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Kang, Haijun; Sun, Qi; Lyu, Lei – Journal of Transformative Education, 2020
Taking a case study approach and utilizing Hoggan's transformative learning (TL) typology and criteria as a framework, we examined the self-reported TL experiences of 12 local school leaders in Beijing, China. These local school leaders gained cross-cultural learning from a school leadership development program that was designed to prepare school…
Descriptors: Foreign Countries, Cultural Background, Asian Culture, Transformative Learning
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Perun, Stefan Austin – Journal of Continuing Higher Education, 2020
Developmental English in urban-serving community colleges was considered as the site where racial and ethnic minority students who are deemed underprepared for college must learn the white, middle-class literacy conventions valued in higher education. The idea of symbolic violence--the systematic devaluation of one's culture--was used as a…
Descriptors: Violence, Remedial Instruction, English Instruction, Community Colleges
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Fredholm, Angelica; Henningsohn, Lars; Savin-Baden, Maggi; Silén, Charlotte – Teaching in Higher Education, 2020
This paper demonstrates a practical dimension to the discussion about threshold concepts. Threshold concepts have thus far mostly been acknowledged to elucidate learning processes mainly connected to theoretical concepts. By exploring situations that prompted experiences of autonomy and authenticity in clinical learning, findings showed how a…
Descriptors: Fundamental Concepts, Personal Autonomy, Transformative Learning, Clinical Experience
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Merilampi, Sari; Koivisto, Antti; Sirkka, Andrew – British Journal of Educational Technology, 2018
This paper presents the Design for Somebody (DfS) philosophy targeted to iterative, user-oriented development of solutions for special user groups. In this article, the DfS is discussed using a game development context. The paper gives concrete examples how the DfS can be used in developing motivating serious games. The paper presents three games…
Descriptors: Instructional Design, Educational Games, Learning Experience, Users (Information)
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Cheng, Zui; Watson, Sunnie Lee; Newby, Timothy James – TechTrends: Linking Research and Practice to Improve Learning, 2018
While Open Digital Badges (ODBs) has gained an increasing recognition as micro-credentials, many researchers foresee the role of ODBs as an innovative learning tool to enhance learning experiences beyond that of an alternative credential. However, little research has explored this topic. The purposes of this paper are to 1) argue that one way to…
Descriptors: Goal Orientation, Higher Education, Educational Practices, Recognition (Achievement)
Jackson, Andrew – ProQuest LLC, 2018
Although design is part of everyday experience, increased proficiency in managing and reflecting while designing signify greater proficiency as a designer. This capacity for regulation in design is crucial for learning, including from failure experiences, while designing. Failure and iteration are integral parts of design, with potential cognitive…
Descriptors: High School Students, Student Attitudes, Design, Failure
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Adebayo, Tobi Temitayo; Babalola, Adejoke Clara – Voices in Education, 2019
The study provides information on the availability, types of learning activities, and perception of the female inmates towards these learning activities in prisons in Ondo, Osun, and Oyo States. The study adopted the survey design. Total enumeration sampling technique was used for the selection of the sample size. The study discovered that the…
Descriptors: Learning Experience, Females, Institutionalized Persons, Correctional Education
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Rossmann, Patrick – New Directions for Higher Education, 2019
This chapter describes how student employment can be an applied learning experience by developing soft skills for future employment, working with other students from diverse backgrounds, and connecting work to academics.
Descriptors: Student Employment, Learning Experience, Skill Development, Student Diversity
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Puchumni, Puchit; Tungpradabkul, Sumalee; Magee, Ratana – Asian Journal of Education and Training, 2019
Three information retrieving lessons were designed to foster analytical thinking in freshmen with minimal prior active learning experience. Thailand Local Wisdom contents were used as an online information platform due to the scarcity in well-established credible information sources. The lessons were collaborative learning both within own group…
Descriptors: Information Retrieval, Thinking Skills, Higher Education, Foreign Countries
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Li, Philip Hui; Forbes, Anne; Yang, Weipeng – Early Education and Development, 2019
Science, technology, engineering, and mathematics (STEM) educational programs and curricula are in vogue globally and are touted as optimal solutions for developing learners' future values, skills, and knowledge. But are they appropriate for early years learners such as babies (0-2 years), infants (2-3 years), preschoolers (3-5 years), and…
Descriptors: Learning Experience, STEM Education, Developmentally Appropriate Practices, Infants
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Albertazzi, Deise; Ferreira, Marcelo Gitirana Gomes; Forcellini, Fernando Antônio – Technology, Knowledge and Learning, 2019
This paper presents an overview of gamification research. It introduces a panoramic research map that comprises a research map and keyword maps for each year of publication of research on gamification. The panoramic research map resulted in a detailed view of gamification research: covered areas, types of published papers, gaps, and most…
Descriptors: Computer Games, Information Retrieval, Research Reports, Learning Experience
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Wimpenny, Katherine; Knowles, Rachelle Viader; Ramsay, Christine; Speculand, Jacqui – International Journal of Art & Design Education, 2019
#3CityLink involved fine arts researchers, artists and students in three cities: Regina, Canada; Coventry, UK; and Gyumri, Armenia. The project presented a platform for translocal creative interactions using online screen-based media and on-the-ground dialogues. Artists and students investigated the concerns of their locale, questioning the role…
Descriptors: Art Education, Foreign Countries, Exchange Programs, Researchers
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Vossoughi, Shirin; Shea, Molly – Cultural Studies of Science Education, 2019
In this commentary, we wrestle with key ideas presented in Schenkel, Calabrese Barton, Tan, Nazar, and Flores' "Framing Equity through a Closer Examination of Critical Science Agency" and offer a series of theoretical and methodological attunements we view as germane to the visions of educational justice discussed therein. We begin by…
Descriptors: Science Education, Social Justice, Power Structure, Political Attitudes
Freire Jaramillo, Fabian Danilo – ProQuest LLC, 2019
With the application of work-based learning theory and cultural historical activity theory (CHAT) via qualitative research methods, this study considered the reported learning experiences of a group of multidisciplinary practitioners who employed the edX platform in the delivery of massive open online courses (MOOC) for Latin America and the…
Descriptors: Work Experience Programs, Online Courses, Foreign Countries, Professional Development
National Council of Teachers of English, 2019
This joint statement, representing the collective position of the Conference on College Composition and Communication (CCCC), the Two-Year College English Association (TYCA), the Council of Writing Program Administrators (CWPA), and the College Section of the National Council of Teachers of English (NCTE), aims to: (1) Outline collective…
Descriptors: Dual Enrollment, Writing (Composition), Teacher Education, Writing Readiness
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