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Chen, Hsiang-Ping; Lien, Chi-Jui; Annetta, Len; Lu, Yu-Ling – Educational Technology & Society, 2010
This study develops an educational computer game, FORmosaHope (FH), to explore the influences that an educational computer game might have on children's cultural identities. FH is a role-playing game, in which children can actively explore a mini-world to learn about science, technology, and society. One hundred and thirty sixth-graders, about…
Descriptors: Experimental Groups, Control Groups, Quasiexperimental Design, Educational Games
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Grant, Katrina; Mistry, Malini Tina – Education 3-13, 2010
This paper investigates role-play activities and how they can be used within learning for English as an Additional Language (EAL) pupils in a Key Stage 2 setting in England. Through observations, results showed effective role-play activities can be beneficial to EAL pupils, allowing them to practice words and phrases in a relaxed atmosphere…
Descriptors: Role Playing, Foreign Countries, Classroom Environment, Elementary School Students
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Coe, Neil M.; Smyth, Fiona M. – Journal of Geography in Higher Education, 2010
This paper introduces and details an innovative mode of fieldcourse assessment in which students take on the role of tour guides to offer their lecturer and peers a themed, theoretically informed journey through the urban landscape of Havana, Cuba. Informed by notions of student-centered learning and mobile methods, the tour offers an enjoyable,…
Descriptors: Feedback (Response), Foreign Countries, Student Evaluation, Program Evaluation
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Cahill, Helen – Research in Drama Education, 2010
Drama is often used as a tool to investigate experience and to assist people to rehearse for change. Dramatic portrayals, however, can reinforce rather than challenge limiting stereotypes, and there is the potential for a positivist approach to research through drama to contribute to a pathologising of the subject and to limit the possibility of…
Descriptors: Females, Prevention, Foreign Countries, Drama
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Perera, Jennifer; Mohamadou, Galy; Kaur, Satpal – Advances in Health Sciences Education, 2010
Feedback is essential to guide students towards expected performance goals. The usefulness of teacher feedback on improving communication skills (CS) has been well documented. It has been proposed that self-assessment and peer-feedback has an equally important role to play in enhancing learning. This is the focus of this study. Objectively…
Descriptors: Feedback (Response), Experimental Groups, Control Groups, Medical Students
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Baleghizadeh, Sasan; Oladrostam, Elnaz – TEFLIN Journal: A publication on the teaching and learning of English, 2011
Teaching grammar in a way that enables students to use grammatical structures correctly in their active use has always been one of the intricate tasks for most practitioners. This study compared the effectiveness of three instructional methods: games, dialogues practiced through role-play, and unfocused tasks for teaching grammar. Forty-eight…
Descriptors: Foreign Countries, Grammar, Teaching Methods, Comparative Analysis
King, Elizabeth M. – ProQuest LLC, 2011
While research indicates that an increasing number of males are experiencing a sense of disaffiliation with traditional education (Kleinfeld, 2006; Steinkuehler & King, 2009), nearly all teenage boys and young adult men (approximately 99%) regularly engage in playing video games of some sort (Roberts, Foehr & Rideout (2008). This is an interesting…
Descriptors: Discourse Communities, Workplace Learning, Job Skills, Career Exploration
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Calame, Robert; Parker, Kimberlee; Amendola, Mark; Oliver, Robert – Reclaiming Children and Youth, 2011
Aggression Replacement Training[R] (ART) is a psychoeducational approach to working with young people who experience difficulties with interpersonal relationships and prosocial behavior. ART[R] originated with Skillstreaming and developed into a three-component model. Arnold P. Goldstein recognized that the complex problems of youth would not…
Descriptors: Feedback (Response), Prosocial Behavior, Role Playing, Youth
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Davila, Denise – English Education, 2011
This study investigates the outcomes of two novice preservice teachers' (PSTs') attempts at taking up the roles of critical guides (Damico & Apol, 2008) to mediate discussions about racism in response to President Barack Obama's (2008) campaign speech "A More Perfect Union." With the objective of teaching for social justice, these…
Descriptors: Preservice Teachers, Novices, Presidents, Public Speaking
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Carrington, Lisa; Kervin, Lisa; Ferry, Brian – Journal of Technology and Teacher Education, 2011
The development of a professional identity plays an important part in pre-service teacher education. However, very little is explicitly taught about how one can develop a teacher professional identity via pre-service teacher education (Allen, 2005:1). Rather, as a pre service teacher progresses through their degree, they are expected to develop…
Descriptors: Foreign Countries, Preservice Teacher Education, Undergraduate Study, Theory Practice Relationship
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Beach, Richard; Doerr-Stevens, Candance – Journal of Educational Computing Research, 2011
Social networking sites may include argumentative writing about particular issues in which participants adopt competing perspective and discourses on those issues. This study examined roles and discourses adopted by high school students participating in an online role-play conducted on a Ning platform regarding their school's Internet policies on…
Descriptors: High School Students, Persuasive Discourse, School Policy, Administrative Policy
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Dickey, Michele D. – Educational Technology Research and Development, 2011
The purpose of this study is to address the pragmatics of integrating virtual worlds for teaching and learning for K-12 education. Specifically this qualitative investigation focuses on a reflective dialogue gathered from a group of K-12 (primary and secondary school) educators about their experiences using both "Active Worlds Educational…
Descriptors: Elementary School Teachers, Secondary School Teachers, Educational Technology, Barriers
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Loui, Michael C. – Bulletin of Science, Technology & Society, 2009
In a small course on technology and society, students participated in an extended role-play simulation for two weeks. Each student played a different adult character in a fictional community, which faces technological decisions in three scenarios set in the near future. The three scenarios involved stem cell research, nanotechnology, and privacy.…
Descriptors: Instructional Design, Role Playing, Simulation, Science and Society
Kramer, Steven H. – ProQuest LLC, 2010
Despite the speed at which Second Life has been adopted by universities and schools to teach courses, little educational research and theory addresses this multiplayer online "world." This case study explored undergraduate university instructors' teaching methods and tools within a virtual environment. It also considered whether instructors are…
Descriptors: Virtual Classrooms, Teaching Methods, Play, Educational Research
Naveh, Nissan – Online Submission, 2010
This article presents a method for teaching the theory of symbolic interactionism in a high-school course--Introduction to Sociology. The role-playing game used as a method for teaching the theory is grounded on a philosophy of education whose principles call for meaningful and relevant learning, based on experiential activity and investigation of…
Descriptors: Role Playing, Foreign Countries, Sociology, Educational Philosophy
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