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Çagir, Sibel; Oruç, Sahin – Participatory Educational Research, 2020
In the Social Studies lesson, the impacts of using intelligence and mind games on academic achievement and students' attitudes towards Social Studies lesson were examined for the teaching of the concepts in the 6th grade Effective Citizenship Learning Area. In the study, semi-experimental pattern with pre-test-post-test, experimental-control group…
Descriptors: Intelligence, Concept Teaching, Social Studies, Academic Achievement
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Es-Sajjade, Abdelghani; Paas, Fred – Educational Technology Research and Development, 2020
Although educational games have been used for a considerable time, their true potential for enhancing achievement and motivation is still being explored. We argue in this paper that we may get closer to realizing this potential if the theoretical underpinning of educational games is improved. We developed a simple interactive math game based on…
Descriptors: Educational Theories, Educational Games, Computer Games, Computer System Design
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Baszuk, Patricia A.; Heath, Michele L. – Journal of Education for Business, 2020
Instructional games in the classroom help to facilitate student engagement and utilize technology to help students prepare for exams. The purpose of this experiential learning exercise is to increase student engagement and understanding of course content using technology as a game in the classroom to increase exam scores. Human resource…
Descriptors: Tests, Educational Technology, Learner Engagement, Educational Games
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Tsai, Chun-Yen; Lin, Huann-shyang; Liu, Shu-Chiu – Journal of Computer Assisted Learning, 2020
The purpose of this study is to explore the effect of a pedagogical model of digital games on students' scientific competencies that are advocated by the Programme for International Student Assessment (PISA). As a single game-based learning strategy may not be enough to enhance such competencies, the online game in the current study incorporated…
Descriptors: Educational Games, Instructional Effectiveness, Achievement Tests, Foreign Countries
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Salas-Rueda, Ricardo-Adán; Salas-Rueda, Érika-Patricia; Salas-Rueda, Rodrigo-David – International Journal of Education in Mathematics, Science and Technology, 2020
This mixed research aims to analysis and design the Web Game On Descriptive Statistics (WGODS) through the ADDIE model, data science and machine learning. The sample consists of 61 students from a university in Mexico. WGODS is a technological tool (quiz game) that presents various questions and answers about statistics (quantitative and…
Descriptors: Statistics, Computer Games, College Students, Educational Games
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Wronowski, Meredith; Urick, Angela; Wilson, Alison S. P.; Thompson, William; Thomas, David; Wilson, Scott; Elizondo, Francisco J.; Ralston, Ryan – Journal of Educational Computing Research, 2020
The overuse of lecture-based approaches for instruction in university courses may have limited student access to knowledge, particularly the transfer of complex concepts, such as central limit theorem in statistics. This study seeks to contribute to empirical research regarding the effectiveness of serious educational games (SEGs) to increase…
Descriptors: Outcomes of Education, Educational Games, Psychological Patterns, Learner Engagement
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Pereira, Sara; Rodrigues, Maria José; Vieira, Rui Marques – Early Child Development and Care, 2020
Science education become one prioritie of modern societies, with the purpose of forming scientifically literate youth and adults. They play an active role in solving the problems existing in society, making critical and informed decisions. In this paper we discuss the need for scientifically literate citizens and the relevance of practical work as…
Descriptors: Play, Scientific Literacy, Science Education, Decision Making
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Yang, Zhiguo; Guo, Xiang – Decision Sciences Journal of Innovative Education, 2020
Hadoop is a well-known big data system and a subject covered in many big data courses. This article describes two role play games for teaching the two fundamental components in the Hadoop framework, MapReduce and Hadoop Distributed File System (HDFS). In the games, students form teams and play different roles as a part of a Hadoop cluster. The…
Descriptors: Role Playing, Educational Games, Teaching Methods, Class Activities
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Scalise, Nicole R.; Daubert, Emily N.; Ramani, Geetha B. – Journal of Experimental Education, 2020
Low-income preschoolers have lower average performance on measures of early numerical skills than middle-income children. The present study examined the effectiveness of numerical card games in improving children's numerical and executive functioning skills. Low-income preschoolers (N = 76) were randomly assigned to play a numerical magnitude…
Descriptors: Early Intervention, Mathematics Skills, Teaching Methods, Educational Games
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Kang, Ya-Shu; Chang, Yao-Jen – Journal of Applied Research in Intellectual Disabilities, 2020
Background: Individuals with intellectual disabilities (ID) may have difficulties in performing daily living tasks. Among other daily living tasks, independent automated teller machine (ATM) skills are an essential life skill for people with intellectual disabilities. Materials and Methods: Three junior high school students in a special education…
Descriptors: Educational Games, Computer Simulation, Junior High School Students, Students with Disabilities
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Holbrey, Christine Elizabeth – Technology, Pedagogy and Education, 2020
Traditional lecture theatre environments present significant challenges in higher education, in light of increasingly large and diverse student populations. This small-scale study explores how blended learning through the game-based platform Kahoot! can be used to enhance the learning experience offered to students in these spaces, from the…
Descriptors: Educational Games, Blended Learning, Undergraduate Students, Student Attitudes
Nicholas Diana – ProQuest LLC, 2020
Civil discourse is our most basic form of civic engagement. In a democracy, it is our best tool for collectively answering a society's most fundamental question: "What shall we do?" While most of us have no doubt participated in political discussions, engaging in civil discourse that is productive (i.e., dialogue that "fosters…
Descriptors: Citizen Participation, Communication Skills, Curriculum Development, Values
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Rebekah R. Ingram; Ryan T. Ransom; Kahente Horn-Miller – Canadian Journal of Applied Linguistics / Revue canadienne de linguistique appliquée, 2024
The Atlas of Kanyen'kehá:ka Space project (Kanyen'kehá:ka Nation, 2020; see www.mohawkatlas.org) launched in 2019 for the purposes of preserving Kanyen'kéha (Mohawk language) place names and related landscape terminology. Built using Nunaliit, a community mapping framework developed by Carleton University's Geomatics and Cartographic Research…
Descriptors: Place Based Education, Eskimo Aleut Languages, American Indian Languages, Atlases
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José Nunes da Silva Júnior; Antonio José Melo Leite Junior; Francisco Serra Oliveira Alexandre; André Jalles Monteiro; Kimberly Benedetti Vega; Andrea Basso – Journal of Chemical Education, 2024
Research indicates that students frequently struggle to apply their knowledge of organic compounds' structural theory to understand the concepts related to resonance and learn to use curved arrows to write resonance structures. Educators have developed educational tools and methodologies to aid students in overcoming their learning difficulties.…
Descriptors: Design, Curriculum Implementation, Web Based Instruction, Educational Games
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Sim, Duncan; Boyle, Elizabeth; Leith, Murray Stewart; Williams, Alan; Jimoyiannis, Athanassios; Tsiotakis, Panagiotis – Journal of Geography in Higher Education, 2021
This paper explores the contribution to geography teaching which can be made by serious games. We describe the ways in which gaming has progressed from "dissected maps" and jigsaws through board games, to the range of online games which are available today. We describe the development, in conjunction with European partner institutions,…
Descriptors: Geography, Instruction, Teaching Methods, Educational Games
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