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Xie, Tao; Liu, Ruobin; Chen, Yijin; Liu, Geping – IEEE Transactions on Learning Technologies, 2021
The use of conversational agents in computer-supported collaborative learning (CSCL) has been identified as a useful tactic for motivational intervention. The purpose of the current study was to design and implement a conversational agent called a motivational online conversational agent (MOCA) that incorporated motivational interviewing (MI) and…
Descriptors: Learner Engagement, Cooperative Learning, Intelligent Tutoring Systems, Student Motivation
Nasir, Jauwairia; Kothiyal, Aditi; Bruno, Barbara; Dillenbourg, Pierre – International Journal of Computer-Supported Collaborative Learning, 2021
Understanding the way learners engage with learning technologies, and its relation with their learning, is crucial for motivating design of effective learning interventions. Assessing the learners' state of engagement, however, is non-trivial. Research suggests that performance is not always a good indicator of learning, especially with open-ended…
Descriptors: Profiles, Student Behavior, Cooperative Learning, Constructivism (Learning)
Levin, Allyson Volinsky – Communication Teacher, 2021
Courses: Quantitative research methods, research methods, basic communication courses. Objectives: The goals of the exercise are for students: (1) collaboratively to design a "real world" survey questionnaire; (2) to analyze survey questions and survey design to address if and how the survey meets its goals; (3) to evaluate the strengths…
Descriptors: Research Methodology, Communication (Thought Transfer), Introductory Courses, Student Surveys
Çulha, Davut – Journal of Educational Technology and Online Learning, 2021
Blockchain, which is a disruptive technology, affects many technologies, and it will affect many other technologies. Main property of blockchain technologies is assuring trust without central authorization. This is achieved through immutable data and decentralization. Moreover, blockchain is founded on the principles of cryptography, which…
Descriptors: Competition, Teaching Methods, Programming, Technology
Kress, Gunther, Ed.; Selander, Staffan, Ed.; Säljö, Roger, Ed.; Wulf, Christoph, Ed. – Routledge, Taylor & Francis Group, 2021
This book studies learning as a social enterprise, contextually situated, organized and assessed. It gives a broad theoretic grounding for an understanding of learning which goes beyond a common reductionist approach. The book discusses four related approaches to learning which share a social perspective: social semiotics and multimodality; a…
Descriptors: Educational Practices, Semiotics, Expertise, Problem Solving
Li, Jiansheng; Liu, Jiao; Yuan, Rui; Shadiev, Rustam – Educational Technology & Society, 2022
This study explores the role of socially shared regulation on computational thinking performance in cooperative learning. Ninety-four middle school students from China aged between 16 and 18 participated in this study. Forty-six students were in the experimental group, and 48 students were in the control group. Students in the experimental group…
Descriptors: Computation, Thinking Skills, Cooperative Learning, Foreign Countries
Aldhafeeri, Fayiz M.; Alotaibi, Asmaa A. – Education and Information Technologies, 2022
Digital learning has often been criticized due to its lack of student engagement, which results from the physical absence of teachers and the lack of direct communication with their students. Critics of digital education have also pointed out that students' disengagement is a major factor behind this education format's inability to positively…
Descriptors: Instructional Effectiveness, Electronic Learning, High School Students, Learner Engagement
Alkan, Ora; Kushnir, Talma; Davidovitch, Nitza – Problems of Education in the 21st Century, 2022
The research literature on leisure indicates that it is perceived differently by sector and culture. In Israel, one's affiliation with religious or non-religious groups affects one's perception of leisure and its legitimacy. The common activities of religious and secular people include studies in general, and Torah study in particular, as…
Descriptors: Foreign Countries, Leisure Time, Recreational Activities, Judaism
Conrad, Clifton; Lundberg, Todd – Change: The Magazine of Higher Learning, 2022
Despite decades of conversations about student engagement, student success is rarely measured in terms of the capabilities of students to learn with, from, and for others--what Clifton Conrad and Todd Lundberg define as collaborative learning. From their perspective, positioning individual learning as the cornerstone of a college education falls…
Descriptors: Cooperative Learning, Undergraduate Study, Minority Serving Institutions, Educational Practices
Zhang, Si; Wen, Yun; Liu, Qingtang – Interactive Learning Environments, 2022
The potential of online collaborative learning has been recognized in teacher education, and the value student teachers' collective agency in predict their sustainable professional develop has been discussed. However, there is limited understanding of how student teachers' collaborative knowledge construction behaviors correlate with their…
Descriptors: Electronic Learning, Cooperative Learning, Teacher Behavior, Student Teachers
Tamah, Siti M.; Wirjawan, Johannes V. D. – Power and Education, 2022
Teachers' learning in keeping abreast of groundbreaking instructional techniques is crucial for their continuous development of which the ultimate goal is meaningful learning for students. However, research on the extent teachers respond to the demand to change especially on their assessment practice is limited. This study investigated teachers'…
Descriptors: Resilience (Psychology), Educational Change, Faculty Development, Educational Innovation
Jitpaisarnwattana, Napat; Darasawang, Pornapit; Reinders, Hayo – Research and Practice in Technology Enhanced Learning, 2022
In the last decade, Language MOOCs have attracted a lot of interest for their potential to enhance language learning. However, how learners engage with MOOC environments and realise their benefits, remains unclear. The current study adopts activity theory (Engeström in J Educ Work 14:133-156, 2001) as a lens to comprehend the affordances and…
Descriptors: Second Language Learning, Online Courses, Affordances, Cooperative Learning
Hesen, Robbert; Wals, Arjen E. J.; Tauritz, Rebekah L. – International Journal of Sustainability in Higher Education, 2022
Purpose: This study aims to demonstrate which course elements were responsible for community building, fostering subjectification and learning for being in an online course on environmental and sustainability education (ESE) during the COVID-19 pandemic and physical distancing. Design/methodology/approach: The study investigates a graduate-level…
Descriptors: Sense of Community, Online Courses, Sustainability, COVID-19
Kolic-Vehovec, Svjetlana; Pahljina-Reinic, Rosanda; Roncevic Zubkovic, Barbara – Metacognition and Learning, 2022
The effects of collaborative learning and informing students about the dangers of overconfidence on metacognitive judgments and conceptual learning were examined in two classroom studies. In the first study, the conceptual knowledge of operant conditioning and the confidence judgments of 287 graduate students enrolled in a teacher education…
Descriptors: Cooperative Learning, Self Esteem, Misconceptions, Metacognition
Oliveira, Wilk; Hamari, Juho; Joaquim, Sivaldo; Toda, Armando M.; Palomino, Paula T.; Vassileva, Julita; Isotani, Seiji – Smart Learning Environments, 2022
Gamification refers to the attempt to transform different kinds of systems to be able to better invoke positive experiences such as the flow state. However, the ability of such intervention to invoke flow state is commonly believed to depend on several moderating factors including the user's traits. Currently, there is a dearth of research on the…
Descriptors: Game Based Learning, Learner Engagement, Learning Motivation, Personality Traits

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