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Strijbos, J. W.; Martens, R. L.; Jochems, W. M. G. – Computers and Education, 2004
At present, the design of computer-supported group-based learning (CSGBL) is often based on subjective decisions regarding tasks, pedagogy and technology, or concepts such as "cooperative learning" and "collaborative learning." Critical review reveals these concepts as insufficiently substantial to serve as a basis for CSGBL design. Furthermore,…
Descriptors: Cooperative Learning, Interaction, Computer Assisted Instruction, Instructional Design
Wang, Shiang-Kwei; Yang, Chiachi – Journal of Science Education and Technology, 2005
This article describes practical issues related to the design and the development of a Web-Based Learning Environment (Web-LE) for high school students. The purpose of the Fossilization Web-LE was to help students understand the process of fossilization, which is a complex phenomenon and is affected by many factors. The instructional design team…
Descriptors: Computer Interfaces, Web Based Instruction, Educational Environment, Instructional Design
Cavendish, Jill; Stopps, Bev; Ryan, Charly – Primary Science Review, 2006
Liberating and channelling the energy and enthusiasm of young children as they explore their world motivates teachers to reflect on their science-teaching practices. This was the claim the authors made at the start of an early-years science project funded by the Astra-Zeneca Science Teaching Trust. Their aims were to develop case studies of…
Descriptors: Science Projects, Student Motivation, Young Children, Teaching Methods
Hutchin, Vicky – Primary Science Review, 2003
Observing young children learning is an indispensable part of teaching in the early years and this is clearly acknowledged in the "Curriculum guidance for the foundation stage." It is through observing and assessing learning that one can find out what children know and what skills and concepts they appear to have acquired. In this…
Descriptors: Evidence, Young Children, Classroom Observation Techniques, Naturalistic Observation
Habgood, M. P. J.; Ainsworth, S. E.; Benford, S. – Simulation & Gaming, 2005
Many people believe that educational games are effective because they motivate children to actively engage in a learning activity as part of playing the game. However, seminal work by Malone, exploring the motivational aspects of digital games, concluded that the educational effectiveness of a digital game depends on the way in which learning…
Descriptors: Educational Games, Fantasy, Instructional Effectiveness, Student Motivation
Thomas, Siobhan – Simulation & Gaming, 2006
Pervasive gaming has tremendous potential as a learning tool and represents an interesting development in the field of video games and education. The literature surrounding video games and education is vast: For more than 20 years, educationalists have been discussing the potential that exists for the application of video games to learning.…
Descriptors: Foreign Countries, Video Games, Educational Games, Multimedia Materials
Levin, Murray S. – Journal of Legal Studies Education, 2004
Business school law courses should promote understanding of legal processes affecting business, help students learn to recognize legal issues and manage legal risks, increase ethical sensitivity, and help students to develop critical thinking skills. To this end, business law and legal environment textbooks tend to focus on ethical and legal…
Descriptors: Legal Education (Professions), Legal Aid, Textbooks, Lawyers
Chudnovsky-Weintraub, Sara – Communication Teacher, 2005
First year students perceive their transition to college in a variety of ways. They may look at their first year as a new beginning or chapter in their lives; as either gaining or losing status; as confusing, challenging, or enlightening; or as a pleasant or unpleasant experience. Because these students are "simultaneously trying to adapt to…
Descriptors: Mentors, Interpersonal Communication, School Holding Power, School Orientation
Stewart, Barbara L.; Ezell, Shirley; DeMartino, Darrell; Rifai, Rana; Gatterson, Beverly – Quarterly Review of Distance Education, 2006
This case explored the use of a collaborative team to develop a virtual course component to increase educational experience. As students continue to engage in recreational video game activities, incorporation of such applications into their learning environments becomes important to allow them to connect and interact with course content in a…
Descriptors: Video Games, Educational Experience, Pilot Projects, Video Technology
Dressman, Mark; Wilder, Phillip; Connor, Julia Johnson – Research in the Teaching of English, 2005
In this study we investigated the lives and academic histories of eight students enrolled in an alternative-school program in a mid-sized Midwestern city. Through the triangulation of interviews, fieldnotes, local newspaper articles, artifacts such as student work and information provided in cumulative folders, and a battery of measures of…
Descriptors: Educational Theories, Academic Failure, Nontraditional Education, Middle Schools
Song, Hae-Deok; Grabowski, Barbara L.; Koszalka, Tiffany A.; Harkness, William L. – Instructional Science: An International Journal of Learning and Cognition, 2006
Reflective-thinking skills are important in problem-based learning environments as they help learners become deeply engaged in learning. The literature suggests several instructional-design factors (e.g., environment, teaching methods, scaffolding tools) that may prompt reflection in learners. However, it is unclear whether these factors differ…
Descriptors: Student Attitudes, College Students, Problem Based Learning, Educational Environment
Chambers, Dianne P.; Stacey, Kaye – Australasian Journal of Educational Technology, 2005
Members of the Department of Science and Mathematics Education at the University of Melbourne have developed a range of multimedia resources for undergraduate education students, that allow the students to participate in authentic tasks that would otherwise be difficult or impossible to arrange for large numbers of students. The multimedia…
Descriptors: Undergraduate Study, Mathematics Education, Multimedia Instruction, Science Education
Rogerson-Revell, Pamela – ReCALL, 2005
This paper describes some of the pedagogical and technical issues involved in adopting a hybrid approach to CALL materials development. It illustrates some of these issues with reference to a vocational CALL project, LANCAM, which took such a hybrid approach. It describes some of the benefits and considerations involved in hybrid development and…
Descriptors: Vocational Education, Second Language Instruction, Second Language Learning, Educational Technology
Retalis, Symeon; Papasalouros, Andreas – Educational Technology & Society, 2005
Educational Adaptive Hypermedia Applications (EAHA) provide personalized views on the learning content to individual learners. They also offer adaptive sequencing (navigation) over the learning content based on rules that stem from the user model requirements and the instructional strategies. EAHA are gaining the focus of the research community as…
Descriptors: Barriers, Models, Educational Strategies, Engineering
Schwen, Thomas M.; Kalman, Howard K.; Evans, Michael A. – Performance Improvement Quarterly, 2006
This article introduces a strategic argument and examples, in subsequent articles in this special issue, about sociocultural research opportunities for HPT practitioners and scholars. The authors take the view that recent criticisms of Instructional Systems Design have merit when considered from an organizational performance point of view. We see…
Descriptors: Performance Technology, Instructional Systems, Research Opportunities, Instructional Design

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