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Peterson, Mark – ReCALL, 2012
This paper reports on the task-based interaction of English as a Foreign Language (EFL) learners in the 3D multiuser virtual environment (MUVE) Second Life. The discussion first explores research on the precursors of MUVEs, text-based 2D virtual worlds known as MOOs. This is followed by an examination of studies on the use of MUVEs in Computer…
Descriptors: Foreign Countries, Computer Simulation, Simulated Environment, Role Playing
Alklind Taylor, Anna-Sofia; Backlund, Per; Niklasson, Lars – Simulation & Gaming, 2012
Military organizations have a long history of using simulations, role-play, and games for training. This also encompasses good practices concerning how instructors utilize games and gaming behavior. Unfortunately, the work of instructors is rarely described explicitly in research relating to serious gaming. Decision makers also tend to have…
Descriptors: Foreign Countries, Computer Games, Educational Games, Computer Simulation
Chakrabarty, Namita – Race, Ethnicity and Education, 2012
Based on extracts from an ethnography produced during the ESRC 2009-10 research project, ""Preparedness Pedagogies" and Race: An Interdisciplinary Approach," this article explores the racialized culture of civil defence in the UK whilst also critiquing the world of higher education. The ethnographic artefacts of interviews,…
Descriptors: Higher Education, Race, Figurative Language, Interdisciplinary Approach
Roscoe, Eileen M.; Fisher, Wayne W. – Journal of Applied Behavior Analysis, 2008
We used a brief training procedure that incorporated feedback and role-play practice to train staff members to conduct stimulus preference assessments, and we used group-comparison methods to evaluate the effects of training. Staff members were trained to implement the multiple-stimulus-without-replacement assessment in a single session and the…
Descriptors: Feedback (Response), Stimuli, Teacher Education, Role Playing
Dede, Chris – Themes in Science and Technology Education, 2009
As an emerging technology for learning, virtual reality (VR) dates back four decades, to early work by Ivan Sutherland in the late 1960s. At long last, interactive media are emerging that offer the promise of VR in everyday settings. Quasi-VR already is commonplace in 2-1/2-D virtual environments like Second Life and in massively multiplayer…
Descriptors: Computer Simulation, Simulated Environment, Educational Technology, Technology Uses in Education
Ghobadi, Arezoo; Fahim, Mansoor – System: An International Journal of Educational Technology and Applied Linguistics, 2009
Since the early 1980s, researchers have established that the foreign language learners' development of various aspects of pragmatic competence may be facilitated by the instruction of pragmatic routines and strategies in the foreign language classroom (Kasper and Rose, 2001). Consistent with this line of research this study, using conversations…
Descriptors: Second Languages, Native Speakers, English (Second Language), Pragmatics
Hrastinski, Stefan; Watson, Jason – Campus-Wide Information Systems, 2009
Purpose: This paper aims to identify, through a literature review, key issues regarding how online role plays can be designed and to apply them when designing a role play on conflict management. Design/methodology/approach: By drawing on the key issues identified in the literature review, a role play on conflict management was designed and…
Descriptors: Foreign Countries, Electronic Learning, Role Playing, Conflict Resolution
Ruyters, Michele; Douglas, Kathy; Law, Siew Fang – Journal of Learning Design, 2011
Student learning about legal skills in legal education is increasingly seen as important. These legal skills include advocacy and negotiation. These skills are often taught through role-play. This article discusses the combination of role-plays with online tools, including wikis and blogs, to assist students to master legal skills. The article…
Descriptors: Legal Education (Professions), Web Sites, Electronic Publishing, Law Schools
Schrader, P. G.; Archambault, Leanna M.; Oh-Young, Conrad – Journal of Technology and Teacher Education, 2011
Videogames have become a cultural and commercial phenomenon across the globe. Researchers and educators have been working to understand how to leverage these tools in education. However, there are few training opportunities that focus on the positive attributes of games in education for preservice teachers. This paper describes the preliminary…
Descriptors: Preservice Teachers, Preservice Teacher Education, Education Courses, Pretests Posttests
Horrocks, Erin L.; Morgan, Robert L. – Teacher Education and Special Education, 2011
A multicomponent training package (live training, video modeling, role playing, and feedback) was used to train teachers to conduct assessment and to instruct students with profound multiple disabilities. Phase 1 of the study involved training seven teachers to conduct assessment in three areas: (a) preference assessment (i.e., identification of…
Descriptors: Video Technology, Feedback (Response), Inservice Teacher Education, Role Playing
Auman, Corinne – College Teaching, 2011
Instructors are often reluctant to alter their current pedagogies in favor of engaged learning alternatives. In this article the author describes the development and implementation of an engaged learning, simulation-based pedagogy designed to increase student and instructor engagement. Student learning was examined across simulation and…
Descriptors: Teaching Methods, Learner Engagement, Teacher Participation, Change Strategies
Chuck, Jo-Anne – Biochemistry and Molecular Biology Education, 2011
Science students leaving undergraduate programs are entering the biotechnology industry where they are presented with issues which require integration of science content. Students find this difficult as through-out their studies, most content is limited to a single subdiscipline (e.g., biochemistry, immunology). In addition, students need…
Descriptors: Undergraduate Students, Active Learning, Biotechnology, Job Skills
Cyparsade, Mohun; Auckloo, Pritee; Belath, Ismut; Dookhee, Helina; Hurreeram, Navin – Science Education International, 2013
This study describes how in-service teachers in the pre-vocational sector in Mauritius adopted specific strategies to overcome the language barrier in the learning of science (Van Driel, Verloop & de Vos, 1998). Students of form III were taught few basic ideas related to "Earth & Space" through the use of role play and ICT. The…
Descriptors: Foreign Countries, Science Instruction, Earth Science, Learning Processes
Sari, Artanti Puspita – TEFLIN Journal: A publication on the teaching and learning of English, 2010
The choice of strategies and modifications of speech acts in conversational communication may be correlated with sociolinguistic factors, such as ethnicity, social distance and dominance. Requests, as a part of speech acts, provide an interesting focus in this research because requests are face-threatening acts. This article was based on a…
Descriptors: Females, English (Second Language), Second Language Instruction, Ethnicity
Liu, Xu – International Education Studies, 2010
English as a tool of communication has been playing an important part in acquiring cultural, scientific and technical knowledge, for collecting worldwide information and carrying out international exchange and cooperation. Improving college students' oral English level has become more and more important. Based on Richard E. Mayer's theory of…
Descriptors: Student Motivation, Role Playing, English (Second Language), Oral English

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