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Belland, Brian R.; Weiss, D. Mark; Kim, Nam Ju – Journal of Educational Research, 2020
Strong information literacy, collaboration, and argumentation skills are essential to success in problem-based learning (PBL), and computer-based scaffolding plays a key role in helping students enhance these skills. As students search for information, identify root causes, and propose problem solutions, they are faced with choosing among…
Descriptors: High School Students, Modeling (Psychology), Problem Based Learning, Inquiry
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Lege, Ryan; Bonner, Euan – JALT CALL Journal, 2020
Virtual Reality (VR) has made significant inroads into both the consumer and professional sectors. As VR has matured as a technology, its overall practicality for use in education has also increased. However, due to the rapid evolution of the technology, the educational field struggles to stay informed of the latest advancements, changing…
Descriptors: Computer Simulation, Teaching Methods, Classification, Distance Education
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Akpokiere, Roseline; Oyelekan, Oloyede Solomon; Olorundare, Adekunle Solomon – International Journal of Virtual and Personal Learning Environments, 2020
The low achievement of chemistry students in Nigerian Colleges of Education has been attributed to a number of factors including a lack of indigenous computer software for enhancing course teaching. This study therefore sought to develop and validate an instructional computer package on organic chemistry for Colleges of Education in Nigeria. The…
Descriptors: Science Achievement, Computer Software, Organic Chemistry, Foreign Countries
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Sweet, Kayla S.; LeBlanc, Jennifer K.; Stough, Laura M.; Sweany, Noelle W. – Journal of Computer Assisted Learning, 2020
The use of social media to share information, enhance learning, and connect with an online community has grown rapidly over the past 10 years. As social media becomes a more common tool in both formal and informal education, it is imperative to understand how it is used by individuals with disabilities. Through a systematic study of the…
Descriptors: Social Media, Sharing Behavior, Interaction, Communities of Practice
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Hellstrand, Heidi; Korhonen, Johan; Linnanmäki, Karin; Aunio, Pirjo – European Journal of Special Needs Education, 2020
This manuscript presents a study in which the new version of the computer-based training programme, The Number Race (NR), was used as an intervention for mathematically low-performing children in grade one (M[subscript age] = 86.46, SD = 3.89). In addition to ordinary teacher instruction in mathematics, the intervention group (n = 29) received NR…
Descriptors: Grade 1, Elementary School Students, Computer Assisted Instruction, Educational Technology
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Kärnä, Eija; Dindar, Katja; Hu, Xiaoyi – Interactive Learning Environments, 2020
Technology-enhanced environments are increasingly used to enhance the interaction skills of children with autism spectrum disorder (ASD), yet little is known about how technology use influences interactions between educators and children. This article examined how educators engage with children with ASD in a technology-enhanced learning…
Descriptors: Foreign Countries, Technology Uses in Education, Autism, Pervasive Developmental Disorders
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Suárez-Gómez, Andrés-David; Pérez-Holguín, Wilson Javier – Journal of Technology and Science Education, 2020
Educational robotics has become one of the most effective methods to teach STEM concepts in a practical and didactic way at all educational level. In this context, the LEGO Mindstorms robotic platforms have been widely used due to their versatility ease of use and modularity. Despite this, most of the papers focus on K-12 and undergraduate levels,…
Descriptors: Visualization, Teaching Methods, Educational Experience, Mathematics Instruction
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White, Garry – Journal of Information Technology Education: Research, 2020
Aim/Purpose: The purpose of this study is to determine the effectiveness of an Adaptive Learning Technology (ALT), as compared to traditional teaching methods, in an undergraduate management information course. The effectiveness is based on Bloom's Taxonomy of Learning Competencies. Background: Previous studies have investigated factors involved…
Descriptors: Assistive Technology, Educational Technology, Computer Assisted Instruction, Instructional Effectiveness
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Bédi, Branislav; Bernharðsson, Haraldur; Chua, Cathy; Guðmarsdóttir, Birgitta Björg; Habibi, Hanieh; Rayner, Manny – Research-publishing.net, 2020
We describe how the open-source Learning and Reading Assistant (LARA) platform was used to convert a classic Old Norse text, the "Völuspá," into an interactive online form. The LARA version includes high-quality recorded audio, translations, notes on key words and phrases, an automatically generated concordance, and links to other online…
Descriptors: Open Source Technology, Indo European Languages, Audio Equipment, Translation
Paul Thomas Dobyns – ProQuest LLC, 2020
Schools are tasked with the responsibility of educating students from a wide variety of backgrounds. Teachers are tasked with finding and implementing effective teaching strategies for every student in their classroom. English Language Learners (ELLs), students who are not fluent speakers of English, represent an increasing population of students…
Descriptors: Educational Strategies, General Education, Teaching Methods, English Language Learners
Beatrice Ann Majka – ProQuest LLC, 2020
Virtual Reality and education have been evolving for many years, moving from in-person classroom and online sessions to utilizing Virtual reality for training. Virtual reality allows students to actively engage with training rather than being passive in a classroom. The virtual world has been moving forward as a new tool to assist with…
Descriptors: Computer Simulation, Computer Assisted Instruction, Job Training, Job Skills
Seyedahmad Rahimi – ProQuest LLC, 2020
In this study, I investigated the effectiveness of a creativity-support system that I developed in the level editor of a learning game called "Physics Playground" on improving college students' creativity. Moreover, I investigated the validity and reliability of an in-game assessment of creativity to measure students' creativity.…
Descriptors: Educational Games, Creativity, Test Validity, Test Reliability
Denair Rochelle Thomas-Hutton – ProQuest LLC, 2020
The purpose of this study was to examine the relationship between teachers' perceptions of the use of CAI to teach academics to their students diagnosed with level 1 autism. In addition, how teachers determined other strategies to use with their students was investigated. Most of the current literature reviewed was geared towards the use of CAI to…
Descriptors: Middle School Students, Middle School Teachers, Teacher Attitudes, Computer Assisted Instruction
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Awada, Ghada M.; Diab, Nuwar Mawlawi – Computer Assisted Language Learning, 2023
This study set out to examine which peer review, face-to-face given orally or online given in writing, is more effective in improving the overall argumentative writing achievement of English as a foreign language (EFL) university learners. The study utilized an experimental design and reported on one experiment including online peer review (OLPR)…
Descriptors: Peer Evaluation, Feedback (Response), English (Second Language), College Students
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Loncar, Michael; Schams, Wayne; Liang, Jong-Shing – Computer Assisted Language Learning, 2023
The following review incorporates a systematic selection, coding, and analysis methodology in order to compile a corpus of empirical research studies that investigate the use of technology-mediated feedback in L2 writing contexts published from 2015-2019. Trends are identified by coding and quantitatively analyzing key parameters of the corpus,…
Descriptors: Research Reports, Writing Instruction, Feedback (Response), Technology Uses in Education
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