Publication Date
| In 2026 | 0 |
| Since 2025 | 237 |
| Since 2022 (last 5 years) | 1209 |
| Since 2017 (last 10 years) | 2931 |
| Since 2007 (last 20 years) | 5052 |
Descriptor
Source
Author
Publication Type
Education Level
Audience
| Practitioners | 1623 |
| Teachers | 991 |
| Students | 129 |
| Researchers | 89 |
| Parents | 78 |
| Media Staff | 23 |
| Administrators | 20 |
| Policymakers | 12 |
| Community | 9 |
| Counselors | 7 |
| Support Staff | 2 |
| More ▼ | |
Location
| Turkey | 176 |
| Taiwan | 158 |
| Australia | 150 |
| Canada | 105 |
| Spain | 86 |
| United Kingdom | 84 |
| China | 79 |
| Indonesia | 75 |
| Germany | 72 |
| California | 66 |
| Brazil | 61 |
| More ▼ | |
Laws, Policies, & Programs
Assessments and Surveys
What Works Clearinghouse Rating
| Meets WWC Standards without Reservations | 11 |
| Meets WWC Standards with or without Reservations | 19 |
| Does not meet standards | 6 |
McGregor, Karla K.; Marshall, Brooke A.; Julian, Samantha K.; Oleson, Jacob – Language, Speech, and Hearing Services in Schools, 2019
Objectives: The aim of this study was to determine whether college students build their vocabularies by playing a serious game that incorporates principles of learning and memory. Design: This study used a single-site, prospective, randomized trial with 2 branches--immediate and delayed treatment. Outcome measures were obtained after a 1-month…
Descriptors: Educational Games, Mastery Learning, Vocabulary Development, Game Based Learning
Cesur, Kürsat – English Teaching Forum, 2019
Being a lucky child, I played lots of games, as my parents were primary-school teachers, and playing games is a natural part of growing up and learning. More recently, I took the opportunity to create new games while teaching a course called "Teaching English to Young Learners" to preservice teachers of English. Among these games, there…
Descriptors: English (Second Language), Second Language Learning, Second Language Instruction, Teaching Methods
Shackelford, Laura; David Huang, Wenhao; Craig, Alan; Merrill, Cameron; Chen, Danying – Educational Media International, 2019
Virtual reality (VR) and game-based learning strategies have rarely been investigated together with a keen focus on motivational processing. This lack of understanding on motivational support of VR game-based learning has hindered the design of such environments to effectively and efficiently support intended learning processes. The study revealed…
Descriptors: Computer Simulation, Learning Strategies, Educational Games, Learning Processes
Bayir, Eylem; Evmez, Sefanur – International Journal of Evaluation and Research in Education, 2019
This study aimed to investigate how inquiry-based experiment-integrated science games affect the achievement and scientific process skills of 5th grade students. The topics of "Light and Sound" and "Electricity in Our Lives" were selected for the experiment. Two groups totaling 41 students participated. The research method…
Descriptors: Inquiry, Science Experiments, Educational Games, Science Achievement
Hawkins, Ian; Ratan, Rabindra; Blair, Denice; Fordham, Joseph – Journal of Science Education and Technology, 2019
Science, technology, engineering, and mathematics (STEM) education has become an essential part of school curricula and is crucial to filling future jobs, so research examining ways to increase STEM motivations is essential. While an abundance of research has examined STEM in relation to traditional media, research examining the impact of digital…
Descriptors: Sex Role, Sex Stereotypes, Computer Games, Educational Games
Soldano, Carlotta; Luz, Yael; Arzarello, Ferdinando; Yerushalmy, Michal – Educational Studies in Mathematics, 2019
The paper describes two versions of an inquiry-based activity in geometry, designed as a game between two players. The game is inspired by Hintikka's semantic game, which is a familiar tool in the field of logic to define truth. The activity is designed in a dynamic geometry environment (DGE). The inquiry is initially guided by the game itself and…
Descriptors: Geometry, Semantics, Mathematics Instruction, Inquiry
Chen, Szu-Wei; Yang, Chih-Hui; Huang, Keng-Shiang; Fu, Shen-Li – Innovations in Education and Teaching International, 2019
Knowledge associated with energy conservation is important but it may appear difficult and monotonous to students due to the presence of jargon and complex scientific concepts. This research created two digital question-and-answer games and compared them with a traditional paper-and-pencil learning method to explore how different learning…
Descriptors: Foreign Countries, College Students, Educational Games, Energy Conservation
Ferreiro-González, Marta; Amores-Arrocha, Antonio; Espada-Bellido, Estrella; Aliaño-Gonzalez, María José; Vázquez-Espinosa, Mercedes; González-de-Peredo, Ana V.; Sancho-Galán, Pau; Álvarez-Saura, José Ángel; Barbero, Gerardo F.; Cejudo-Bastante, Cristina – Journal of Chemical Education, 2019
"Escape ClassRoom "CSI 1.0"" is an educational escape room proposed as an interactive analytical chemistry exercise for the evaluation of undergraduate students at the end of the subject. This approach is a new form of live action learning activity in which the students have to solve an analytical problem, namely, "an…
Descriptors: Science Instruction, Teaching Methods, Chemistry, College Science
Pearlman, Melanie – Science Teacher, 2019
Spices, of course, do not make a meal, but they make a meal more enjoyable and memorable. Games do the same, allowing teachers to interact with their students in a different way than they normally do. They also have the potential to challenge and assess students' understanding of content. Games allow teachers to "play" with their…
Descriptors: Science Instruction, Educational Games, Teaching Methods, Course Content
Fielder, James D. – Journal of Political Science Education, 2019
This single lesson classroom game is designed to test student knowledge of Realist and Liberal concepts through an imbalanced resource bargaining mechanic. The game is designed for approximately 20 students divided into state teams of three to four students each and uses chocolate to represent the state teams' economic capacity, military…
Descriptors: Teaching Methods, Educational Games, Active Learning, International Relations
Balali, Marzie; VaezMousavi, Mohammad; Ghasemi, Abdollah; Parvinpour, Shahab – Early Child Development and Care, 2019
The present study aimed to investigate the predictions of challenge point theory (2004) by comparing challenging and non-challenging games groups in developing manipulative fundamental motor skills. Thirty children, aged 4-6 years, from one of the kindergartens of Tehran were divided into the groups. The games were similar in both groups; however,…
Descriptors: Teaching Methods, Foreign Countries, Educational Games, Psychomotor Skills
Welbers, Kasper; Konijn, Elly A.; Burgers, Christian; de Vaate, Anna Bij; Eden, Allison; Brugman, Britta C. – E-Learning and Digital Media, 2019
In this paper, we reflect on the implementation of a gamified application for helping students learn important facts about their study program. We focus on two design features, of which different configurations were tested in a field experiment among Dutch university students (N = 101). The first feature is feedback, which is expected to increase…
Descriptors: Foreign Countries, College Students, Educational Games, Computer Oriented Programs
Johnson, Emily Kuzneski – Journal of Science Education and Technology, 2019
This study employed mixed methods to investigate the efficacy of scaffolding self-regulated learning prompts within a whole-body educational game, "Waves." This game was designed to teach middle school-aged children basic concepts of waves by moving their bodies to mimic the motions of waves, physically experiencing different velocities…
Descriptors: Scaffolding (Teaching Technique), Science Instruction, Educational Games, Middle School Students
Song, Yi; Sparks, Jesse R. – Journal of Educational Computing Research, 2019
This project aimed to develop an engaging formative assessment that simulates the social and dialogic processes that are often missing in traditional instruction and assessment of argumentation. In this article, we describe the design of an argumentative reasoning task within a scenario-based assessment enhanced with game elements…
Descriptors: Persuasive Discourse, Educational Games, Thinking Skills, Middle School Students
Suganob, Irene Divinagracia – Journal of Science and Mathematics Education in Southeast Asia, 2019
Purpose: This study reports the effects of the developed localized mobile game "Hangaway Game" on the performance of Grade 11 students in Statistics and Probability. Methodology: The quasi-experimental design of research (Ary, Jacobs, & Razavish, 1996) was used in this study. Prior to the conduct of research, the mobile game…
Descriptors: Grade 11, Secondary School Mathematics, Mathematics Instruction, Telecommunications

Peer reviewed
Direct link
