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Pedro Santos Bartolomé; Tom Van Gerven – European Journal of Engineering Education, 2025
The authors develop an educational simulation game for basic vapour-liquid equilibrium (VLE) to use in chemical engineering education, basing the design on educational guidelines from the active learning literature. The game is tested in three cohorts totalling 84 students, showing significant increase in a knowledge test of VLE, and positive…
Descriptors: Foreign Countries, Undergraduate Students, Chemical Engineering, Computer Simulation
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Orna Levin; Rivi Frei-Landau; Heidi Flavian; Erez C. Miller – European Journal of Teacher Education, 2025
Clinical simulation is recognised as an authentic approach that relies on practice through simulations of real situations. The development of scenarios for evidence-based simulations is an important stage in planning simulations. Yet, in teacher education there is a paucity of research on the subject of simulation scenarios. The goal of the…
Descriptors: Inservice Teacher Education, Teacher Workshops, Computer Simulation, Electronic Libraries
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John Wengel – Business and Professional Communication Quarterly, 2025
A lack of cultural intelligence (CQ) creates a lack of trust in global virtual teams (GVTs). Study findings examine how leaders demonstrate CQ, trust in GVTs, and provide strategies for organizations. This qualitative single-case study explores how leaders of US-based GVTs in the financial industry demonstrate CQ and trust and strategies to…
Descriptors: Cultural Awareness, Trust (Psychology), Group Dynamics, Teamwork
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Esmail Mohebbi – Decision Sciences Journal of Innovative Education, 2025
Microsoft Excel and Access are widely used in introductory courses designed to teach the fundamentals of spreadsheet and relational database modeling skills in various disciplines. To achieve the targeted learning outcomes, instructors of these courses strive to provide students with guided, frequent, and incrementally fruitful practice with the…
Descriptors: Teaching Methods, Instructional Effectiveness, Spreadsheets, Computer Simulation
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Ali Sharaf Al Musawi; Asma Al Suhi; Zainab Al Mamari – Contemporary Educational Technology, 2025
Virtual reality (VR) has fundamentally changed how students interact with their subjects and learn because it offers an immersive learning environment. This qualitative study aims at exploring Omani English as a foreign language (EFL) teachers' perceptions of using VR. It employed semi-structured interviews with 20 schoolteachers working in…
Descriptors: Language Teachers, Teacher Attitudes, Second Language Instruction, English (Second Language)
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Sarah Alturkustani; Ashley Durfee; Olivia F. O'Leary; Siobhain M. O'Mahony; Conor O'Mahony; Mutahira Lone; Andreea Factor – Anatomical Sciences Education, 2025
Anatomy is fundamental to medical disciplines. However, its complexity can be challenging to learners, and traditional anatomy teaching may not be easily accessible. Virtual Reality has the potential to supplement anatomy education, but its effectiveness depends on students' willingness to accept it. This study aimed to measure students'…
Descriptors: Student Attitudes, Computer Simulation, Anatomy, Electronic Learning
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Emrah Gulboy; Hicran Denizli-Gulboy – Journal of Special Education, 2025
Augmented reality (AR) provides students with visual, auditory, and concrete learning understandings that facilitate their understanding of abstract concepts, leading to positive experiences in the learning process. Positive experiences increase students' motivation and interest in learning. This study examined the effects of using AR technology…
Descriptors: Computer Simulation, Technology Uses in Education, Science Education, Scientific Concepts
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Elisa Serrano-Ausejo – Digital Education Review, 2025
Immersive Virtual Reality (iVR) is increasingly being used in education for its ability to recreate vivid, realistic environments that enhance engagement and motivation. In history education, iVR is often considered when fostering emotional connection and empathy. However, its potential to support critical historical thinking, such as analysing…
Descriptors: Teacher Attitudes, Computer Simulation, Technology Uses in Education, History Instruction
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Belle Dang; Luna Huynh; Faaiz Gul; Carolyn Rosé; Sanna Järvelä; Andy Nguyen – British Journal of Educational Technology, 2025
The rise of generative artificial intelligence (GAI), especially with multimodal large language models like GPT-4o, sparked transformative potential and challenges for learning and teaching. With potential as a cognitive offloading tool, GAI can enable learners to focus on higher-order thinking and creativity. Yet, this also raises questions about…
Descriptors: Man Machine Systems, Artificial Intelligence, Technology Uses in Education, Cooperative Learning
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Frank Wehrmann; Raphael Zender – Journal of Computer Assisted Learning, 2025
Background: The role of virtual reality (VR) in education is increasing, which raises questions about VR learning in multi-user settings. While collaborative VR learning, characterised by shared goals and low division of labour, is well-researched, cooperative VR learning, which emphasises role differentiation and task interdependence, remains…
Descriptors: Cooperative Learning, Computer Simulation, Learning Processes, Individualized Instruction
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Sam Choo; Martin Odima Jr.; Linda Gassaway – Journal of Special Education Technology, 2025
Students with disabilities often face significant challenges in developing mathematical problem-solving skills, which are critical for academic success. Traditional problem-solving interventions have primarily focused on skill acquisition, leading to issues with knowledge application in real-world contexts. Enhanced Anchored Instruction (EAI)…
Descriptors: Grade 4, Mathematics Education, Mathematics Instruction, Students with Disabilities
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Diego Vergara; Álvaro Antón-Sancho; Georgios Lampropoulos; Pablo Fernández-Arias – Education and Information Technologies, 2025
Virtual reality (VR) is an effective technology when applied to higher education. A fruitful line of research is the study of the reception of VR by the agents involved, especially professors. This provides keys to help universities and countries, especially developing ones, in the process of digital integration. In this work, a quantitative…
Descriptors: Technology Uses in Education, Artificial Intelligence, Engineering Education, Computer Simulation
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Aaron W. Beger; Sarah Hannan; Riya Patel; Eva M. Sweeney – Advances in Physiology Education, 2025
Virtual escape rooms (ERs) require learners to solve puzzles and answer riddles while trying to "escape" a digital room. Although the educational merit of such gamified learning activities continues to be realized, guides on the development of ERs are lacking, as well as student perceptions on how, if, and where they should be integrated…
Descriptors: Anatomy, Computer Simulation, Gamification, Foreign Countries
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Tadesse Hunegnaw; Tesfaye Demisse Hailegebreal; Dawit Asrat Getahun; Minaleshewa Atlabachew – European Journal of STEM Education, 2025
Even though physical experiments are mandatory in science education, there has been an increasing demand for virtual experiments. This research aimed to investigate the impact of virtual experiments compared to physical experiments on students' conceptual understanding of chemical kinetics concepts. To achieve this, a two-phase explanatory…
Descriptors: Science Experiments, Concept Formation, Scientific Concepts, Chemistry
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Wei-Sheng Wang; Chia-Ju Lin; Hsin-Yu Lee; Yueh-Min Huang; Ting-Ting Wu – Education and Information Technologies, 2025
This study explores the integration of ChatGPT technology into Virtual Reality (VR) learning environments to support self-regulated learning (SRL) strategies and foster higher-order thinking skills (HOTS). Utilizing a randomized controlled trial (RCT) design, 81 undergraduate students were randomly assigned to either an experimental group with…
Descriptors: Undergraduate Students, Independent Study, Thinking Skills, Computer Simulation
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