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Sharma, Kshitij; Giannakos, Michail – British Journal of Educational Technology, 2020
Most research on learning technology uses clickstreams and questionnaires as their primary source of quantitative data. This study presents the outcomes of a systematic literature review of empirical evidence on the capabilities of multimodal data (MMD) for human learning. This paper provides an overview of what and how MMD have been used to…
Descriptors: Data Analysis, Multimedia Materials, Guidelines, Instructional Design
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Weber, Keith; Dawkins, Paul; Mejía-Ramos, Juan Pablo – ZDM: Mathematics Education, 2020
This paper introduces two central questions (1) what are available methodologies for making claims about mathematical practice and (2) when and how do claims about mathematical practice influence mathematics instruction. To motivate these questions, we critically analyze the relationship between research into mathematicians' practice and the…
Descriptors: Mathematics Instruction, Mathematics Education, Correlation, Instructional Design
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Carr-Chellman, Davin J.; Carr-Chellman, Ali – TechTrends: Linking Research and Practice to Improve Learning, 2020
This paper explores the role and history of systems theory and thinking in the fields of instructional/educational technology and design. The foundations of ID/ET as fields are rich in behavioral, systematic, and positivist notions of process, but we assert that it is weaker in the reflective, thoughtful, deep and meaningful orientations. Woven…
Descriptors: Systems Approach, Role, Educational History, Educational Technology
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Kreuzer, Christine; Weber, Susanne – Vocations and Learning, 2020
Intrapreneurship competence, as one of the main twenty-first century skills, has moved into focus, as it enables benefits for both organizations and individuals. To foster associated competencies and enable tailor-made instruction, teachers need knowledge not only about what their students can do but also about which errors are typically made…
Descriptors: Entrepreneurship, Administrative Organization, 21st Century Skills, Competence
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McFarland, Jon – Schools: Studies in Education, 2020
The literature on the uses of gamification in education is increasingly popularizing the implementation of game elements in nongame environments, but the scholarship tends to remain theoretical and lacks a focus on practical application for educators seeking to utilize gamified methods. This article focuses on the design and implementation of…
Descriptors: Educational Games, Instructional Design, Program Implementation, Student Motivation
Wong, Lung-Hsiang; Chan, Tak-Wai; Chen, Wenli; Looi, Chee-Kit; Chen, Zhi-Hong; Liao, Calvin C. Y.; King, Ronnel B.; Wong, Su Luan – Research and Practice in Technology Enhanced Learning, 2020
Numerous studies have shown that learning is enhanced when students show interest in the subject matter. However, educators continue to grapple with the challenges, or simply do not recognize their potential roles, in the development of students' academic interest and interest in learning in general. This conceptual paper is written under the…
Descriptors: Student Interests, Learner Engagement, Skill Development, Creativity
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Ensmann, Suzanne; Ward, Angela; Fonseca, Andrea; Petersen, Erika – TechTrends: Linking Research and Practice to Improve Learning, 2020
Well-designed instructional programs seamlessly promote human performance. Students are often unaware of countless iterations of formative evaluation completed to improve effectiveness, efficiency, motivation, and flow of that instructional design. This paper examines one research-based, comprehensive, systematic evaluation approach as applied by…
Descriptors: Program Evaluation, Instructional Design, Graduate Study, Training
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Cronje, Johannes C. – Electronic Journal of e-Learning, 2020
This paper presents a model for developing research questions that are aligned to research aims for research design in e-learning. The model is proposed as a solution to the on-going problem of heterogeneity of research problems. The model is based on Burrell and Morgan's four social paradigms, and integrates four research aims, namely, explore,…
Descriptors: Research Design, Research Methodology, Educational Research, Electronic Learning
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Ustun, Ahmet Berk; Tracey, Monica Walch – Education and Information Technologies, 2020
Online learning is common in higher education, but has its drawbacks. As a result, blended learning (BL) has emerged as an alternative to alleviate the challenges of online learning. The purpose of this design-based research study was to determine what elements were needed to assist a higher education instructor inexperienced in designing and…
Descriptors: Instructional Design, Blended Learning, Higher Education, Teaching Methods
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Lloyd P. Rieber – International Journal of Designs for Learning, 2020
Q methodology provides a unique mixed-methods means of examining subjectivity through the use of an activity called a Q sort in which participants must sort a list of given items within a predetermined sorting form. Although Q methodology has a long history as a research tool, its use as an instructional tool has not been extensively explored.…
Descriptors: Q Methodology, Computer Software, Instructional Design, Teaching Methods
Chen, Zengguan – ProQuest LLC, 2018
Instructional designers working in higher education play a pivotal role in the design of learning experiences. With new technologies and changes in conceptions of learning and teaching, they are faced with increasing complexities in the design process. Although instructional design is traditionally considered as a systematic process in the field…
Descriptors: Instructional Design, Higher Education, Educational Technology
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Kenneth Silseth; Rolf Steier; Hans Christian Arnseth – International Journal of Computer-Supported Collaborative Learning, 2024
By adopting a situated and interactional approach, we explore students' immersive VR experiences as resources for collaborative meaning making and learning. We draw on data from a project in which teachers and researchers co-developed a learning design for upper secondary students involving immersive VR technology. In this learning design,…
Descriptors: Foreign Countries, Secondary School Students, Computer Simulation, Constructivism (Learning)
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Alina Hase; Poldi Kuhl – Educational Technology Research and Development, 2024
Data-based decision-making is a well-established field of research in education. In particular, the potential of data use for addressing heterogeneous learning needs is emphasized. With data collected during the learning process of students, teachers gain insight into the performance, strengths, and weaknesses of their students and are potentially…
Descriptors: Instructional Design, Technology Uses in Education, Journal Articles, Decision Making
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Kyla Flanagan; Lisa R. Stowe; Christine Martineau; Natasha Kenny; Erin Kaipainen – Experiential Learning and Teaching in Higher Education, 2024
In Canada, the Truth and Reconciliation Commission highlights our roles as educators to reflect Indigenous cultures and knowledges in post-secondary teaching and learning. Developing an inclusive definition of experiential learning in consultation with Indigenous scholars is essential. This newly revised experiential learning framework represents…
Descriptors: Experiential Learning, Teaching Methods, Holistic Approach, Indigenous Knowledge
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Martin Merkt; Daniel Bodemer – Journal of Computer Assisted Learning, 2024
Background: When watching educational online videos, learners need to determine whether the videos' contents are suitable for learning. Whereas this may induce metacognitive monitoring processes, it may also distract learners from the learning materials. Objectives: In the current set of experiments, we investigated whether asking participants to…
Descriptors: Video Technology, Teaching Methods, Metacognition, Instructional Materials
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