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Hiller, Gundula Gwenn – Center for Educational Resources in Culture, Language and Literacy (CERCLL) (NJ3), 2010
This paper presents an intercultural training program that was developed by the Center for Intercultural Learning at the European University Viadrina in cooperation with students. A few of the student-generated activities will be described in detail. The program, aimed at enabling students to acquire intercultural competence, was developed at an…
Descriptors: Intercultural Communication, Cultural Awareness, Higher Education, Foreign Countries
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Walters, Scott T.; Vader, Amanda M.; Nguyen, Norma; Harris, T. Robert; Eells, Jennifer – Journal of Offender Rehabilitation, 2010
Motivational interviewing (MI) has been recommended as a supervision style in probation. This project examined the effectiveness of an MI training curriculum on probation officer MI skill and subsequent probationer outcome. Twenty probation officers were randomized to receive MI training, or to a waiting list control, while an additional group of…
Descriptors: Supervision, Interviews, Probability, Caseworkers
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Thorson, James T.; Berkson, Jim; Murphy, Brian – Journal of Natural Resources and Life Sciences Education, 2010
Managing fish resources in the ocean, known as marine fisheries management, often involves disagreement among many groups of people: commercial fishers, recreational anglers, national and local conservationists, and several branches of government. While managing marine fisheries in federal waters, the federal government must rebuild marine fish…
Descriptors: Conservation (Environment), Court Litigation, Role Playing, Controversial Issues (Course Content)
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Yu, Tao Wang – International Education Studies, 2009
A much more attractive way to use the internet was discovered. Users are represented by avatars in the fantasy persistent 3D world, and the avatars apparently come to occupy a special place in the hearts of their creators (Castronova, 2001). At present, millions of people worldwide have accounts to some kind of virtual environments. Virtual world…
Descriptors: Internet, Educational Technology, Computer Games, Technology Uses in Education
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Shepherd, Terry L. – TEACHING Exceptional Children Plus, 2009
Children with emotional and behavior disorders often have difficulties understanding social cues, responding appropriately in social situations, and initiating age-appropriate interactions with peers and adults. A real-life social activity that is often neglected in social skills training is dining. Dining involves dining etiquette, personal…
Descriptors: Feedback (Response), Cues, Behavior Disorders, Interpersonal Competence
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Hussain, Zaheer; Griffiths, Mark D. – International Journal of Mental Health and Addiction, 2009
Massively multiplayer online role-playing games (MMORPGs) are one of the most interesting innovations in the area of online computer gaming. This pilot study set out to examine the psychological and social effects of online gaming using an online questionnaire with particular reference to excessive and "dependent" online gaming. A self-selecting…
Descriptors: Youth Programs, Substance Abuse, Games, Measures (Individuals)
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Zaino, Jeanne S.; Mulligan, Tricia – PS: Political Science and Politics, 2009
When designed and executed properly, role-playing simulations go a long way to enhance student learning. Typically, however, simulations are divided along subfields. Most exercises, whether based on real or fictitious events, either place students in various roles within a country or have them represent the international interests of one country…
Descriptors: Role Playing, Conflict, College Curriculum, Political Science
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Dorion, Kirk Robert – International Journal of Science Education, 2009
Over 20 years of research into the use of cross-curricular drama in secondary science has indicated that this medium enables learning of affective, cognitive and procedural knowledge. To date, academic research has tended to frame successful drama pedagogy as resulting from a Drama-in-Education approach, incorporating extended role plays and…
Descriptors: Teaching Methods, Scientific Concepts, Drama, Role Playing
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Atkinson, Tom – TechTrends: Linking Research and Practice to Improve Learning, 2009
Using open-ended virtual spaces can be challenging and time consuming for teachers. Fortunately, there are many resources in-world and on the web with general guidelines and specific tools to help teachers be more productive. Most of the groups that host these resources recruit professional members with experience in simulation and game-based…
Descriptors: Constructivism (Learning), Computer Mediated Communication, Schools, Social Environment
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Beach, Richard; Doerr-Stevens, Candance – Journal of Adolescent & Adult Literacy, 2009
One important literacy practice is the ability to formulate effective arguments to convince others of the validity of one's position. In this commentary, the authors discuss the literacy practices involved in formulating arguments as well as the challenges involved in helping students acquire these practices. In contrast to more traditional…
Descriptors: Rhetoric, Role Playing, Teaching Methods, Computer Mediated Communication
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Kraft, Theresa A.; Carlisle, Judith – Information Systems Education Journal, 2011
The expanded use of teaching case based analysis based on current events and news stories relating to computer ethics improves student engagement, encourages creativity and fosters an active learning environment. Professional ethics standards, accreditation standards for computer curriculum, ethics theories, resources for ethics on the internet,…
Descriptors: Ethics, Standards, Computer Use, Undergraduate Students
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Chang, Rosemary L.; Richardson, Jennifer C.; Banky, George P.; Coller, Brianno D.; Jaksa, Mark B.; Lindsay, Euan D.; Maier, Holger R. – Advances in Engineering Education, 2011
This paper reports on an investigation of student engagement with e-learning, using practitioner reflection as a lens. Five e-learning practitioners each provided a case study from their teaching, which was the focus of practitioners' reflective accounts. Each of the practitioners had used e-learning as a way of promoting both learning and…
Descriptors: Teacher Attitudes, Engineering Education, Learner Engagement, Electronic Learning
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Chen, Judy F.; Warden, Clyde A.; Tai, David Wen-Shung; Chen, Farn-Shing; Chao, Chich-Yang – Computers & Education, 2011
Virtual spaces allow abstract representations of reality that not only encourage student self-directed learning but also reinforce core content of the learning objective through visual metaphors not reproducible in the physical world. One of the advantages of such a space is the ability to escape the restrictions of the physical classroom, yet…
Descriptors: Figurative Language, Abstract Reasoning, Business English, Values
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Miller, Leslie M.; Chang, Ching-I.; Wang, Shu; Beier, Margaret E.; Klisch, Yvonne – Computers & Education, 2011
The power of a web-based forensic science game to teach content and motivate STEM careers was tested among secondary students. More than 700 secondary school students were exposed to one of the three web-based forensic cases for approximately 60 min. Gain scores from pre-test to a delayed post-test indicated significant gains in content knowledge.…
Descriptors: Science Careers, Persuasive Discourse, Student Attitudes, Technology
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Yeh, Hui-Chin; Yang, Yu-Fen – Educational Technology Research and Development, 2011
Teachers are encouraged to plan their teaching based on students' needs from the student-centered perspectives. Of the many teacher training programs, teacher-student role reversal is regarded as one of the most effective avenues to help teachers identify students' learning difficulties and further provide adaptive instruction. However, as the…
Descriptors: Learning Problems, Student Role, Writing Processes, Writing Instruction
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