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Cram, Andrew; Hedberg, John G.; Gosper, Maree; Dick, Geoff – Research in Learning Technology, 2011
Contemporary theories of problem-solving highlight that expertise is domain specific, contingent on the social context and available resources, and involves knowledge, skills, attitudes, emotions and values. Developing educational activities that incorporate all of these elements is a challenge. Through case studies, this paper outlines how…
Descriptors: Expertise, Problem Solving, Social Environment, Learning Activities
Gordon, Tatiana – TESOL Journal, 2012
This article discusses the use of role-play as an effective strategy for enhancing the quality of multicultural curricula in the English as a second language (ESL) classroom. The author critiques the use of the simplistic additive approach to multicultural instruction and furthers the work of those theorists who advocate the use of the more…
Descriptors: Role Playing, Multicultural Education, English (Second Language), Evidence
Diamond, James – ProQuest LLC, 2012
"Historical empathy" connotes "perspective taking-in-historical-context," or explaining the intentions that motivated behavior within a framework of beliefs, values, and institutions, among other factors, as they existed at some time and in some place, rather than through contemporary norms and perspectives. As a construct,…
Descriptors: Games, History, Empathy, Perspective Taking
Erlandson, Karen Thea – Communication Teacher, 2012
A fundamental concept in Intercultural Communication is developing an understanding of different cultural patterns. Understanding different value dimensions such as collectivism, power distance, and high versus low context cultures are important steps to gaining a facility in communicating cross-culturally. This article presents an activity that…
Descriptors: Fundamental Concepts, Intercultural Communication, Cultural Differences, Discussion (Teaching Technique)
Yakup, Doganay; Ashirimbetova, Madina; Davis, Brent – English Language Teaching, 2013
The issue of introducing the target culture into language classroom practice has long been an object of debates as well as the opinions of the learners towards it. Eventually, modern practitioners found a way of having the language learners acquainted with the target culture and introducing culture through culture-based textbook activities.…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Cultural Awareness
Tseng, Jun-Jie; Tsai, Ya-Hsun; Chao, Rih-Chang – Australasian Journal of Educational Technology, 2013
Three-dimensional (3-D) multi-user virtual environments (3-D MUVEs) have been used to provide language learners with realistic scenarios in which verbal and non-verbal interactions are simulated. However, little is known of the underlying factors that shape interaction in avatar-based virtual worlds. This study examined the perceptions of 38…
Descriptors: Computer Simulation, Second Language Instruction, Chinese, Second Language Learning
Davidson, Maaike T. – ProQuest LLC, 2013
This sequential, mixed method, QUAN-QUAL study redefines the craft of teaching into the science ("what"), art ("how"), and the business of teaching to assess and prepare preservice teachers. It also measures the effectiveness of using theatrical elements as teaching strategies to effectively develop preservice teachers in the…
Descriptors: Preservice Teachers, Knowledge Base for Teaching, Teaching Methods, Educational Strategies
Grannas, Amanda M.; Lagalante, Anthony F. – Journal of Chemical Education, 2010
A new curricular approach in our undergraduate second-year instrumental analysis laboratory was implemented. Students work collaboratively on scenarios in diverse fields including pharmaceuticals, forensics, gemology, art conservation, and environmental chemistry. Each laboratory section (approximately 12 students) is divided into three groups…
Descriptors: Role Playing, Chemistry, Undergraduate Students, Science Instruction
Stoerger, Sharon – Journal of Distance Education, 2010
Education technology proponents argue that tech-savvy students want active learning opportunities that enable them to produce, as well as consume, content. Some educators have responded to this rhetoric by appropriating virtual worlds such as Second Life (SL) for teaching and learning. While SL rewards exploration and experimentation, the…
Descriptors: Active Learning, Educational Technology, Learner Controlled Instruction, Educational Strategies
Smith, Andy – Journal of Interactive Learning Research, 2010
Currently the news is awash with reports of high-profile corporate and political scandals and revelations around unethical work and corrupt practices. Unfortunately this shows little sign of abating with a very high proportion of young people displaying cynical and possibly corrosive attitudes around ethics in the work-place. It is clearly…
Descriptors: Affective Behavior, Ethics, Negative Attitudes, Computer Mediated Communication
Pitt, Richard N.; Packard, Joshua R. – Teaching Sociology, 2010
A traditional debate format, in which a small group of students is given the task of presenting arguments for or against a particular issue, can promote pro and con dualism that is both incomplete and counter to developing a sociological imagination. In this article, the authors describe their efforts to avoid this kind of dualism through the…
Descriptors: Higher Education, Debate, Educational Strategies, Stakeholders
Bernard, John C.; Yiannaka, Amalia – Journal of Economic Education, 2010
Although many students have some knowledge of patents, it can be difficult for them to understand the components of an innovator's decision-making process. Key issues, such as whether to patent or to use trade secrecy, how broad a scope to claim, and what to do in the event of patent infringement, can be difficult to grasp from a standard lecture.…
Descriptors: Intellectual Property, Decision Making, Class Activities, Economics Education
Dunegan, Ken – Journal of Education for Business, 2010
Data from 2 studies show students differ in terms of how attribute framing alters perceptions and reactions in a decision-making episode. Using student GPA as a moderator, results from a role-play-decision-making exercise (Experiment 1) show perceptions and intended actions of higher GPA students were more strongly affected by attribute framing…
Descriptors: Business Education, Undergraduate Students, Grade Point Average, Decision Making
Minter, Mary Kennedy – Journal of College Teaching & Learning, 2009
In order to set the stage for the "actors in academia," the author suggests that the following roles and responsibilities are the most significant ones for the college/university professor, including some for students: (1) Actor; (2) Communicator; (3) Facilitator; (4) Trainer/Coach; (5) Craftsman (craft of teaching); and (6) Manager. After 40…
Descriptors: Teacher Role, Role Playing, College Faculty, Teaching (Occupation)
DiMino, John L. – Journal of College Student Psychotherapy, 2009
An approach is presented that introduces the concept of countertransference to predoctoral interns and externs in a unique way during their professional training. This approach goes beyond a didactic presentation of the concept and even beyond discussion of case material in supervision. Through an experiential role-play process called Mimesis,…
Descriptors: Professional Training, Psychotherapy, Professional Development, Counseling Techniques

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