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Koole, Marguerite; Morin, Randy; Lewis, Kevin; Dreaver-Charles, Kristine; Deters, Ralph; Vassileva, Julita; Lewis, Frank B. W. – International Journal of Mobile and Blended Learning, 2023
This paper outlines the design, development, and preliminary usability study of a system comprising (1) a web-based Indigenous lesson-creation interface and (2) an accompanying mobile app for studying the lessons. The Nisotak project was developed in response to the need for the preservation of Indigenous languages and to support reconciliation…
Descriptors: Computer Software, Computer Assisted Instruction, American Indian Languages, Lesson Plans
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Singh, Nisha – Asian Journal of Distance Education, 2019
MOOCs or Massive Open Online Courses were called disruptive technology in 2012. MOOC has proved to be game changer for educational practices. Study Webs of Active -- Learning for Young Aspiring Minds (SWAYAM) is an Indian MOOC initiative and is fast catching up in the MOOC world. SWAYAM is designed to achieve the three cardinal principles of…
Descriptors: Online Courses, Educational Technology, Technology Uses in Education, Teaching Methods
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Thomassen Andersen, Synnøve – Research in Social Sciences and Technology, 2019
This article focuses on practices, perspectives and values by healthcare workers, by analyzing how they experience the use of eHealth systems. The empirical data is from a qualitative case study, is derived from a number of eight participating health clinics use of eHealth systems, by healthcare workers. The analysis shows that by adopting a…
Descriptors: Health Personnel, Health Services, Usability, Information Systems
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Sánchez-Prieto, José Carlos; Huang, Fang; Olmos-Migueláñez, Susana; García-Peñalvo, Francisco J.; Teo, Timothy – British Journal of Educational Technology, 2019
This research work intends to make an innovative contribution to the existing literature by studying the predictive effect of two relatively unexplored constructs on the adoption of an emerging technology, such as mobile devices, among a seldom-studied population in the European context (secondary education preservice teachers). To achieve this…
Descriptors: Resistance to Change, Adoption (Ideas), Attachment Behavior, Handheld Devices
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Kumar, S. Aravindh; Karthikeyan, C. – International Journal of Education and Development using Information and Communication Technology, 2019
Smart phones can be regarded as one of the greatest invention of this century and have become inseparable gadgets from everyone's pocket. The diffusion of smartphones has been widening more rapidly due to its means for communication, gaming, education, entertainment, technical support, information, day to day news coverage, and trading and…
Descriptors: Telecommunications, Handheld Devices, Computer Software, Agricultural Occupations
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Pombo, Lúcia; Marques, Margarida Morais – Interactive Technology and Smart Education, 2019
Purpose: The purpose of this paper is to present a survey study that analyzes mobile learning through students' opinion regarding the use of mobile devices for learning, including their advantages and difficulties, as well as the educational value of a specific mobile learning strategy, reified in the EduPARK game, after an experience of exploring…
Descriptors: Telecommunications, Handheld Devices, Educational Technology, Technology Uses in Education
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Diep, Anh Nguyet; Zhu, Chang; Cocquyt, Céline; de Greef, Maurice; Vo, Minh Hien; Vanwing, Tom – Australian Journal of Adult Learning, 2019
Identifying and fulfilling adult learners' needs is critical to instructional designs aimed at enhancing their achievement and self-empowerment. In reviewing different theories and perspectives on adult learning and online and blended learning (OBL), it is noteworthy that there is not a comprehensive framework to guide the design of OBL…
Descriptors: Adult Students, Student Needs, Electronic Learning, Blended Learning
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Li, Rui; Meng, Zhaokun; Tian, Mi; Zhang, Zhiyi; Ni, Chuanbin; Xiao, Wei – Computer Assisted Language Learning, 2019
Automated Writing Evaluation (AWE) has been widely applied in computer-assisted language learning (CALL) in China. However, little is known about factors that influence learners' intention to use AWE. To this end, by adding two external factors (i.e. computer self-efficacy and computer anxiety) to the technology acceptance model (TAM), we surveyed…
Descriptors: Foreign Countries, English (Second Language), Second Language Learning, Automation
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Nwala, Michael Alozie; Tamunobelema, Isaac – Advances in Language and Literary Studies, 2019
The social media is now the fastest and easiest means of communication; it is very popular and most of its sites are accessible. The Facebook, one of the popular types of the social media is not just common among youngsters; it is very dynamic, user-friendly and specific. This paper using the descriptive design and Technological Determinism (TD)…
Descriptors: Social Media, Teaching Methods, Language Usage, Language Variation
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Ozogul, Gamze; Karlin, Michael; Ottenbreit-Leftwich, Anne; Ding, Ai-Chu Elisha; Liao, Yin-Chan; Guo, Meize – Research on Education and Media, 2019
This article examines the instructional practices used to teach the computer science (CS) standard of computer devices and systems to undergraduate preservice teachers (PSTs). With computer science education (CSE) gaining an international focus, there is a need to explore a variety of instructional practices used to teach these topics. This…
Descriptors: Teaching Methods, Computer Science Education, Standards, Undergraduate Students
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Ockey, Gary J.; Timpe-Laughlin, Veronika; Davis, Larry; Gu, Lin – ETS Research Report Series, 2019
The construct of oral ability is multifaceted, but due to technological and practical constraints, the majority of computer-delivered speaking assessments are designed to measure only certain aspects of this ability. Most notably, interactional competence, which we define as the ability to actively structure dialogic speech in real time, is often…
Descriptors: Computer Assisted Testing, Speech Skills, Interpersonal Competence, Videoconferencing
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Nieves, Liliana Herrera; Moya, Emilio Crisol; Soldado, Rosana Montes – Australasian Journal of Educational Technology, 2019
This article presents the design and pilot of an open online course, based on the principle of universal design for learning (Center for Applied Special Technology, 2011), to promote inclusive virtual education as an improvement transferable to other contexts. The course constitutes the first massive open online course (MOOC) training proposal of…
Descriptors: Online Courses, Access to Education, Instructional Design, Inclusion
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Mulliken, Adina – College & Research Libraries, 2019
Telephone interviews were conducted with 18 blind academic library users around the United States about their experiences using their library and its website. The study uses the perspective that blind users' insights are fundamental. A common theme was that navigating a webpage is time consuming on the first visit. Issues identified include the…
Descriptors: Blindness, Users (Information), Library Services, Web Sites
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Pawade, Dipti – Journal of Educational Technology, 2019
Nowadays learning is not confined within the walls of the classroom. Online learning management systems like Moodle empowers the instructor to establish their online presence and create as well as manage courses with ease. At the same time, such learning avenues help the students to access the course any time. To utilize the online learning…
Descriptors: Instructional Effectiveness, Integrated Learning Systems, Learner Engagement, Progress Monitoring
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Falahah; Irrahali, Fadhila Alinda – International Journal of Higher Education, 2019
Educational game is a game especially for the kid, that contains educational materials designed in an interactive game that aims to improve intelligence as well as providing knowledge to the users. The opportunity to make android-based education game is open wide, especially the game that exploit local content. In this research, we will develop…
Descriptors: Foreign Countries, Educational Games, Geographic Regions, Educational Technology
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