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Wang, Chien-hsing – Journal of Beliefs & Values, 2013
Religious diversity as a consequence of global immigration has become a cultural phenomenon of pluralism in society. The fear of indoctrination and the desire for religious freedom fuel the debate on whether to remove religion from school education. Freire's "Pedagogy of the Oppressed" offers a positive perspective on the debate by…
Descriptors: Critical Thinking, Teacher Education, Cultural Pluralism, Religion
Forgey, Mary Ann; Badger, Lee; Gilbert, Tracey; Hansen, Johna – Journal of Social Work Education, 2013
Evidence-based assessment in intimate partner violence (IPV) is critical to the accurate understanding of risk and to the development of interventions that increase safety. In this study standardized clients (actors) were used to train Army civilian social workers in evidence-based assessment of IPV and in the evaluation of the curriculum's…
Descriptors: Caseworker Approach, Social Work, Training Methods, Family Violence
Grossi, Roberta – ProQuest LLC, 2013
The way training is delivered in a corporate environment has a tremendous effect on its results. This study investigated the role of culture in the learning styles of adult French and American learners working in an international corporate setting. The assumption was that Americans prefer to learn from action-oriented methods and are more…
Descriptors: Cognitive Style, Preferences, Hypothesis Testing, Adult Learning
Savin-Baden, Maggi – London Review of Education, 2013
This paper will present a study that explored the perceived impact of spatial practice in "Second Life" (SL) on teaching and learning from the point of view of participants in higher education (lecturers, developers and researchers). Narrative inquiry was used to access stories and experiences of space and spatial practice from staff…
Descriptors: Program Effectiveness, Teacher Attitudes, Cues, Information Technology
Basic Skills Agency, 2012
The "Fun with..." series is a set of six booklets published by the Basic Skills Agency. All are aimed at providing parents, childminders and carers of 3-5-year-olds with practical ideas and activities to support the development of young children through play and games in the Early Years Foundation Stage. This leaflet contains ideas on how to use…
Descriptors: Young Children, Parents, Caregivers, Child Development
Kendrick, April; Hernandez-Reif, Maria; Hudson, Carmen; Jeon, Hyun-Joo; Horton, Charlotte – Early Child Development and Care, 2012
Preschool-age children (range: 2.5-5 years old) were videotaped while in the sandbox and the climbing apparatus areas of a preschool playground prior to (i.e. baseline) and after a teacher "zone defence" training. The zone defence involved teachers being assigned to specific playground areas to monitor safety and facilitate the children's play and…
Descriptors: Teacher Student Relationship, Play, Preschool Children, Proximity
Brady, Josephine; Millard, Elaine – Literacy, 2012
This paper documents an evaluation of children's written responses to a story telling package used in an intervention project set up by the National Association for the Teaching of English as part of the larger "Inspire Rotherham" literacy campaign. The brief was to provide a group of primary teachers with innovative and inspirational approaches…
Descriptors: Video Technology, Play, English Instruction, Story Telling
Martin, Crystle – Bulletin of Science, Technology & Society, 2012
This article explores the identity of youth in relation to the information sources they choose in the constellation of information of video games, using the massively multiplayer online game "World of Warcraft" as an example. From this study, several identities are recognized that are combinations of the participants skill and level in the game,…
Descriptors: Information Sources, Self Concept, Males, Novices
Beightol, Jesse; Jevertson, Jenn; Carter, Susan; Gray, Sky; Gass, Michael – Journal of Experiential Education, 2012
This study assessed the effect of an experiential, adventure-based program on levels of resilience in fifth-grade Latino students. A mixed methods, quasi-experimental design was used to measure the impact of the Santa Fe Mountain Center's Anti-Bullying Initiative on internal assets commonly associated with resilient individuals. Results indicated…
Descriptors: Adventure Education, Bullying, Quasiexperimental Design, Grade 5
Cakici, Yilmaz; Bayir, Eylem – International Journal of Science Education, 2012
The purpose of this study is to investigate the effect of using role play (portraying a scientist's life story) on the children's views of the nature of science (NOS). The study was carried out at the Children's University of Trakya in Turkey during the summer of 2010. The participants consisted of 18 children, aged 10-11. They met for 10 days for…
Descriptors: Foreign Countries, Scientific Methodology, Scientists, Scientific Principles
Butler, Gary; Cresswell, Amanda; Giatras, Nikoletta; Tuffrey-Wijne, Irene – British Journal of Learning Disabilities, 2012
This paper presents two studies using focus groups with people with learning disabilities. One study was about "What is it like for people with learning disabilities who have a family or friend with cancer?" and other study was about "How to break bad news to people with learning disabilities?" Two of the researchers had…
Descriptors: Learning Disabilities, Focus Groups, Mental Retardation, Cancer
Teaching Undergraduate Marketing Students Using "Hot Seating through Puppetry": An Exploratory Study
Pearce, Glenn; Hardiman, Nigel – Innovations in Education and Teaching International, 2012
Changes in preferred methods of learning among many students in recent years have challenged educators to introduce more interactive and experiential teaching methods. "Hot seating"--where a person, such as an invited subject expert is interviewed by an audience--is a well-established interactive method of learning, but is often limited…
Descriptors: Business Skills, Experiential Learning, Student Attitudes, Teaching Methods
Gonzalez-Gonzalez, Carina; Blanco-Izquierdo, Francisco – Computers & Education, 2012
In this paper we analyze the main areas of research into educational videogames and in the evolution of the technologies and design methodologies that are making these interactive systems increasingly natural, immersive and social. We present the design and development of a prototype for a collaborative educational videogame based on a Massively…
Descriptors: Video Games, Secondary Education, Online Systems, Educational Games
Ching, Yu-Hui – International Review of Research in Open and Distance Learning, 2014
This study explored the impact of role-playing on the quality of peer feedback and learners' perception of this strategy in a case-based learning activity with VoiceThread in an online course. The findings revealed potential positive impact of role-playing on learners' generation of constructive feedback as role-playing was associated with higher…
Descriptors: Role Playing, Peer Evaluation, Feedback (Response), Electronic Learning
Reilly, Caitlin; Hughes, Carolyn; Harvey, Michelle; Brigham, Nicolette; Cosgriff, Joseph; Kaplan, Lauren; Bernstein, Rebekah – Education and Training in Autism and Developmental Disabilities, 2014
We taught three high school students with high-functioning autism to increase their novel peer-directed questions when using a communication book to converse with general education partners at school. Novel question training was associated with participants asking peer-directed questions not displayed in communication books across a variety of…
Descriptors: High School Students, Autism, Peer Relationship, Interpersonal Communication

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