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Heyward, Paul – International Journal of Teaching and Learning in Higher Education, 2010
When students are involved in a classroom activity designed to promote the learning of specific concepts, it is more likely they will understand and retain these concepts when they engage emotionally in the learning experience. The difficulty for teachers involved in higher education is how to engage students in their learning in an emotionally…
Descriptors: Classroom Environment, Learning Experience, Role Playing, Higher Education
Clapper, Timothy C. – Education Digest: Essential Readings Condensed for Quick Review, 2010
This article describes how simulation and role play can be important learning strategies that will create long-lasting understanding. Simulation involves participating in a very real learning experience that closely resembles an actual setting. These actual settings may be replicated by either employing models or mannequins or in the case of role…
Descriptors: Learning Strategies, Experiential Learning, Role Playing, Simulation
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Nichols, Tracy R.; Birnel, Sara; Graber, Julia A.; Brooks-Gunn, Jeanne; Botvin, Gilbert J. – Journal of Primary Prevention, 2010
This pilot study examined whether refusal assertion as defined by a proven drug prevention program was associated with adolescent perceptions of effectiveness by comparing two sets of coded responses to adolescent videotaped refusal role-plays (N = 63). The original set of codes was defined by programmatic standards of refusal assertion and the…
Descriptors: Prevention, Assertiveness, Program Effectiveness, Drug Education
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Kuperman, Ranan D. – Simulation & Gaming, 2010
This article presents findings from a research project that uses an interactive simulator of an imaginary fishing dispute. Subjects operating the simulator play the role of a state leader, while the computer program controls the behavior of a contending state as well as provides all the environmental data associated with the conflict. The…
Descriptors: Computer Simulation, Conflict, Role Playing, Decision Making
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Drake, Pamela M.; Firpo-Triplett, Regina; Glassman, Jill R.; Ong, Seow Ling; Unti, Lisa – American Journal of Sexuality Education, 2015
The effectiveness of evidence-based programs can be compromised if the program is not implemented with fidelity. This article describes the evaluation of an online training to improve implementation fidelity to an evidence-based HIV prevention curriculum, Reducing the Risk, through online skills-based instruction and support. Educators were…
Descriptors: Online Courses, Fidelity, Control Groups, Program Effectiveness
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Yen, Yen-Chen; Hou, Huei-Tse; Chang, Kuo En – Computer Assisted Language Learning, 2015
English as a foreign language (EFL) instruction faces many challenges in Asia because of many cultural and environmental factors, such as the lack of interactive speaking environments, emphasis placed on test scores, and foreign language anxiety. The purpose of this research is to conduct an EFL instructional course by integrating Facebook…
Descriptors: Role Playing, English (Second Language), Second Language Learning, Content Analysis
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Dracup, Mary – Journal of Learning Design, 2012
Online role plays, as they are designed for use in higher education in Australia and internationally, are active and authentic learning activities (Wills, Leigh & Ip, 2011). In online role plays, students take a character role in developing a story that serves as a metaphor for real-life experience in order to develop a potentially wide range…
Descriptors: Foreign Countries, Higher Education, Role Playing, News Media
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Sajeev, A. S. M.; Crnkovic, Ivica – IEEE Conference on Software Engineering Education and Training, Proceedings (MS), 2012
Hiding critical information has resulted in disastrous failures of some major software projects. This paper investigates, using a subset of Keil's test, how graduates (70% of them with work experience) from different cultural backgrounds who are enrolled in a postgraduate course on global software development would handle negative information that…
Descriptors: Foreign Countries, Masters Programs, Industrial Psychology, Technical Occupations
Mellard, Daryl F.; Prewett, Sara; Deshler, Donald D. – Principal Leadership, 2012
During the past decade, thousands of schools have adopted response to intervention (RTI) frameworks as the means of improving educational outcomes for all students, including those with disabilities. Planning, implementing, and sustaining those frameworks requires organizational changes that affect staff members and underlying school structures…
Descriptors: Outcomes of Education, Leadership Effectiveness, Leadership, Principals
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Amos, Ruth; Robertson, Helen – School Science Review, 2012
In the midst of challenges facing school science education in providing students with authentic learning experiences aimed at development of important life skills for future citizens, a project at the London 2012 Olympic Park is providing a unique opportunity for urban field visits in the built environment. The Field Studies Council is bringing…
Descriptors: Student Attitudes, Physical Environment, Field Instruction, Sustainable Development
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Zhang, Meilan; Lundeberg, Mary; Eberhardt, Jan – Journal of the Learning Sciences, 2011
Engaging teachers in discussing and analyzing problems of practice has great potential for teacher professional development, yet little is known about how to facilitate such discussion. This study examined the strategies that experienced facilitators used to promote productive discussion among science teachers. Participants were 6 facilitators and…
Descriptors: Role Playing, Problem Based Learning, Data Analysis, Science Teachers
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Holtz, Peter; Appel, Markus – Journal of Adolescence, 2011
In early adolescence, the time spent using the Internet and video games is higher than in any other present-day age group. Due to age-inappropriate web and gaming content, the impact of new media use on teenagers is a matter of public and scientific concern. Based on current theories on inappropriate media use, a study was conducted that comprised…
Descriptors: Behavior Problems, Video Games, Early Adolescents, Internet
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Stratton, Micheal T.; Julien, Mark – Journal of Management Education, 2014
Encouraging students to actively engage with course material is an ongoing challenge for many management educators. One common tactic is to use various technologies that allow tech-savvy Millennial Generation students to take a more active role in their learning. In this article, we describe an innovative group project that challenges students to…
Descriptors: Groups, Student Projects, Innovation, Teaching Methods
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Crisp-Han, Holly; Chambliss, R. Bryan; Coverdale, John – Academic Psychiatry, 2013
Objective: Because there have been no previously published national surveys on teaching psychiatry residents about how to teach, the authors surveyed United States psychiatry program directors on what and how residents are taught about teaching. Methods: All psychiatry training programs across the United States were mailed a semistructured…
Descriptors: Problem Based Learning, Student Attitudes, Feedback (Response), Audiovisual Instruction
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Burdelski, Matthew – Multilingua: Journal of Cross-Cultural and Interlanguage Communication, 2013
This paper examines socialization of honorifics in Japanese. Drawing upon audiovisual recordings of interaction in households and a preschool, the paper details ways caregivers use honorifics with children and ways children use honorifics with caregivers and peers. The analysis shows ways caregivers use referent and addressee honorifics within…
Descriptors: Socialization, Japanese, Language Variation, Language Usage
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