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DiCamillo, Lorrei; Gradwell, Jill M. – RMLE Online: Research in Middle Level Education, 2012
In this year-long qualitative study we explore the case of two eighth grade U.S. History teachers who use simulations on a regular basis to teach heterogeneously-grouped students in a high-stakes testing environment. We describe the purposes the teachers espoused for implementing simulations and provide detailed portraits of three types of…
Descriptors: High Stakes Tests, Grade 8, Accountability, Simulation
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Rao, Deepa; Stupans, Ieva – Innovations in Education and Teaching International, 2012
Role-play, in which learners act out roles in case scenarios, appears to be used across a broad range of discipline areas to address learning across the cognitive, psychomotor and affective domains. This paper describes the development of a prospective typology of role-play learning opportunities derived from role-play scenarios used at one large…
Descriptors: Foreign Countries, College Instruction, College Faculty, Guidelines
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Hwang, Gwo-Jen; Sung, Han-Yu; Hung, Chun-Ming; Huang, Iwen; Tsai, Chin-Chung – Educational Technology Research and Development, 2012
In recent years, many researchers have been engaged in the development of educational computer games; however, previous studies have indicated that, without supportive models that take individual students' learning needs or difficulties into consideration, students might only show temporary interest during the learning process, and their learning…
Descriptors: Cognitive Style, Learning Motivation, Program Effectiveness, Natural Sciences
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Cobo, Adolfo; Conde, Olga Ma.; Quintela, Ma. Ángeles; Mirapéix, Jesús Ma.; López-Higuera, José Miguel – Journal of Technology and Science Education, 2011
In this paper we propose adapting role-play teaching methodology to engineering studies. The role of a maintenance technician, a relevant job profile for engineering graduates is has chosen. The interaction is based on email exchange, with the instructor included in the simulation to help guide the activity and achieve learning objectives. In this…
Descriptors: Role Playing, Educational Technology, Technology Uses in Education, Engineering Education
Shen, Lin; Suwanthep, Jitpanat – Online Submission, 2011
Recently, speaking has played an increasingly important role in second/foreign language settings. However, in many Chinese universities, EFL students rarely communicate in English with other people effectively. The existing behavioristic role plays on New Horizon College English (NHCE) e-learning do not function successfully in supplementing EFL…
Descriptors: Electronic Learning, English (Second Language), Second Language Learning, Speech Communication
Madigan, Jennifer C.; Schroth-Cavataio, Georganne – Principal Leadership, 2011
Communication and professional dialogue are essential elements of a high-quality education environment in which all students can succeed. Such an environment is especially important for the success of students with special needs. Unfortunately, collaboration between special educators, general educators, and other professionals is often hindered by…
Descriptors: Disabilities, Educational Environment, Regular and Special Education Relationship, Teacher Administrator Relationship
Bigelow, Bill – Rethinking Schools, 2011
The author went to a talk, part of a lecture series on abolitionism, by scholar Eric Foner. Foner's thesis was that the abolition movement was the foundation of virtually all social justice movements in the United States. Foner's talk about the significance of the abolition movement inspired the author to rethink how he had been approaching the…
Descriptors: Social Justice, United States History, Role Playing, Slavery
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Mayrath, M. C.; Traphagan, T.; Heikes, E. J.; Trivedi, A. – Interactive Learning Environments, 2011
Interest in the instructional application of virtual worlds, such as "Second Life" (SL), has grown substantially. However, little information is available about effective instructional activities using virtual worlds. This case study illustrates lessons learned from a pilot integrating SL into a two-semester English course at a large…
Descriptors: Instructional Design, Educational Technology, Computer Simulation, Simulated Environment
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MacDonald, Jo-Ann; Gagnon, Anita J.; Mitchell, Claudia; Di Meglio, Giuseppina; Rennick, Janet E.; Cox, Joseph – Sex Education: Sexuality, Society and Learning, 2011
In this three-phase exploratory study, we used participatory approaches with youth in a small Canadian province. Through iterative focus groups in school settings, we examined young men and women's perspectives regarding factors important to taking control of their sexual health behaviour. Youth aged 15-17 discussed sexual health through…
Descriptors: Writing (Composition), Health Education, Health Promotion, Focus Groups
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Brady, Laurie – Australian Journal of Teacher Education, 2011
Intrigued by the notion that effective teaching is as much about relationship as it is about "technical" proficiency, the author examines the values of teachers that inform classroom relationships, and poses the question as to whether there are particular teacher values that are necessary for quality values education. This question is…
Descriptors: Teacher Effectiveness, Values, Values Education, Teaching Methods
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Pendle, Andy; Rowe, Nick – Research in Drama Education, 2010
Recorded footage of counselling sessions with real clients can be a valuable educational resource that gives training counsellors the opportunity to analyse the theories and practices they encounter in their education. However, the use of such material raises complex ethical issues: what are the safeguards against the misuse of the material? Can…
Descriptors: Personality, Video Technology, Ethics, Educational Resources
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Russell, Carol; Shepherd, John – British Journal of Educational Technology, 2010
As online environments and tools have evolved over the last 15-20 years, their use for role-based learning has expanded. This analysis draws on work for an Australian project that has been sharing and developing knowledge about the use of online role-plays in higher education. We describe the learning needs that online role-play can meet, and give…
Descriptors: Foreign Countries, Learning Activities, Program Descriptions, Electronic Learning
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Snow, Cason E. – Community & Junior College Libraries, 2010
The ubiquity of video games in today's society presents unique challenges and opportunities for librarians and faculty. A significant subset of video games use historical periods as a setting, some with greater adherence to history than others. Many students are playing these games and bringing preconceived ideas of the historical period to the…
Descriptors: World History, Asian History, Video Games, Libraries
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Kongmee, Isara; Strachan, Rebecca; Pickard, Alison; Montgomery, Catherine – International Journal of Virtual and Personal Learning Environments, 2012
Massively Multiplayer Online Role Playing Games (MMORPGs) create large virtual communities. Online gaming shows potential not just for entertaining, but also in education. This research investigates the use of commercial MMORPGs to support second language teaching. MMORPGs offer virtual safe spaces in which students can communicate by using their…
Descriptors: Computer Games, Role Playing, Second Language Learning, Computer Simulation
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Sheffield, Caroline C.; Swan, Stephen B. – Social Education, 2012
Historical reenactments are a frequently utilized active learning strategy that encourages students to engage in historical thinking. They require students to critically read and synthesize information, consider multiple perspectives, and write a coherent narrative demonstrating an understanding of the time period, event, and the individuals…
Descriptors: Cultural Activities, History Instruction, Role Playing, Video Technology
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