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Birdsall, Sally – Australian Journal of Environmental Education, 2010
Empowering students to act in an environmentally responsible manner is being increasingly touted as a central goal of formal environmental education. Acting in a responsible manner requires the development of environmental knowledge as well as positive attitudes and values towards the environment along with other attributes. While some guidance…
Descriptors: Environmental Education, Empowerment, Student Participation, Conservation (Environment)
Chappell, Drew – Theory and Research in Social Education, 2010
Through an analysis of activities called for in social studies texts at three grade levels, the author critically examines the links between children's improvisational performance and social studies curricula. He asks: What is unique about the process of embodying a historical or contemporary character as part of the learning process (such as a…
Descriptors: Social Studies, Cultural Activities, Class Activities, Ideology
Gilbert, Victoria – Learning Languages, 2010
Learning to speak another language requires students to adopt new ways of thinking. Some teachers believe that students can assimilate idiomatic expressions and cultural turns of phrase simply through the teacher's use and the students' practice. Others work to explicitly show the difference between the target language and native language, as if…
Descriptors: Teaching Methods, Classroom Techniques, Native Language, Second Language Learning
Minnick, J. Bradley; Mergil, Fernando – Voices from the Middle, 2008
This article expands upon Jeffrey Wilhelm's and Brian Edmiston's (1998) concept of a doubling of viewpoints by encouraging middle level students to use dramatization to take on multiple perspectives, to pose interpretive questions, and to enhance critical inquiry from inside and outside of texts. The doubling moment is both the activation of…
Descriptors: Reader Response, Poetry, Middle School Students, Drama
Johansen, Bruce E. – American Indian Culture and Research Journal, 2012
For the state of Washington's one-hundredth birthday, in 1989, Native peoples there decided to revive a distinctive mode of transportation--long-distance journeys by canoe--along with an entire culture associated with it. Born as the "Paddle to Seattle," during the past two decades these canoe journeys have become a summertime staple for…
Descriptors: Foreign Countries, Transportation, Water, Recreational Activities
Mariais, Christelle; Michau, Florence; Pernin, Jean-Philippe – Simulation & Gaming, 2012
To strengthen the motivation of learners, the professional training sector is focusing more and more on game-based learning. In this context, the authors have become interested in the design of Learning Role-Play Game (LRPG) scenarios. The aim of this article is to improve the designers' confidence in the validity of the game-based learning…
Descriptors: Professional Training, Educational Technology, Methods, Models
Baker, Melissa; Paver, Jacquelyn; Zabelin, Richard – Online Submission, 2011
The purpose of this action research project report was to improve students' respectful behavior. A total of 80 students of the teacher researchers participated. The included 26 Fashion & Apparel 1 students, 45 Childcare & Development 1 students, and 9 World History high school students. Teacher Researchers A and B ran their study from August 23rd,…
Descriptors: Student Behavior, Recognition (Achievement), Role Playing, Action Research
"World of Warcraft" and the Impact of Game Culture and "Play" in an Undergraduate Game Design Course
Dickey, Michele D. – Computers & Education, 2011
During the past two decades, digital games have become an increasingly popular source of study for academics, educational researchers and instructional designers. Much has been written about the potential of games for teaching and learning, both in the design of educational/serious games and the implementation of off-the-shelf games for learning.…
Descriptors: Instructional Design, Play, Educational Games, Classroom Environment
Doerr-Stevens, Candance – English Teaching: Practice and Critique, 2011
This article discusses how prolonged participation and digital composition online intersect to forge material extensions of the physical body, or limbs beyond the skin. Based on postmodern theories of technology and the body, I argue that these limbs, while less tangible, merit serious consideration given their potential to engender physical…
Descriptors: Learner Engagement, Human Body, Theories, Role Playing
Sheely-Moore, Angela I.; Kooyman, Leslie – ADULTSPAN Journal, 2011
In light of the rapidly changing demographics of the United States, it is imperative for counselor educators and trainers of mental health professionals to infuse instructional strategies that promote multicultural and social justice (MSJ) competencies for trainees. The purpose of this article is to translate MSJ-based teaching strategies within…
Descriptors: Social Justice, Adult Development, Health Services, Mental Health Workers
Rothwell, Julia – Research in Drama Education, 2011
In this article the author draws on classroom video recordings and student commentary to explore ways in which the kinaesthetic elements of a process drama provided the context and the space for beginner additional language learners to engage with intercultural language learning. In the light of student comments in interviews and questionnaires,…
Descriptors: Video Technology, English (Second Language), Second Language Learning, Introductory Courses
Blosnich, John; Kershner, Ruth – American Journal of Health Education, 2009
Bullying is a prevalent problem for many elementary school students, and it is associated with physical injury and depression. Objectives: Students engaged in this teaching activity will be able to identify bullying behaviors as well as list and demonstrate strategies to effectively deal with bullying situations. Target Audience: Fourth- and…
Descriptors: Elementary School Students, Bullying, Depression (Psychology), Violence
Collins, Shawnee; Higbee, Thomas S.; Salzberg, Charles L. – Journal of Applied Behavior Analysis, 2009
We investigated the effects of video modeling on the percentage of correctly implemented problem-solving steps by staff in a group home for adults with developmental disabilities, using a nonconcurrent multiple baseline design across participants. The treatment consisted of staff watching a video model demonstrating the correct implementation of a…
Descriptors: Role Playing, Intervention, Developmental Disabilities, Problem Solving
Davidson, Jean H.; Preez, Leanne Du; Gibb, Matthew W.; Nel, Etienne L. – Journal of Geography in Higher Education, 2009
This paper presents the results of a simulation exercise designed to explore and understand the implications of trying to survive in a marginal and poverty-stricken African community. The aim of the simulation was to create an approximation of a community involved in an income-generating project, akin to a Public Works Programme. This project…
Descriptors: Geography Instruction, Poverty, Demography, Foreign Countries
Commeyras, Michelle – E-Learning, 2009
This is an account of what a teacher educator learned from using the video game Neverwinter Nights with Drax, a high school student whose reading is like that of an elementary school student. Neverwinter Nights is a role-playing adventure game that requires reading print along with other meaningful signs such as sounds, artefacts, color, maps,…
Descriptors: Play, Video Games, Word Recognition, Research Opportunities

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