Publication Date
| In 2026 | 0 |
| Since 2025 | 75 |
| Since 2022 (last 5 years) | 397 |
| Since 2017 (last 10 years) | 1008 |
| Since 2007 (last 20 years) | 2188 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 796 |
| Teachers | 683 |
| Students | 124 |
| Researchers | 60 |
| Administrators | 26 |
| Counselors | 18 |
| Parents | 9 |
| Media Staff | 5 |
| Community | 4 |
| Support Staff | 3 |
| Policymakers | 2 |
| More ▼ | |
Location
| Australia | 107 |
| Canada | 87 |
| United Kingdom | 78 |
| California | 54 |
| United Kingdom (England) | 50 |
| Turkey | 39 |
| Germany | 38 |
| United States | 38 |
| New York | 37 |
| China | 36 |
| Taiwan | 34 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Does not meet standards | 4 |
Barrs, Myra; Barton, Bob; Booth, David – Stenhouse Publishers, 2012
"This Book Is Not About Drama" explores issues around storytelling, silent speech, writing and imagination and shows teachers how to use role play and discussion to build language experiences that are meaningful for learners. This authoritative resource is full of simple strategies that begin with the simple and evolve in to more complex…
Descriptors: Story Telling, Role Playing, Discussion, Educational Strategies
Elliott-Johns, Susan E.; Booth, David; Rowsell, Jennifer; Puig, Enrique; Paterson, Jane – Voices from the Middle, 2012
A collaborative team of five international teacher educators/researchers examine the importance of student voice for authentic discourse and instructional design in contemporary classrooms. Excerpts from their perspectives on teaching, research, and innovative programs are woven together and include suggested Actions/Reflections for the reader.…
Descriptors: Student Empowerment, Instructional Design, Teacher Educators, Researchers
Meyer, Brad C.; Bishop, Debra S. – Decision Sciences Journal of Innovative Education, 2011
Students are put in the role of a manager who watches inventory levels decrease and must order at the right time and in the right quantity to minimize costs. This interactive game requires the students to race against time and has levels of increasing difficulty. It introduces the students to the concepts of holding cost, ordering cost, backlog…
Descriptors: Internet, Computer Games, Student Role, Role Playing
Webb, Allen, Ed. – Routledge, Taylor & Francis Group, 2011
What are the realities and possibilities of utilizing on-line virtual worlds as teaching tools for specific literary works? Through engaging and surprising stories from classrooms where virtual worlds are in use, this book invites readers to understand and participate in this emerging and valuable pedagogy. It examines the experience of high…
Descriptors: Computer Simulation, Teaching Methods, Literature, Classroom Techniques
Bennett, Elaine; Weidner, Jenny – Routledge, Taylor & Francis Group, 2011
Children are born naturally mathematical, so why is it sometimes so difficult to observe children being mathematical? Why do so many of us think we are "bad" at maths and how does this subconsciously affect the provision, experiences and opportunities we provide for young children who are starting their mathematical learning journey? This easily…
Descriptors: Early Childhood Education, Mathematics Instruction, Learning Activities, Play
Henning, Mary Beth; Bell, Danielle – Social Studies and the Young Learner, 2011
Community workers and community services are a typical part of the second grade curriculum in many American schools. However, the content provided in textbooks often lacks depth and the personal connection that students need to make their learning meaningful. How many times have seven year olds already learned about fire fighters and mail…
Descriptors: Community Services, Textbooks, Grade 2, Elementary School Students
Ratto, Allison B.; Turner-Brown, Lauren; Rupp, Betty M.; Mesibov, Gary B.; Penn, David L. – Journal of Autism and Developmental Disorders, 2011
This study piloted a role play assessment of conversational skills for adolescents and young adults with high-functioning autism/Asperger syndrome (HFA/AS). Participants completed two semi-structured role plays, in which social context was manipulated by changing the confederate's level of interest in the conversation. Participants' social…
Descriptors: Social Behavior, Autism, Asperger Syndrome, Young Adults
Dukes, Richard L.; Fowler, Sandra M.; DeKoven, Bernie – Simulation & Gaming, 2011
This article is written as a tribute to R. Garry Shirts who through his exemplary authorship and publication of gamed simulations was designated "Defender of the Playful". Garry Shirts was the master of creating the "Aha! Moment" in learning through "deep play". Among the many gamed simulations he designed, the…
Descriptors: Educational Games, Professional Recognition, Instructional Materials, Biographies
Bardovi-Harlig, Kathleen, Ed.; Félix-Brasdefer, J. César, Ed. – National Foreign Language Resource Center at University of Hawaii, 2016
This volume contains a selection of papers presented at the 2014 International Conference of Pragmatics and Language Learning at Indiana University. It includes fourteen papers on a variety of topics, with a diversity of first and second languages, and a wide range of methods used to collect pragmatic data in L2 and FL settings. This volume is…
Descriptors: Pragmatics, Second Language Learning, Second Language Instruction, Textbooks
Reed, Jennifer; Seong, Myeong-Hee – Journal of Pan-Pacific Association of Applied Linguistics, 2013
This paper aims to suggest pragmatic instructions for conducting an English course that focuses on speaking and listening skills through using drama as a language teaching activity. Recent research on drama in the ESL/EFL classroom has been about the benefits of drama and methods one can use, but research on techniques, activities, and methodology…
Descriptors: Drama, Instructional Effectiveness, Foreign Countries, English (Second Language)
Neff, Peter; Rucynski, John, Jr. – English Teaching Forum, 2013
This article discusses the role of culture in language teaching and provides activities for introducing culture in the classroom, focusing on teaching context and methodology to integrate culture. The authors outline five activities that can be adapted to the language level and interests of students. Instructions for each activity include language…
Descriptors: Cultural Awareness, Teaching Methods, Role, Class Activities
Hanewald, Ria – Turkish Online Journal of Distance Education, 2013
The purpose of this paper is to present selected literature on learners and collaborative learning in virtual worlds. Research in virtual worlds on collaborative learners is gradually emerging and will gain in significance, particularly in online and distance education environments. It will be argued that the design and functionality of virtual…
Descriptors: Cooperative Learning, Electronic Learning, Distance Education, Educational Environment
Hart, Juliet E.; Brehm, Julianne – TEACHING Exceptional Children, 2013
Efforts to promote self-determination have been a principal focus of transition planning in support of students with disabilities for nearly two decades. However, research and recommendations related to self-determination have been primarily centered on promoting student participation in the IEP process and ensuring broader preparation for…
Descriptors: Elementary School Students, Self Determination, Learning Disabilities, Outcomes of Education
Hatcher, Rovina L. – ProQuest LLC, 2013
The purpose of this dissertation study was to explore the professional preparation of students in online classes at a Christian theological seminary. Concerns of theological education involve the capacity or incapacity of community development and somatic or embodied learning in online education. Using a theoretical framework drawn from…
Descriptors: Professional Identity, Christianity, Theological Education, Communities of Practice
Patterson, Jennifer – Research-publishing.net, 2013
This chapter examines a specific aspect of digital media use, namely the viewing of violent content amongst a male adolescent cohort aged 15-17 years. It is a qualitative study that examines the online practices of fourteen male adolescents, with particular emphasis placed on their understanding of violence. The participants offer the researcher…
Descriptors: Violence, Masculinity, Video Games, Content Analysis

Direct link
Peer reviewed
