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Such, Brenda – Interactive Learning Environments, 2021
As second-language (L2) classrooms embrace technology for learning through computer-mediated communication, there is need to consider how L2 learners can learn online collaborative techniques when traditional teaching methods have not encouraged online collaborative skills. This qualitative study examines how post-secondary English language…
Descriptors: Scaffolding (Teaching Technique), English Language Learners, Collaborative Writing, Technology Uses in Education
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Alkhayat, Laila; Ernest, James; LaChenaye, Jenna – Early Childhood Education Journal, 2020
Today's children are born immersed in a digital informational age, creating increased pressure on preservice teachers to prepare children to become digital citizens. The purpose of this qualitative study was to explore Kuwaiti early childhood preservice teachers' intentions to use Web 2.0 technologies in their future Kuwaiti classrooms. Findings…
Descriptors: Preservice Teachers, Early Childhood Teachers, Foreign Countries, Teacher Attitudes
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Gurer, Melih Derya – Turkish Online Journal of Distance Education, 2020
Blogs have the potential to improve in-depth thinking, reflection, interaction and sense of community in higher education settings. Although the effectiveness of blogging on performance and thinking skills, student interaction and collaboration have been investigated by many educators, the number of studies on what influences learning in…
Descriptors: Sense of Community, Peer Evaluation, Feedback (Response), Learner Engagement
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Ndihokubwayo, Kizito; Uwamahoro, Jean; Ndayambaje, Irénée – African Journal of Research in Mathematics, Science and Technology Education, 2020
Effective teaching of physics requires the use of well-designed and diversified instructional tools such as multimedia throughout the teaching and learning process. The main objective of this study was to investigate the effectiveness of Physics Educational Technology (PhET) simulations and YouTube videos to improve the learning of optics in…
Descriptors: Instructional Effectiveness, Multimedia Instruction, Simulation, Optics
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DeWitt, Dorothy; Koh, Eric H. Y. – Journal of Education for Business, 2020
Business finance, traditionally taught in a lecturer-centered approach, underestimates the postgraduate students' rich tacit knowledge and results in suboptimal knowledge management processes. One way to enhance these processes is to engage students via "Padlet," an interactive virtual wall. Thirty-two postgraduate business finance…
Descriptors: Knowledge Management, Business Administration Education, Graduate Students, Computer Uses in Education
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Flavin, Michael – Digital Education and Learning, 2020
This book analyses technology enhanced learning through the lens of Disruptive Innovation theory. The author argues that while technology has not disrupted higher education to date, it has the potential to do so. Drawing together various case studies, the book analyses established technologies through a Disruptive Innovation perspective, including…
Descriptors: Technology Uses in Education, Educational Change, Educational Innovation, Social Media
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Maunakea, Summer P.; Simanu, Crystal; Suluai-Mahuka, Sabrina – Middle School Journal, 2022
This study takes a transnational and collaborative approach to explore how Pacific Island educators are using web 2.0 technology to enhance instruction and facilitate culturally sustaining learning opportunities for emergent bilingual and multilingual students. It is also an analysis of the digital divide for young adolescent users due to…
Descriptors: Culturally Relevant Education, Web 2.0 Technologies, Technology Uses in Education, Samoan Americans
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Uçak, Esra; Saka, Ceren – International Journal of Curriculum and Instruction, 2022
The purpose of the current study is to investigate the effect of using Web 2.0 tools in the teaching of socioscientific issues on pre-service science teachers. A total of 24 senior pre-service science teachers attending a state university in the spring term of the 2021-2022 academic year participated in the study. The study was conducted with the…
Descriptors: Web 2.0 Technologies, Technology Uses in Education, Technology Integration, Science and Society
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Sahla, Shereen; Altalhab, Sultan – English Language Teaching, 2022
Wikis have been increasingly integrated into English-writing teaching and have served as one of the Web's most crucial social-networking tools, improving the writing of EFL learners worldwide. The purpose of this study has been to examine the positive effects of wiki-mediated collaborative writing and peer feedback on the grammatical and lexical…
Descriptors: Foreign Countries, English (Second Language), Second Language Instruction, Writing Instruction
Aisja Jones – ProQuest LLC, 2022
Historical data showed evidence of repeated poor performance on end-of-year (EOY) state tests (South Carolina Department of Education [SCDE], 2017, 2018, 2019). For this study, 12 fifth-grade students read expository text, employed reciprocal teaching strategies, collaborated face to face and online using a Web 2.0 tool during the reading…
Descriptors: Reading Strategies, Teacher Role, Student Role, Reading Instruction
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McKenzie, Brian – Journal of University Teaching and Learning Practice, 2023
Collaborative worldbuilding is an ideal digital writing project for promoting critical thinking about contemporary issues, developing and applying disciplinary expertise writing transfer, and building digital literacies. In the context of the global COVID-19 pandemic where the student experience was characterised by isolation, collaborative…
Descriptors: Games, Collaborative Writing, Cooperative Learning, Student Projects
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Squire, Nikki – Journal of Educators Online, 2023
Digital game-based learning (DGBL) has shown to be an effective approach to gamifying the learning experience in any course and learning environment. To make learning more active and engaging for students, college faculty can use educational technologies such as game-based student response systems (SRSs) and interactive PowerPoint games as a…
Descriptors: Computer Games, Game Based Learning, Gamification, Online Courses
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Can, Iclal; Gelmez-Burakgazi, Sevinc; Celik, Ilknur – International Online Journal of Education and Teaching, 2019
Although the use of Web 2.0 in higher education has been a hot topic for the last decade, a lack of guidelines on how to use Web 2.0 tools has constrained their wider adoption. Therefore, understanding why and how educators use Web 2.0 is a necessary step towards promoting their effective use in teaching and learning. This study draws upon the…
Descriptors: Higher Education, Web 2.0 Technologies, Technology Uses in Education, College Faculty
Waddell, Glenn Howard, Jr. – ProQuest LLC, 2019
This purpose of this mixed methods study was to examine the human activity of attendance at a mathematics teachers' conference, TMathC 2017, which was mediated through Twitter and blogging. Tweets containing the hashtag #TMC17 were downloaded over a 53-day time period and were analyzed through social networking analysis software to understand the…
Descriptors: Mathematics Teachers, Faculty Development, Conferences (Gatherings), Social Media
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Palomino, Patricia – International Journal of English Studies, 2018
The emergence of new technologies has changed the way people communicate. Social media have allowed businesses to connect with customers and to market their products more efficiently. However, these platforms also allow customers to share information and opinions with the company and fellow customers, diverting from previous online service…
Descriptors: Social Media, Telecommunications, Foreign Countries, Web 2.0 Technologies
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