NotesFAQContact Us
Collection
Advanced
Search Tips
What Works Clearinghouse Rating
Does not meet standards4
Showing 1,576 to 1,590 of 5,930 results Save | Export
Peer reviewed Peer reviewed
Direct linkDirect link
Lorenzo, Carlos-Miguel – Journal of Educational Computing Research, 2014
This study looked at teachers' role-play and simulations in order to increase teachers' skills in psycho-pedagogical support on educational virtual worlds. We put forward a proposal to encourage the use of 3D scenarios where teachers can improve their skills for situations of cultural and ethical concerns that require a high level…
Descriptors: Role Playing, Computer Simulation, Simulated Environment, Teaching Skills
Peer reviewed Peer reviewed
Direct linkDirect link
Brazier, Randolph James – Australian Journal of Environmental Education, 2014
Significant progress has been made with respect to Education for Sustainable Development (ESD) in tertiary education institutions, particularly universities. There are also examples of ways in which sustainability has been incorporated into secondary schools and curricula, but with varying levels of success. ESD that has been incorporated in…
Descriptors: Environmental Education, Sustainability, Sustainable Development, Secondary School Students
Mirliss, Danielle Salomone – ProQuest LLC, 2014
Teacher preparation programs are exploring opportunities to better prepare pre-service teachers for the realities of managing inclusion classrooms. The ability to manage a classroom while meeting the learning needs of all students is critical to the success of a teacher. Research suggests that a teacher's positive attitudes toward inclusion and…
Descriptors: Preservice Teacher Education, Inclusion, Disabilities, Regular and Special Education Relationship
Peer reviewed Peer reviewed
Direct linkDirect link
Onibokun, Joseph; van Schaik, Paul – International Journal of Virtual and Personal Learning Environments, 2012
With over 800 million users worldwide, the global importance of Facebook as a social-networking platform is beyond doubt. This popularity, particularly among university-students, has encouraged research to explore ways in which social networking can be adapted into virtual learning environments. In particular, this study uses the think-aloud…
Descriptors: Classification, Social Networks, Psychological Needs, Protocol Analysis
Fominykh, Mikhail; Prasolova-Forland, Ekaterina; Divitini, Monica – International Association for Development of the Information Society, 2012
Creativity can be applied to every domain of knowledge and must be seen as an important competence. Supporting social creativity across different domains and disciplines in learning communities is an important part of collaborative process in both university education and in the context of large-scale international projects. In this paper, we…
Descriptors: Foreign Countries, Creativity, Computer Simulation, Social Systems
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Yamamoto, Tosh; Tagami, Masanori; Nakazawa, Minoru – Turkish Online Journal of Educational Technology - TOJET, 2012
This paper purports to demonstrate a problem solving case in the course of the development of methodology, in which the quality of the negotiation practicum is maintained or raised without sacrificing the class contact hours for the lessons for reading comprehension skills, on which the essence of negotiation practicum is solely based. In this…
Descriptors: Communication Skills, Reading Comprehension, Problem Solving, Practicums
Peer reviewed Peer reviewed
PDF on ERIC Download full text
Whitton, Nicola – Electronic Journal of e-Learning, 2012
Digital games have the potential to create active and engaging environments for learning, supporting problem-solving, communication and group activities, as well as providing a forum for practice and learning through failure. The use of game techniques such as gradually increasing levels of difficulty and contextual feedback support learning, and…
Descriptors: Educational Games, Adult Students, Teaching Methods, Computer Games
Mac Phail, Abby – Rethinking Schools, 2012
In this article, the author describes a role-playing activity on tar sands and the proposed TransCanada Keystone XL pipeline. In this activity, students take on the characters of six key stakeholders invited to an imaginary public hearing to discuss whether or not the State Department and President Obama should approve the Keystone XL pipeline.…
Descriptors: Stakeholders, Educational Practices, Hearings, Public Policy
Peer reviewed Peer reviewed
Direct linkDirect link
Caminotti, Enzo; Gray, Jeremy – Journal of Workplace Learning, 2012
Purpose: As two doctoral students and adult learners, the authors strongly believe that story telling can be a great tool for educators working with adult learners. The purpose of this paper is to increase awareness of how effective storytelling can be for adult learners. Design/methodology/approach: The approach of this paper is one of gathering…
Descriptors: Electronic Learning, Story Telling, Adult Basic Education, Adult Learning
Peer reviewed Peer reviewed
Direct linkDirect link
Cruickshank, Heather; Fenner, Richard – International Journal of Sustainability in Higher Education, 2012
Purpose: The purpose of the paper is to examine how a number of key themes are introduced in the Master's programme in Engineering for Sustainable Development, at Cambridge University, through student-centred activities. These themes include dealing with complexity, uncertainty, change, other disciplines, people, environmental limits, whole life…
Descriptors: Feedback (Response), Assignments, Class Activities, Student Attitudes
Peer reviewed Peer reviewed
Direct linkDirect link
deNoyelles, Aimee; Seo, Kay Kyeong-Ju – Computers & Education, 2012
A 3D multi-user virtual environment holds promise to support and enhance student online learning communities due to its ability to promote global synchronous interaction and collaboration, rich multisensory experience and expression, and elaborate design capabilities. Second Life[R], a multi-user virtual environment intended for adult users 18 and…
Descriptors: Electronic Learning, Class Activities, Video Games, Females
Peer reviewed Peer reviewed
Direct linkDirect link
Ahamer, Gilbert – Campus-Wide Information Systems, 2012
Purpose: This paper seeks to argue that global change calls for training in intercultural, interdisciplinary and interparadigmatic professional behaviour. Thus a concrete web-based five-level training procedure "Surfing global change" (SGC) is to be proposed that includes reflection of game players' own knowledge, views and values. Rules…
Descriptors: Foreign Countries, Higher Education, Web Based Instruction, Role Playing
Rose, Marda C. – ProQuest LLC, 2013
This study examines proposals made during planning talk--a speech act that has received little attention in previous literature--to determine the applicability of the stages of second language (L2) pragmatic development posited by Kasper and Rose (2002). Although Kasper and Rose suggest that formulas play a prominent role in L2 pragmatic…
Descriptors: Pragmatics, Spanish, Second Language Learning, Immersion Programs
Peer reviewed Peer reviewed
Direct linkDirect link
Campana, Kristie L.; Peterson, Jamie J. – College Teaching, 2013
Recent college graduates are entering a competitive workforce that demands strong communication, teamwork, and problem-solving skills. However, many recent surveys and reports describe college graduates as deficient in these skills. For two courses at separate institutions, we each framed a course as a job, playing the role of a supervisor or…
Descriptors: College Graduates, Labor Market, Competition, Work Environment
Peer reviewed Peer reviewed
Direct linkDirect link
Harding, Tucker B.; Whitlock, Mark A. – Simulation & Gaming, 2013
A growing literature exploring large-scale, identity-based political violence, including mass killing and genocide, debates the plausibility of, and prospects for, early warning and prevention. An extension of the debate involves the prospects for creating educational experiences that result in more sophisticated analytical products that enhance…
Descriptors: Prevention, Problem Based Learning, Teaching Methods, Conflict
Pages: 1  |  ...  |  102  |  103  |  104  |  105  |  106  |  107  |  108  |  109  |  110  |  ...  |  396