based exercises in which students practice the language individually, working on language form drills and listening comprehension activities. In addition to the traditional approach to the laboratory requirement, students in the study participated in a weekly conversation hour focusing on…
Descriptors: Second Language Learning, Oral Language, Language Proficiency, Spanish
Tuck, Ahmal R. – ProQuest LLC, 2013
At-risk students are a part of the educational population of school aged students whose goals are to graduate upon completion of all required coursework in an educational institution. In the beginning, there were only brick-and-mortar schools before the 21st century primarily until virtual and/or online schools came into existence in the late…
Descriptors: At Risk Students, Dropouts, Online Courses, Nontraditional Education
Harding, Tucker B.; Whitlock, Mark A. – Simulation & Gaming, 2013
A growing literature exploring large-scale, identity-based political violence, including mass killing and genocide, debates the plausibility of, and prospects for, early warning and prevention. An extension of the debate involves the prospects for creating educational experiences that result in more sophisticated analytical products that enhance…
Descriptors: Prevention, Problem Based Learning, Teaching Methods, Conflict
Munih, Marko; Bardorfer, Ales; Ceru, Bojan; Bajd, Tadej; Zupan, Anton – International Journal of Rehabilitation Research, 2010
An objective test for evaluating functional status of the upper limbs (ULs) in patients with muscular distrophy (MD) is presented. The method allows for quantitative assessment of the UL functional state with an emphasis on force exertion capacity. The experimental measurement setup and the methodology for the assessment of maximal exertable force…
Descriptors: Feedback (Response), Evaluation, Computer Simulation, Content Validity
Tracey, Terence J. G. – Journal of Career Assessment, 2010
The benefits of computer-assisted assessment via the Internet are well known in interest assessment as it relates information access. Individuals can use their assessment scores to easily access a wealth of career and major information. However, computer-assisted assessment also enables a unique assessment experience for each individual.…
Descriptors: Program Effectiveness, Computer Assisted Testing, Internet, Evaluation
Harteveld, Casper; Guimaraes, Rui; Mayer, Igor S.; Bidarra, Rafael – Simulation & Gaming, 2010
Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a…
Descriptors: Design, Philosophy, Educational Games, Play
Atkinson, J. Kirk; Thrasher, Evelyn H.; Coleman, Phillip D. – Journal of Instructional Pedagogies, 2011
The purpose of this study is to explore the potential impact of support materials on student spreadsheet skill acquisition. Specifically, this study examines the use of an online spreadsheet simulation tool versus a printed book across two independent student groups. This study hypothesizes that the online spreadsheet simulation tool will have a…
Descriptors: College Students, Spreadsheets, Accounting, Computer Software
Inman, Dean P.; Loge, Ken; Cram, Aaron; Peterson, Missy – Journal of Special Education Technology, 2011
This research project studied the effect that a technology-based training program, WheelchairNet, could contribute to the education of children with physical disabilities by providing a chance to practice driving virtual motorized wheelchairs safely within a computer-generated world. Programmers created three virtual worlds for training. Scenarios…
Descriptors: Memory, Assistive Technology, Physical Disabilities, Computer Simulation

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