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Kozbelt, Aaron; Dexter, Scott; Dolese, Melissa; Meredith, Daniel; Ostrofsky, Justin – Journal of Creative Behavior, 2015
We applied computer-based text analyses of regressive imagery to verbal protocols of individuals engaged in creative problem-solving in two domains: visual art (23 experts, 23 novices) and computer programming (14 experts, 14 novices). Percentages of words involving primary process and secondary process thought, plus emotion-related words, were…
Descriptors: Creative Thinking, Problem Solving, Imagery, Protocol Analysis
Carvalho, Elizabeth Simão – Interdisciplinary Journal of e-Skills and Lifelong Learning, 2015
Teaching object-oriented programming to students in an in-classroom environment demands well-thought didactic and pedagogical strategies in order to guarantee a good level of apprenticeship. To teach it on a completely distance learning environment (e-learning) imposes possibly other strategies, besides those that the e-learning model of Open…
Descriptors: Foreign Countries, Distance Education, Programming, Computer Science Education
Hertzog, Nancy B. – Gifted Child Quarterly, 2017
This article explores the learning context for talent development in public schools. Total aspects of the environment from physical space, affective elements, and pedagogical approaches affect learning. How teachers believe and perceive their roles as teachers influence instructional design and decision making. In this article, the optimal…
Descriptors: Talent Development, Public Schools, Teaching Methods, Teacher Role
McCoy-Parker, Kimberly S.; Paull, Lindsey N.; Rule, Audrey C.; Montgomery, Sarah E. – Journal of STEM Arts, Crafts, and Constructions, 2017
Computer programming skills are important to many current careers; teaching robot coding to elementary students can start a positive foundation for technological careers, develop problem-solving skills, and growth mindsets. This study, through a repeated measures design involving students in two classrooms at two widely-separated grade levels…
Descriptors: Elementary School Students, Grade 1, Grade 5, Programming
Jafari, Mina; Welden, Alicia Rae; Williams, Kyle L.; Winograd, Blair; Mulvihill, Ellen; Hendrickson, Heidi P.; Lenard, Michael; Gottfried, Amy; Geva, Eitan – Journal of Chemical Education, 2017
In this paper, we report on the implementation of a novel compute-to-learn pedagogy, which is based upon the theories of situated cognition and meaningful learning. The "compute-to-learn" pedagogy is designed to simulate an authentic research experience as part of the undergraduate curriculum, including project development, teamwork,…
Descriptors: Undergraduate Students, Chemistry, Teaching Methods, Simulation
Emlek, Baris; Akturk, Ahmet Oguz – International Journal of Research in Education and Science, 2017
The purpose of this study is to determine the views of 2nd year students at a university who received the Programming course designed in accordance with the Web-based Problem Solving Method about the said method (WBPSM). The views of 11 students selected from among the 29 students who had taken the course on a voluntary basis were elicited…
Descriptors: Problem Solving, Web Based Instruction, Student Attitudes, Learning Strategies
Chiang, Tosti Hsu-Cheng – Interactive Learning Environments, 2017
Programing is difficult for beginners because they need to learn the new language of computers. Developing software, especially complex software, is bound to result in problems, frustration, and the need to think in new ways. Identifying the learning behavior behind programing by way of empirical studies can help beginners learn more easily. In…
Descriptors: Programming, Educational Technology, Technology Uses in Education, Problem Solving
Theodoropoulos, Anastasios; Antoniou, Angeliki; Lepouras, George – ACM Transactions on Computing Education, 2017
Is there any relationship between students' cognitive style and the ability to learn programming through serious games? The aim of this work is to assess the learning effectiveness and motivational appeal of digital games for learning basic programming concepts, involving secondary education students. For this purpose, the Code.org®'s activity…
Descriptors: Foreign Countries, Cognitive Style, Computer Science Education, Programming
Merkouris, Alexandros; Chorianopoulos, Konstantinos; Kameas, Achilles – ACM Transactions on Computing Education, 2017
Pedagogy has emphasized that physical representations and tangible interactive objects benefit learning especially for young students. There are many tangible hardware platforms for introducing computer programming to children, but there is limited comparative evaluation of them in the context of a formal classroom. In this work, we explore the…
Descriptors: Computer Science Education, Programming, Robotics, Computers
Maaliw, Renato R. III; Ballera, Melvin A. – International Association for Development of the Information Society, 2017
The usage of data mining has dramatically increased over the past few years and the education sector is leveraging this field in order to analyze and gain intuitive knowledge in terms of the vast accumulated data within its confines. The primary objective of this study is to compare the results of different classification techniques such as Naïve…
Descriptors: Classification, Cognitive Style, Electronic Learning, Decision Making
Matthews, Reginamary; Hin, Hew Soon; Choo, Koo Ah – Turkish Online Journal of Educational Technology - TOJET, 2014
Learning Object (LO) is the breakdown of larger content into smaller pieces of information that accomplishes a single learning outcome. The smaller piece of content is incorporated with multimedia elements to promote meaningful learning. The prevailing focus on learning objects for introductory programming promising in terms of enhancing the…
Descriptors: Resource Units, Computer Science Education, Programming, College Students
Neena Thota – Sage Research Methods Cases, 2014
This case provides an account of the use of the repertory grid interview technique as one aspect of my PhD study. The doctoral thesis documented the development of a holistic approach to redesign an introductory programming course to enhance learning and teaching of object-oriented programming to novices. Starting with the premise that it is not…
Descriptors: Interviews, Research Methodology, Programming, Educational Change
Maddox, Lynda; Patino, Anthony; Kaltcheva, Velitchka D.; Pitta, Dennis A. – Journal of Advertising Education, 2018
This exploratory study demonstrates the effectiveness of using practice-based and client-focused active learning exercises to develop applied skills and better position the student as a candidate with both practical competencies and strong book knowledge. Findings from surveys of business managers indicate the need for real-world application of…
Descriptors: Teaching Methods, Advertising, Online Courses, Active Learning
Çoklar, Ahmet Naci; Akçay, Arif – World Journal on Educational Technology: Current Issues, 2018
It is stated that programming skills, which are ever-increasingly becoming crucial nowadays, have an impact on cognitive processes and promote individual's self-efficacy in different ways. It is noted that students with programming skills have the character of problem solving, inquiry and being able to make decisions, which are all requisites of…
Descriptors: Self Efficacy, Inquiry, Problem Solving, Skill Analysis
Twissell, Adrian – Educational Technology & Society, 2018
Abstract electronics concepts are difficult to develop because the phenomena of interest cannot be readily observed. Visualisation skills support learning about electronics and can be applied at different levels of representation and understanding (observable, symbolic and abstract). Providing learners with opportunities to make transitions…
Descriptors: Electronics, Case Studies, Concept Formation, Scientific Concepts