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Tobar-Muñoz, Hendrys; Baldiris, Silvia; Fabregat, Ramon – Technology, Knowledge and Learning, 2023
Augmented Reality Game-Based Learning (ARGBL) is becoming increasingly relevant in Technology-Enhanced Learning. Games with AR characteristics, or even AR applications structured with rules and game elements, are proving to be effective and successful learning experiences. There is a need to include teachers in the design process. In this paper,…
Descriptors: Computer Simulation, Simulated Environment, Educational Games, Game Based Learning
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Muljana, Pauline Salim; Luo, Tian – Research in Learning Technology, 2023
The instructional design and technology field is dynamic, requiring instructional designers to stay abreast through timely professional learning. Social media offers characteristics to collapse the time, geographical, and financial limitations of informal professional learning, but challenges exist. Continuous professional learning requires…
Descriptors: Instructional Design, Social Media, Independent Study, Professional Continuing Education
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Tolman, Steven; Calhoun, Daniel W.; Sergi McBrayer, Juliann; Patel, Nikheal; Cain, Elise J. – Impacting Education: Journal on Transforming Professional Practice, 2023
As faculty of an educational leadership doctoral program (EdD) aligned with the Carnegie Project on the Education Doctorate (CPED) principles, we acknowledge the importance of inquiry to develop scholarly practitioners. Applying the tenet of Inquiry as Practice, our EdD faculty critically examined the doctoral curriculum to explore ways to…
Descriptors: Inquiry, Instructional Design, Doctoral Programs, Student Research
Heather L. D. Tobin – ProQuest LLC, 2023
The purpose of this study is to identify the motivational elements of formal online instructional design processes that are being implemented at traditional institutions of higher education (IHEs) in the United States (U.S.). For this study, I conducted a comprehensive literature review identifying emerging issues of practice for instructional…
Descriptors: Online Courses, Instructional Design, Student Motivation, Higher Education
Byrge, James A. – ProQuest LLC, 2023
Although research into gamification describes the pedagogy as contextual-based, there is minimal research into analyzing the context when implementing gamification. This research study aimed to examine how professional instructional designers experience analyzing higher education course rooms before implementing gamification into a higher…
Descriptors: Instructional Design, Gamification, Higher Education, Educational Environment
Seitz, Stacey L. – ProQuest LLC, 2023
MCL unclearly defined for the teachers asked to implement it in the classroom. This study sought to determine how teacher's implement MCL through the data collection of a mind map, which instructional components teachers used, the ideas that MCL has advanced and the idea that MCL made sense of. This qualitative case study analyzed six teacher's…
Descriptors: Individualized Instruction, Cognitive Mapping, Teacher Attitudes, Instructional Design
Kevin Michael Jennings – ProQuest LLC, 2023
This study aimed to discover the lived experiences of Serious Game designers. More specifically, how they incorporate higher-order thinking skills, as defined by Revised Bloom's Taxonomy (2001), and assessing these skills. The main research questions are: "Which Serious Game design principles allow for the incorporation of higher-order…
Descriptors: Games, Design, Experience, Educational Games
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Andreea Molnar; Patty Kostkova – International Journal of Game-Based Learning, 2023
This research aims to provide further insight on how to design effective educational games by exploring whether the integration of educational content through game mechanics, text, or a combination of both text and game mechanics is more effective in teaching the learning outcomes in games. The results of the study show that all three methods led…
Descriptors: Educational Games, Instructional Design, Educational Objectives, Narration
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Rodrigo Rodrigues Major; Miguel Mira da Silva – Cogent Education, 2023
Gamification has the potential to enhance learner motivation and increase participation, thereby improving MOOC's retention rates. However, challenges exist in finding the balance between learning and gamification elements and ensuring effective implementation, as well as the limited availability of established gamification frameworks tailored for…
Descriptors: Gamification, MOOCs, Instructional Design, Learner Engagement
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Lin Zhong – Interactive Learning Environments, 2023
While most educators regard personalized learning as beneficial for higher education and continuous research has demonstrated the effectiveness of personalized learning, a comprehensive understanding of how personalized learning has been designed and implemented in higher education is scarce. The purpose of this review study is to examine the…
Descriptors: Individualized Instruction, Higher Education, Instructional Design, Instructional Materials
Kwende, Maurine K. – ProQuest LLC, 2023
Instructional designers make numerous decisions daily to perform their job, for example, what authoring tool to use, what model or strategy to use, and what design process to use to develop learning solutions. Decision-making is important in the field of instructional design. The literature revealed many factors or variables instructional…
Descriptors: Delphi Technique, Expertise, Instructional Design, Decision Making
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Powell, Sarah R.; Bouck, Emily C.; Sutherland, Marah; Clarke, Ben; Arsenault, Tessa L.; Freeman-Green, Shaqwana – TEACHING Exceptional Children, 2023
In this article, the authors focus on five instructional approaches with a strong evidence base for the teaching and learning of math: (a) plan, model, and practice: systematic and explicit instruction; (b) focus on the language of math; (c) use multiple representations, including number lines; (d) build fluency; and (e) provide word problem…
Descriptors: Mathematics Instruction, Instructional Design, Teacher Competencies, Mathematics Achievement
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Costa, Joana Martinho; Miranda, Guilhermina Lobato; Melo, Mário – Learning Environments Research, 2022
The four-component instructional design model (4C/ID) has been increasingly used in face-to-face and online learning environments. We present a meta-analysis on the use and effect on performance of educational programs developed with the 4C/ID model after more than 20 years of its application and research in different academic areas and technical…
Descriptors: Instructional Design, Models, Meta Analysis, College Instruction
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Stefaniak, Jill; Baaki, John; Stapleton, Laura – Educational Technology Research and Development, 2022
When instructional designers talk about what they do, they often discuss their outcomes rather than their process. Conjecturing during decision-making requires the instructional designer to build upon their prior knowledge of the situation and experiences and make assumptions based on available information to design an appropriate solution. This…
Descriptors: Instructional Design, Teaching Methods, Decision Making, Protocol Analysis
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MacLellan, Christopher J.; Koedinger, Kenneth R. – International Journal of Artificial Intelligence in Education, 2022
Intelligent tutoring systems are effective for improving students' learning outcomes (Pane et al. 2013; Koedinger and Anderson, "International Journal of Artificial Intelligence in Education," 8, 1-14, 1997; Bowen et al. "Journal of Policy Analysis and Management," 1, 94-111 2013). However, constructing tutoring systems that…
Descriptors: Intelligent Tutoring Systems, Artificial Intelligence, Models, Instructional Design
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