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Fleischmann, Katja – Canadian Journal of Learning and Technology, 2019
Digital technology is reshaping the way higher education subjects are taught, including design. Various design disciplines use studio teaching as a pedagogy to educate students for professions in art and design. Studio teaching bases a high premium on face-to-face interactions which guide learning through dialogue and feedback on individual work.…
Descriptors: Online Courses, Design, Teaching Methods, Studio Art
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Giralt, Marta; Murray, Liam – Research-publishing.net, 2019
At a recent TeCoLa3 project conference, Colpaert (2017) declared: "there is not enough evidence to suggest that technology has a direct effect on learning, not even virtual worlds. No, not even games… My hypothesis is… that the added value of technology depends on the designs of your learning environment on the one hand… and what I will talk…
Descriptors: Computer Games, Intercultural Communication, Computer Simulation, Teaching Methods
Johnson, Carla C., Ed.; Walton, Janet B., Ed.; Peters-Burton, Erin E., Ed. – NSTA Press, 2019
What if you could challenge your 11th graders to figure out the best response to a partial meltdown at a nuclear reactor in fictional Gammatown, USA? With this volume in the "STEM Road Map Curriculum Series," you can! "Radioactivity" outlines a journey that will steer your students toward authentic problem solving while…
Descriptors: Grade 11, High School Students, STEM Education, Nuclear Energy
Grayburn, Jennifer, Ed.; Lischer-Katz, Zack, Ed.; Golubiewski-Davis, Kristina, Ed.; Ikeshoji-Orlati, Veronica, Ed. – Council on Library and Information Resources, 2019
This volume, comprising eight chapters from experts in a variety of fields, examines the use of three-dimensional (3D) and virtual reality (VR) technologies in research and teaching, and the library's vital role in supporting this work. 3D modeling, 3D capture techniques, and VR enable faculty and students to engage with highly detailed 3D…
Descriptors: Computer Simulation, Library Services, Academic Libraries, Educational Trends
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Watson, Jane; English, Lyn – Australian Primary Mathematics Classroom, 2013
Jane Watson and Lyn English use a chance activity exploring expectation and variation with coin tossing to highlight the importance of understanding the part-whole relationship embodied in percentage and its power to measure and compare for different wholes, in this case different sample sizes. The purpose of this article is to raise awareness of…
Descriptors: Numbers, Probability, Mathematical Concepts, Mathematics Instruction
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Bednarz, Jana; Delfabbro, Paul; King, Daniel – International Journal of Mental Health and Addiction, 2013
The aim of this study was to examine the role of free-play modes on gambling behaviour in computer-based roulette. Eighty participants were randomly allocated to one of four pre-exposure conditions: no exposure (control group), a loss condition, a break-even and a profit condition in which the return to player was greater than 100%. Behavioural…
Descriptors: Addictive Behavior, Persistence, Play, Computer Games
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Gerke, Oke – Teaching Statistics: An International Journal for Teachers, 2013
Trading cards for various sports and a range of other subjects such as architecture, animals, hobbies, and war have been in existence since the late nineteenth century and still enjoy great popularity. Two of the most prominent examples are baseball cards in the U.S. and football cards in Europe. Three strategies for collecting European football…
Descriptors: Statistics, Computation, Simulation, Costs
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Ferrante, Donatella; Girotto, Vittorio; Straga, Marta; Walsh, Clare – Journal of Experimental Psychology: General, 2013
Current views of hypothetical thinking implicitly assume that the content of imaginary thoughts about the past and future should be the same. Two experiments show that, given the same experienced facts of reality, future imagination may differ from past reconstruction. When participants failed a task, their counterfactual thoughts focused on…
Descriptors: Cognitive Processes, Imagination, Simulation, Time
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Lee, Seung Hwan; Sergueeva, Ksenia; Catangui, Mathew; Kandaurova, Maria – Journal of Education for Business, 2017
In the past, researchers have explored virtual reality (VR) as an educational tool primarily for training or therapeutic purposes. In this research, the authors examine the potential for using Google Cardboard VR in business classrooms as a content delivery platform. They specifically investigate how VR (viewing a 3-dimensional, 360° video)…
Descriptors: Delivery Systems, Business Administration Education, Database Management Systems, Courseware
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van Rijn, Biljana; Cooper, Mick; Jackson, Andrew; Wild, Ciara – British Journal of Guidance & Counselling, 2017
The paper presents an introduction of a newly developed, avatar-based virtual reality therapy, as an addition to the therapeutic programme, within a therapeutic community prison in the UK. The participants had six group sessions facilitated by a counsellor. The aim of the project was to investigate whether this approach would improve mental health…
Descriptors: Correctional Institutions, Institutionalized Persons, Therapy, Computer Simulation
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Moli, Lemuel; Delserieys, Alice Pedregosa; Impedovo, Maria Antonietta; Castera, Jeremy – Education and Information Technologies, 2017
This paper presents a study on discovery learning of scientific concepts with the support of computer simulation. In particular, the paper will focus on the effect of the levels of guidance on students with a low degree of experience in informatics and educational technology. The first stage of this study was to identify the common misconceptions…
Descriptors: Computer Simulation, High School Students, Discovery Learning, Scientific Concepts
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Blackwell, Matthew; Honaker, James; King, Gary – Sociological Methods & Research, 2017
We extend a unified and easy-to-use approach to measurement error and missing data. In our companion article, Blackwell, Honaker, and King give an intuitive overview of the new technique, along with practical suggestions and empirical applications. Here, we offer more precise technical details, more sophisticated measurement error model…
Descriptors: Error of Measurement, Correlation, Simulation, Bayesian Statistics
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Thornburgh, William R.; Tretter, Thomas R. – Science Teacher, 2017
This article describes a unit in which students investigate total solar eclipses, such as the one coming August 21, from several perspectives. It incorporates mathematical thinking and aligns with the "Next Generation Science Standard." This article refers to physical, virtual, and mathematical modeling. Various models and perspectives…
Descriptors: Astronomy, Mathematical Models, Recreational Facilities, Lunar Research
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Debeer, Dries; Janssen, Rianne; De Boeck, Paul – Journal of Educational Measurement, 2017
When dealing with missing responses, two types of omissions can be discerned: items can be skipped or not reached by the test taker. When the occurrence of these omissions is related to the proficiency process the missingness is nonignorable. The purpose of this article is to present a tree-based IRT framework for modeling responses and omissions…
Descriptors: Item Response Theory, Test Items, Responses, Testing Problems
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Choomlucksana, Juthamas; Doolen, Toni L. – European Journal of Engineering Education, 2017
The use of collaborative activities and simulation sessions in engineering education has been explored previously. However, few studies have investigated the relationship of these types of teaching innovations with other learner characteristics, such as self-efficacy and background knowledge. This study explored the effects of collaborative…
Descriptors: Engineering Education, Manufacturing, Investigations, Instructional Innovation
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